Rider Woman-seeking advice
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  1. #1
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    Icon Rider Woman-seeking advice

    Hello all

    1st time posting but long time visiter to the forums. I've been encouraged by the work I see here. Lots of advice offered to others has been helpful to me.

    I've been a "digital" artist since 2006 but I feel I havent developed much. I'm currently collabing with some other artists on a calendar. Heres the art work
    Ive done, I'm not very happy with the results and am looking for
    advice on how to improve.

    Name:  Copy of masan ghilani3.0.jpg
Views: 107
Size:  51.5 KB

    Last edited by dolmen; July 8th, 2011 at 10:14 AM. Reason: needed appropriate title
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    dpaint is offline Registered User Level 16 Gladiator: Spartacus' Retiarii
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    Ref with proper lighting? Backlighting doesn't have that much value range. her teeth in shadow are the same value as the sun behind her.Right now her pose is too strained most people couldn't put their head in that position if their body was in that pose. When you turn your head like that a lot more happens than a pivot of the skull on the top of the spine. Try it yourself.

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    Yes I see that the pose isn't very comfortable.

    Im uncertain if I can get a workable range of values in shadow. It tends to make her
    features look darker than they should. perhaps Im doing it wrong.

    Would a darker skin tone balance the colours better?

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    on the face:
    -Do not highlight her cheekbone, the side of it is not sharp enough to create that effect.
    -Be wary of proportions, the top of her head and forehead are taking half her face, though it is possible(?) it's not very aesthetic.
    -Be careful that the ear stops at the bulb of the nose, and goes up to the eye.

    On the character:
    -I know it's used commonly in comicbook-styled art, but pants and shirts aren't painted on. Even thigh clothes don't get so deep into crevasse that we'd see her whole but crack right up to the belt.
    -If you draw a line between both shoulders, you'll notice they're not align to each other. Her torso should be slightly twisted to follow the movement or the shoulder facing us, hiding part of her other arm and shoulder.
    -With a speckle brush, you can create droplets of sweat to put emphasis on the heat, don't forget the horse! He's working a lot more then her. :p
    -the muscles on the back of her arm should be less apparent then those on the front.

    On light:
    -Your piece would definitely benefit from more contrast. A sharp highlight would make the sun appear very hot and blazing while darker shadows would give you a bigger value range to build up some volumes. Keep in mind the darkest part of your light areas should never be of the same value as the lightest part of your dark areas. Group light and shadows together for a silhouette that reads better.

    Other then that, your piece could use a little breathing room on the left.

    hope this helps a bit.

    Last edited by freiheit; June 23rd, 2011 at 10:56 AM.
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    Some parts of the image are detailed and some parts are not. I've marked some areas where I think needs detailing. Also, the background is blurred and the figure doesnt seem to be in motion. Good luck I'm waiting for the final one...

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    Wow thanks to all of you for such in depth advice. I see it all in a completely new way.
    @freiheit: I think the contrast and sweat droplets add so much to the image. thank you for that insight. I now better understand Dpaint advice on "proper lighting"

    @Richi: I did shy away from the details. The dagger hilt and armour should be easy but I confess I can't get dreaded/braided hair right to save my life. I'll work on it and post something up soon!

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    So I touched on the image a bit.

    Heres What I came up with:



    still have plenty left to touch up on but I've tried to detail things
    while keeping the rough feel I like...

    My background is still blurry but I worked it upa little and gave the
    sky and sun a little more love. It balances and the
    values seem to translate more on the riders skin and
    clothing.

    thank you for the awesome advice. I'll try practice it all in my
    current and future work

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