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Heres a sample of my work, looking to get into the games industry doing character and or environment concepts. I have a lot of work to do before I can compete with some of the awesomeness that is out there. Currently polishing some of the pieces here: http://cargocollective.com/soulphoni...s-Illustration
Let me know what you think, any crit or comments are welcome
Hello Bennett. I think you are on the right track. One thing I did notice was that your surfaces look dull. I saw a lot of metal that lacked the high contrast and reflections that would normally be found in real life. Glass is similar. Perhaps some textures on the fabric would help differentiate them as well.
Here's an example of what I mean: http://www.itchstudios.com/psg/tuts/materials.jpg