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  1. #1
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    Peter La's Portfolio for Concept Art & Illustration

    Hello,

    I am an artist who has worked in the mobile UI design field for the past several years and am trying to transition into a career in concept art for games or freelance illustration for print & web. I am not sure which is best for me yet (concept art or illustration), as I do enjoy aspects of both.

    I am in the process of applying to video game companies at the moment and would love to get some feedback on my portfolio. I realize I am currently very light on environments and vehicles/props -- I'm working to fix that ASAP.

    Specifically, I'd like to know where you think I stand in terms of getting a shot at a concept art position or freelance illustration work. Am I close or way off? What am I missing in terms of pieces or a specific aspect of my work? What am I doing well or poorly?

    www.krop.com/peterla

    Any feedback would be greatly appreciated.

    Thank you,
    Peter.

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  3. #2
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    I really like it.

    As a critique it might be a little weak on "Real World" characters, locations and vehicles, but I suppose your studies section make up for this. I notice the difference between your labour of love and your learning though.

    -Rasmus

    Rasmus Poulsen - www.technouveau.net
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  5. #3
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    Nice stuff overall. If you plan on doing concept art I'd get some more environments in there. Also for the sketches/studies section there's a weird contrast between the gars and their surroundings. It makes it look like you half painted over a photo as the resolutions don't seem to match up.

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  7. #4
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    Very nice, dig your style! A lot of the designs are left really loose, it would be great to see some really tightened up, finished versions of some of these as well.

    Keep it up!

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  9. #5
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    Hi fellas,

    Thank you all for your comments! I appreciate your time.

    The comments about creating pieces in a super-fleshed out style and creating more real world stuff resonate with me. I've been wanting to do both, and will strive to do so in the near future.

    Cheers,
    Peter

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  10. #6
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    Wow I love your mark making. Very expressive and intuitive.

    Great job and all the best in what will undoubtedly be a fulfilling career!

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  12. #7
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    For me- your cars' and houses' paintings were the coolest i've seen. Same goes for the characters, in short bookmarked and will be studying ur work.

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  14. #8
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    Holdemsworth, psychoboy: Thanks for the kind words! Every comment is greatly appreciated. Working hard to improve now... and hopefully make a living at this soon.

    Cheers,
    Peter

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  15. #9
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    as some one who is striving for the same thing as you I would dare to give you some advice that I think would be true, as a concept artist you would probably need some more finished and detailed works, like really crisp characters where you can see their faces and the guns they are holding and the type of costume/armor they have, all those little details are necessary for the 3D modeler to integrate into a live character from your 2D design, there all there's to it, in my opinion if you want a great school on Concept art go to massiveblack.com and look at their portfolio and you'll see what I'm getting to.
    Good luck bro

    My Sketchbook


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  17. #10
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    So we are in the same city trying to get the same type of job in a limited market. If I were an emplorer and saw both of our portfolios, I would choose you. Your work is very professional looking, if lacking in a few details. I see you worked for rim for a while. Congrats.

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  19. #11
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    Danny_K:
    Thanks for your comments, and yes, I couldn't agree more. About both fleshing out stuff to a production-ready state as well as the Massive Black work being an awesome resource -- it is some of the best stuff I've seen out there, a very good measuring stick.

    wilkerson:
    Thanks -- I wouldn't downplay yourself, however. You have some good stuff going on. Just keep going and don't quit.

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  20. #12
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    Gorgeous work, keep it up!

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  22. #13
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    Thanks OldOmen!

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