Sketchbook: stuffs! - Page 8
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Thread: stuffs!

  1. #211
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    Great sketchbook, I really like your bold use of colors! The female with the rifle is my favorite on this page. Something about the values and simple shapes make it easy for the eyes and the palette looks great. On the purple and blue city environment, I think the horizon should be higher, it looks like there's a huge wall with clouds painted on it in the background. Your characters sometimes have stiff standing poses, like knees locked on this one and this guy lacking some sense of weight.

    I really like this older environment piece too! Keep them coming!

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  2. #212
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    I went again through your last pices and I think that your major problem is that many of them are pretty flat. Im refering for example to the spacesuite designs from post 206. Basically I cant really give you a great advice because this is a problem Im working on for my self right now. This whole thing of understanding form in 3d space. As you saw my latest efforts are all regarding figure drawing from mind exactly because of that reason and I can happily say that I get a better feeling for the space so it of course comes again all back to drawing a lot. I think you should just focus on practicing your comprehnshion of objects in space. If you dont do yet check out the planes of the face and body from the loomis books. They will probably help you with your costumedesigns because the clothes follow the form of the body. I think for you this comprehenshion of form is way more important than working on your values and colours because you need to understand the form before you can light it well. Hope that helps you to go pro

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  3. #213
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    Yemi: thanks dude!glad to hear!

    Bjulvar, thank you very much man!
    I totally agree with your input, and i actually prefer the left one too.
    Thats the first one i did, haha.

    blazingdimensions, np dude and thank you very much!

    smuli: thanks man, i appreciate the constructive critique, and agree with all of it.
    I defenitely need to do more studies!

    Matthias Kinnigkeit, thans for the input! Ill have to work on getting a better sense of 3d indeed!
    Drawing > Values > Color, ya know



    Yesss, finally finished with this basterd. Done for the portfolio. Tried my best on this one.

    A few more sketches on
    www.larsotterclou.blogspot.com as well



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  5. #214
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    I like it how you made all those lill details around his helmet-area to give him some kind of focal point there. The idea that you had with the presentation is cool. I think you could maybe push the presentational background a bit father in the back. Furthermore I think your pice could use a bit more contrast, particulary around the helmet-area. Besides that his left food is a bit to short and his right food is off perspective. The technique is a bit muddy and think about that those mechanical details should most of the time have very clean and straight edges. Those writings and prints on his armor are actually pretty cool. Keep it up!

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  6. #215
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    Matthias Kinnigkeit, thank you for the input!

    Quckies. Boring perspective in these. Should spice it up more



    And a great video on lighting. Check out Anthony Jones stuff, hes badass


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  8. #216
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    Du har riktigt coola milj bilder!

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  9. #217
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    Hey man! Lots of great ideas and shiz, the asian matte painting thing came out pretty cool The one thing that I want to say is that for your environment thumbs, in the initial stages working with very strong confident shapes is key, big lasso shapes. Soften and render edges and whatnot after, getting the big read is most important and strong shapes really help. x

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  10. #218
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    whoa, nice little level up, characters and environments are looking crazy good!

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  11. #219
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    wow, lots of awesome works since I last visited
    I especially like the environments, but you also have some very cool character concepts
    post 213 looks awesome

    If you want to kill someone, kill yourself.

    asa's sketchbook
    tail designs
    Tail Designs Facebook
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  12. #220
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    Joakim, tack som fan! Diggar din portfolio som fasen.

    TFSean, thanks!

    Kevin, good to hear man!

    asa, thanks bro!

    Yay new enviro finished!
    Step-by-step on http://www.larsotterclou.blogspot.com as well



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  14. #221
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    Your environments are incredible! Would love to see maybe some bolder/darker lines on a few of your characters, just to see what they're like? Just a suggestion! Keep up the awesome work.

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  15. #222
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    Spoonigan; Thank you very much! I need to work on my line quality, as well as contrast i think. Thanks for stopping by!

    Chars for the portfolio, lots to learn still... Gotta work on telling more story with my chars, and anatomy and gesture and.. Anyway!


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  17. #223
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    Looking good! love the middle one

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    I like the way you construct clothes on characters
    It seems very natural and not overly tight

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  19. #225
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    Ludic, thanks mate!

    Kiwizoom, thank you! much appreciated!

    Did a make-over on a char concept from late last year, tried to spiff it up for my portfolio, got some good pointers regarding the legs from the awesome Henrik Sahlstrm. (Check his stuff out, hes a great artist: http://henriksahlstrom.wordpress.com/ )


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  21. #226
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    I like the standing poses on both characters but on the female, the arms look a bit too short and hands too small. I think you could pay more attention to hands, there's such a huge difference in your rendering of faces and hands. Many of the hand gestures look a bit stiff and unnatural and the forearm behind the hand holding the spear looks too straight. I like the crossbow and spear designs though! I also like the mood and unusual composition in the train environment!

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  22. #227
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  23. #228
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    the last 3 posts are awesome

    If you want to kill someone, kill yourself.

    asa's sketchbook
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  24. #229
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    Nice mech and environments designs, i would suggest you
    to improve the surface quality of material in terms of rendering.
    Keep em coming'

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  25. #230
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    Laaars!! YAY! ... I'm hopping on the Flask-train again.

    Great stuff man!

    I agree with sony....practice some hard surface. You've got too much softness going on in some pieces..the lasso and marque tools are your friends. Gotta keep them edges crisp.

    Looking forward to see new updates.

    cheers

    Andi

    PS.: Hey, are you going to the London workshop?

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  26. #231
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    Ha do some still life buddy they help me out a lot, love that character good job.

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  27. #232
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    smuli, thanks man, i appreciate the input! i think youre dead on. More studies arrgh!

    snatti, tackar mannen! uppskattas! ska pressa p, lovar!

    asa, thanks buddy!

    sony, thank you, and youve pointed out a big weakness of mine, rendering different materials!

    Andi!!! Long time, mate! YOuve put together a strong portfolio dude, very impressive! What im trying to do at the moment as well..
    Thanks for the input, Im definitely will try to use lasso and marque tool more!
    Theres a London workshop coming up? nice!! Ill investigate it!

    Yemi, will do man, thank you!






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  29. #233
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    Dragon sketches and a quiet office hallway in 1point perspective. Everything is handpainted, and i used ref for the stone texture.
    Good exercise, but i didnt nail the materials as much as i wanted. More studies!
    Found this little tutorial thing too, some good points to consider when painting enviros:
    http://www.screwattack.com/news/litt...reating-worlds





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  31. #234
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    that hallway looks pretty good, lighting and perspective are spot on! i do however thing the dood in post 225 looks a little odd, maybe his face proportions are a little off? other than that every things looking good!

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  32. #235
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  33. #236
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  34. #237
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    Thanks Kevin! Yeah, i dunno. Might be the proportions, or the distorion. His shoulder is off as well i think.

    KJK, thanks man! I really appreciate it!

    Attey, tanx brother! Im glad to have your support!

    Heres a 90 minute study from photo, and the link to a fucking fantastic interview:
    http://sidebar.typepad.com/my_weblog...an-fowkes.html

    soooooooooooooo goddamn inspirational, holy fuck RAA




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  36. #238
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  37. #239
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    Yoo mate great works in overally. Definitely on the right track, you are also doing chars and enviros so you keep the balance. Keep up pushing and challenging yourself to find what can make these even better. Keep up the good work!!!

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  38. #240
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    Woowww, you just unlocked the environment painting skill tree.

    Sci-fi armours are looking sick, too.

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