I think it's a cool creature. You might be able to push the rendering a little further by darkening the core shadow along the creature's back (so the form turns a little more sharply)... right how it's not turning enough IMO.
Hey cool stuff you got here, i see alot of people talk about you need to step up your rendering, i was wondering if you could pitch me some advice.
ie. do you use a solid grey for a base coat and then work up the lights and darks?
or do you prefer to use colours only? ie. red and highlight would be a lighter red (not white)
im really having trouble, and although i could look it up on the net, its good to get someone elses personal technique for insight
If you have time, can u pop into my sketchbook? Thanks in advance
Some crits for the warrior woman. I think there were some nice things in the WIP sketch that have been lost in the render.
In the sketch, there is a nice subtle turning of the torso and forward tilt of the pelvis, which makes the pose nice and also solidifies the form. This hasn't come through as strong in the render and it loses 3D volume.
Personally, I prefer the face in the sketch, it's more delicate and feminine.
What I'm beginning to see in your trend of work is that you like to present your subjects in full front or side views, with the tendency to flatten the form and make more of a graphic symbol, which is all well and good if this is the style you choose.
I think, if you don't already, you ought to study the works of Alfonse Mucha. He uses this type of treatment in much of his work.