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Thread: stuffs!

  1. #91
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    H-Kdude! thanks man. good call on the crits! who´s baine? lol

    Dan, tacksomfan

    Cojac, glad you like!

    Qikalain, thanks!

    stuff:
    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

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  4. #92
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    Hey bra,
    Thanks for your support, again!
    Digging that page of costume designs. Hope you'll refine a few, and then do some more!

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  5. #93
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    thanks and rite back at you danielman!

    quick generic hero douche:
    stuffs!

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  6. #94
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    Hello Flaskpost. Seems like you're improving as usual.

    Though, watch out for making too many faces alike. There's some sameface syndrome going on with some of your male characters at least. Which doesn't need to be a bad thing. To be consistent can be a strength too. But it's important to be able to have a wide variety of "face masks" so you can express more emotions, and have a more varied cast in your visual stories. Though I might be a but unfair since it seems that you're addressing the problem.

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  7. #95
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    yeah, thanks man, right on you are! i´ve in the middle of doing some male facial studies
    stuffs!

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  8. #96
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    WOW! those studies are awesome, keep on doing them youre improving alot, your figre is so dynamic too!

    cheers

    my sketchbook! Drawing like a maniac!!

    My Blog
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    Destroy your weaknesses! theres nothing more to it! stop bitching grab that pencil and sketch Away!

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  9. #97
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    Nice portrait, man. Sweet colours, and that 'lens flare'... Fantastic.

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  10. #98
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    Really nice work, you've got a good style coming through.

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  11. #99
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    Is dat sum.... Hasselhoff? Cool.

    Thinking connects desire with creation.
    How good are you?

    The Road to Perdition
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  12. #100
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    Couldn't seem to comment on your blog. Should post some of that juicy goodness here.
    The recent red and blue portrait is wicked sick!

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  13. #101
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    Lionheart, thank you!

    Daniel, thanks broski!

    setmonkey, glad to hear

    p sage: hahah, naah man! it is Benedict Cumberbatch(what i am naming my future kid), in the tvshow Sherlock. really good show!

    hahaha, thanks Daniel, appreciate the love!


    here´s a quick step by step of a frazetta study i did for Eternal Apprentice here on CA:
    (his sketchbook: http://conceptart.org/forums/showthr...=1#post3548750)


    stuffs!

    stuffs!

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  14. #102
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    Frazetta copy is looking really good so far, Lars. Finish plz!

    Thinking connects desire with creation.
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  15. #103
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    psaaaaaayche! whatsup man? thank you very much! i´m done with that one though, just a quick value study.

    here´s a work in progress. i´m begging you guys for some critique. any input on composition, anatomy, concept etc would be awesome.
    will paint this one up to full color. she´s gonna be a female adventurer/hunter gal leaving her castle i think
    stuffs!

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  16. #104
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    At the moment, I would suggest that the beast and the rider should be facing away and looking into the distance.
    If that's the castle from which she left in the distance, then maybe the beast should be facing away but the rider is turning to look back. Another solution could be that they're both facing away from the castle but look steadfastly into the distance (not at the viewer). Whatever you decide to do, the points is that I think when illustrating a scene as such, like in film, you want to avoid characters 'looking at the camera' because it breaks the illusion that the character is in their own world.

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  17. #105
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    Tjena! Tack för posten i min SB . På din senaste så tycker jag att faktumet att hornen på ren-saken och bakgrunden stör varandra lite grand i.o.m att de är parallela, bergen och grenerna, vilket distraherar en från själva figuren och staden.
    Sen så håller jag med de som "hunterkiller_" tog upp att du inte borde ha huvudkaraktären tittandes mot kameran. lycka till!

    Edit; Oh and I just assumed you knew swedish since it says you're from sweden, if you don't then le'mme know and i'll write it again in english .

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  18. #106
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    hey m8 i really like your portraits and iam digging the linework on post 91 i so much would like to see my lines become like this cheers!

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  19. #107
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    very cool sketchbook, lots of work and very cool concepts

    If you want to kill someone, kill yourself.

    asa's sketchbook
    tail designs
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  20. #108
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    Thanks a bunch for that crit on my SB dude. I think I'll crit your last one. Let's go!

    So what you have here is a landscape and a basic profile view of a creature with it's owner. Good stuff. What I think is that the landscape, by itself, is great and has a good view/composition and the character, by itself, is good. When you put them together, though, I don't find that they mesh too well. I don't see any lines that are helping my eyes to move across the page. It's like, Character. Boom. Landscape. Boom. Y'know?

    Dang it! I wish I had my tablet on me I would do some reds over this. I'll update as soon as I can, mate. thanks again for dropping some wisdom on my SB page. SUPER appreciated.

    Do a lot of work and your work will be as good as your ambitions.
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  21. #109
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    Daniel, right on brother. Great point. Tried to fix!

    Ludic, tack själv för input!

    thanks dimi!

    asa, thanks mister!

    EA, thanks for the input! appreciate it! great points too. i´ll try to att more things to make the composition flow!

    here´s the lates version. the girl who stared at the camera dissappeard into a new psd file where she turned into a wes9000 inspired character design
    stuffs!

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  23. #110
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    Beautiful figure! Ska bli cool att se färdiga illustrationen!

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  24. #111
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  26. #112
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  27. #113
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    Right now they're looking straight to the side which makes it feel flat and you wonder what it is they're looking at (judging from the horns the creature is looking slightly towards the foreground which is fine, I don't think they should both look in the exact same direction)

    Very nice sketchbook, can't wait to see how this work and more turn out

    Also me and my gf are trying to learn Swedish, very fun so far Har det bra!

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  28. #114
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    thank you Kevin!

    Ian Barker: tack så mycket for the input! much appreciated. i opened up the composition a bit, the idea was that they´re heading out on a great adventure, so i wanted them to look off into the distance, ready to go

    some semi-quick color sketches, would love some input
    stuffs!

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  29. #115
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    i feel like the guy should be looking into the background or at the building. looking straight at the edge of the painting doesn't give the epic feel. but that's just my opinion

    I think the green one but with some of the reds mixed into the landscape would be good (especially if you keep the creature red, circulate that color), and open up the sky a bit more with atmospheric perspective

    They all look quite nice I think though, and maybe the second two have a more unique feel than the green landscape you would expect. I'm not very helpful right now, lol I do think the second one needs more saturation on the building

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  30. #116
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    thanks for the input dude, i appreciate it! maybe i´ll try to change the direction of her head somewhat.

    stuffs!

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  32. #117
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    Whoa, internet argument... this is a nice level up for you. The composition is pretty good... and I'm feeling a distinct sense of foreground, mid-ground and background here.

    One thing you may already be working on is knocking back the stuff in the background, with-regards-to the saturation. Atmospheric perspective will make far things seem "duller". While the colors are lighter and softer in the background, they feel a bit too saturated to my eyes.

    But kudos, dude. Great move up in abilities. Nice work!

    Thinking connects desire with creation.
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  33. #118
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    thanks for the input pzay-gee! i might have to introduce more atmospheric perspective!

    some sketches and another wip of the llama-girl
    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

    stuffs!

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  35. #119
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    another work in progress. semi-done on this. but would love some input. tried to work on my rendering and colors.
    any tip appreciated. how does the values and saturation feel on this? dunno how my monitor is
    stuffs!

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  37. #120
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    Ser bra ut! Gräset är nära att vara lite för hot på vissa ställen men jag vet för ett faktum att min skärm är skit så jag kan ha fel.
    Försök "stänga taket" lite grand om du förstår vad jag menar, kompositionen känns lite för öppen längst upp och det leder iväg ögat, enligt mig iaf.

    lycka till!

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