My one suggestion would be to experiment with depth. I know this hyper-realistic/tons-of-details thing is sort of your style, and it's nice, but some images start to look a bit flat when everything in the background is as detailed or more than the character.
Just made it back to take a look...still lovin' what you're doing. Love your cartoony chops too: Like the little cutie riding the armored hog and leadin' the troops. Really an excellent piece!
I agree with comments that a "less-is-more" background approach seems more appealing...to my eyes. ie: I prefer the backgrounds on Sacred and Liz at earlier stages before you began adding a lot of detail. For example Liz at stage 1 or 2. Even Sacred before there was anything except just color if perhaps there was just a push of some darker tones in to hint at detail. I should say though that I really like Frazetta's general approach in that regard so I'm probably biased.
Anyway...your fantasy character chops are excellent and well beyond what I'm doing...so I hope you don't mind that I've offered my opinion.
ohucthulu & Jephyr X - You guys are right, mentioning Frazetta.. of course, he was a master with backgrounds that actually contained few details but embraced the image in a superb way, but yes his approach is much more based on "stuff coming out of the black" and he is ofc a master which I am not,
but I take all this advices because they are really useful, I've been having fun with this "overrenderings" and learning about the limits, also I've always been a sketcher so it was cool to do something more finished for a change even tho I've not managed to do it mantaining the freshness, the trick must be as you say on the mix, doing less, not so much detail etc,
anyway now I'm working on some character sketches because of all of this that I'm building for my portfolio I think im missing that, hopefully i'll be able to post some tomorrow
also I gotta say since the start I've been struggling with "flatness", specially I suffer from that if I work something entirely on photoshop, I come from graphic design for tshirts, so I think my mind its a bit stuck on that, (not saying that a tee design needs to be necesarily flat but..)
as said thanks a lot for the comments, everything will hopefully be reflected in the next pieces or reworks!
Here is some characters I draw for my portfolio, gotta clean them a bit now and perhaps add some greyscale or color, I dont know, something so you can see them from far at least, the lines are a bit tiny
anyway let me know what you think
The second one baptised as "the happy cola-drinkin slave from the slurms"
Those characters look pretty great, my least favorite is the zombie dude, though i know he's supposed to be twisted but he's got some issues with his anatomy.
And pretty much all i could dug up, keep posting you're doing great stuff!
first, replys: Fallenangel - Yes I think that one is cool (the weird dude) but indeed there is something wrong about his body, head is ok and the legs are ok I think it comes to the chest and the arms, proportions and perspective are off and lacking a bit of detail/interest there
dan liimatta - Thanks sir, stay tuned for more gruesome stuff
Silent-samurai87 - well I applied to a lot of places but so far I've had no luck, I just need to keep working and be patient I think
NickyBeats - Thanks, about that I've been fighting to bring that energy to digital aswell, I think Im starting to get it, for example what I'm gonna post now
Jephyr X - totally right, and through all of this I keep finding new ways, so thats cool!!
Now posting, some sketches I did today, I wanted to free from ideas that have been haunting me lately, like how I overrender stuff, my lacking when it comes to shading and how I've lost a lot of the freshness I had and my inability to make that freshness happen in the digital medium,
so I did this really quick sketches (used refs btw) and they show interesting stuff, also I'm relaxing a bit and going again into more personal/for fun pieces, thats something I also forgot, you gotta have fun else it will show on your work,
this is great ! I wish I would have checked this sooner, it's inspiring to see you go back and work on pieces. god, i need to get better at that. I really like how you use the different media in your sketches and how they take up whole spreads i bet those are alot of fun!
Hello, I was on somekind of holydays, so havent post anything since a long time ago, anyway a litte update
takashmen yeah and im experimenting a bit more around, thing I got the how to pass from the sketch to something more finished Fallenangel thanks ;D, I had to come back to the basics Cold but I will, dont worry! just give me some time hehe rumpenstiltzkin I still made some more changes, uploading makecg thanks =) chipsandsalsa Thanks, I'm glad to hear that, well what I did in some cases was actually overrender stuff and sometimes get it "worse" but its been a cool experience since I dont feel super confident when giving the pieces a finished look or a polished render so I need to go deeper with that pgf95 In my last job (changed 1 month ago, but still im on the same graphic design for textile) I worked for a portuguese company, so I got to know some people that was working/studying design and yes I've seen a lot of the flaws there in portugal, which are as many as here in spain, just sometimes different details, but anyway go to college, its needed specially cause it will open new ways of thinking and researching and you get to know a lot of people its always a rich experience no matter how it ends Jephyr X Thanks, ive gone to work further on some of those babes, also the skeleton, but I'm so damn slow, anyway... patience ;D
This is finished more or less Attachment 1315734
Im doing some test around the skeleton, its hard to keep it going forward I dunno why,
also went on making the bone armor girl full body, want to make somekind of symbiotic armor/bone thingy