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Thread: Acids from hell

  1. #61
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    My one suggestion would be to experiment with depth. I know this hyper-realistic/tons-of-details thing is sort of your style, and it's nice, but some images start to look a bit flat when everything in the background is as detailed or more than the character.

    Still, nice work! Beautiful colors, too!

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  4. #62
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    Hi f1x I'm loving your rider piece, it's looking awesome.

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  6. #63
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    Hi Fix,

    Just made it back to take a look...still lovin' what you're doing. Love your cartoony chops too: Like the little cutie riding the armored hog and leadin' the troops. Really an excellent piece!

    I agree with comments that a "less-is-more" background approach seems more appealing...to my eyes. ie: I prefer the backgrounds on Sacred and Liz at earlier stages before you began adding a lot of detail. For example Liz at stage 1 or 2. Even Sacred before there was anything except just color if perhaps there was just a push of some darker tones in to hint at detail. I should say though that I really like Frazetta's general approach in that regard so I'm probably biased.

    Anyway...your fantasy character chops are excellent and well beyond what I'm doing...so I hope you don't mind that I've offered my opinion.


    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  8. #64
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    Silent-samurai87 - Thanks mate

    ohucthulu & Jephyr X - You guys are right, mentioning Frazetta.. of course, he was a master with backgrounds that actually contained few details but embraced the image in a superb way, but yes his approach is much more based on "stuff coming out of the black" and he is ofc a master which I am not,
    but I take all this advices because they are really useful, I've been having fun with this "overrenderings" and learning about the limits, also I've always been a sketcher so it was cool to do something more finished for a change even tho I've not managed to do it mantaining the freshness, the trick must be as you say on the mix, doing less, not so much detail etc,
    anyway now I'm working on some character sketches because of all of this that I'm building for my portfolio I think im missing that, hopefully i'll be able to post some tomorrow
    also I gotta say since the start I've been struggling with "flatness", specially I suffer from that if I work something entirely on photoshop, I come from graphic design for tshirts, so I think my mind its a bit stuck on that, (not saying that a tee design needs to be necesarily flat but..)
    as said thanks a lot for the comments, everything will hopefully be reflected in the next pieces or reworks!

    Last edited by f1x; July 27th, 2011 at 02:13 PM.
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  10. #65
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    More stuff

    Here is some characters I draw for my portfolio, gotta clean them a bit now and perhaps add some greyscale or color, I dont know, something so you can see them from far at least, the lines are a bit tiny

    anyway let me know what you think

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    The second one baptised as "the happy cola-drinkin slave from the slurms"

    Name:  chars2.jpg
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    This one is a bit old but seems it has survived time quite positively

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  12. #66
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    Those characters look pretty great, my least favorite is the zombie dude, though i know he's supposed to be twisted but he's got some issues with his anatomy.
    And pretty much all i could dug up, keep posting you're doing great stuff!



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  14. #67
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    Wonderful character work and designs ~ also very gruesome ~

    SB. p31 updated 25.04.2012.
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  15. #68
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    F1x I'm loving your portfolio, I was wondering where are you gonna showcase your portfolio too if I may ask?

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  16. #69
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    youve got some awesome stuff in here! love the traditional work, has alot of energy to it!

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  17. #70
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    Hi again,

    I'm glad to see that the "advice" I offered was graciously received by you. I agree that sometimes we need to push limits and later we can pull back a bit on them.

    I'll be very much looking forward to seing future work from you!


    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  19. #71
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    Hello again my fellow friends

    first, replys:
    Fallenangel - Yes I think that one is cool (the weird dude) but indeed there is something wrong about his body, head is ok and the legs are ok I think it comes to the chest and the arms, proportions and perspective are off and lacking a bit of detail/interest there

    dan liimatta - Thanks sir, stay tuned for more gruesome stuff

    Silent-samurai87 - well I applied to a lot of places but so far I've had no luck, I just need to keep working and be patient I think

    NickyBeats - Thanks, about that I've been fighting to bring that energy to digital aswell, I think Im starting to get it, for example what I'm gonna post now

    Jephyr X - totally right, and through all of this I keep finding new ways, so thats cool!!

    Now posting, some sketches I did today, I wanted to free from ideas that have been haunting me lately, like how I overrender stuff, my lacking when it comes to shading and how I've lost a lot of the freshness I had and my inability to make that freshness happen in the digital medium,
    so I did this really quick sketches (used refs btw) and they show interesting stuff, also I'm relaxing a bit and going again into more personal/for fun pieces, thats something I also forgot, you gotta have fun else it will show on your work,

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  20. #72
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    Very cool stuff i really like your dark gothic style it's definitely a change from the usual around here.

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  21. #73
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    sexy sketchbook!

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  22. #74
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    Icedearth15876 - thanks ;D, I didnt thought of it as gothic, but I got your point, its always a bit twisted so yes

    rumpenstiltzkin - thanks!!

    more doodles:

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    I got around the skeleton dude, specially the BG, and now I gotta see how it follows but its got more direction now

    after all this sketches now gotta finish something!!!

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  23. #75
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    yea skeleton dude is coming !

    good job around all this sketches, keep it up

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  24. #76
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    I really like the "simple" use of colors for light and shade distinction, those last updates look really cool too!



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  26. #77
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    Love your ideas, shame you havent got them ALL attempting into full colouring mode, would be awesome! Hot stuff nonethe less!

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  28. #78
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    love how the zombie/skeleton dude is coming along, and the sword works so much better!

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  30. #79
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    really nice work

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  31. #80
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    this is great ! I wish I would have checked this sooner, it's inspiring to see you go back and work on pieces. god, i need to get better at that. I really like how you use the different media in your sketches and how they take up whole spreads i bet those are alot of fun!

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  32. #81
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    Im afraid of going to college cuz I think it will happen the same thing it happened to you.
    you are from Spain and Im from Portugal so the teaching methods are probably similar.

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  33. #82
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    Thought I'd check in again...still diggin your work...especially the trio of babes in #71.

    The update on skeleton dood is really cool...can't wait to see more!


    - A man diligent and skillful in his work will stand before kings -
    - All hard work brings a profit, but mere talk leads only to poverty -

    "You can't design what you don't know." Jeff Watts (as seen in Windmaker's SB)
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  34. #83
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    Hello, I was on somekind of holydays, so havent post anything since a long time ago, anyway a litte update

    takashmen yeah and im experimenting a bit more around, thing I got the how to pass from the sketch to something more finished
    Fallenangel thanks ;D, I had to come back to the basics
    Cold but I will, dont worry! just give me some time hehe
    rumpenstiltzkin I still made some more changes, uploading
    makecg thanks =)
    chipsandsalsa Thanks, I'm glad to hear that, well what I did in some cases was actually overrender stuff and sometimes get it "worse" but its been a cool experience since I dont feel super confident when giving the pieces a finished look or a polished render so I need to go deeper with that
    pgf95 In my last job (changed 1 month ago, but still im on the same graphic design for textile) I worked for a portuguese company, so I got to know some people that was working/studying design and yes I've seen a lot of the flaws there in portugal, which are as many as here in spain, just sometimes different details, but anyway go to college, its needed specially cause it will open new ways of thinking and researching and you get to know a lot of people its always a rich experience no matter how it ends
    Jephyr X Thanks, ive gone to work further on some of those babes, also the skeleton, but I'm so damn slow, anyway... patience ;D

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    This is finished more or less
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    Im doing some test around the skeleton, its hard to keep it going forward I dunno why,
    also went on making the bone armor girl full body, want to make somekind of symbiotic armor/bone thingy

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  35. #84
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    updates looks great!

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  36. #85
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    rumpenstiltzkin Thanks

    I'll try to upload something daily or almost daily (if my job allows to)
    for today just a couple super quick sketches (with refs)

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    Name:  pan.jpg
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  37. #86
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    advance on that sketch a bit, and started another one

    Name:  pan4.jpg
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    Name:  dragon2.jpg
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    just not sure what to do for the bgs, at least not yet

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  39. #87
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    I hate to pop in here for the sole purpose of patting you on the ass, but the way you use line and color made me rethink the whooooole thing. So *pat pat* keep up the good work.

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  41. #88
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    coolness!

    sb most art copied to page 1
    Weapons of Mass Creation 2011 ::: Add your favourites!
    skype: velocitykendall
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  42. #89
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    This stuff is super awesome. Dig the colors a lot.

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  43. #90
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    anonanon - Thanks I suppose..
    Velocity Kendall -
    Suprore - nice, thanks!!

    Some more stuff

    Name:  warmup1.jpg
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    This was just a quick warm up with a photo ref

    Name:  dragon6.jpg
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    Name:  pan5.jpg
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    Advance a bit on this two, but still gotta figure out about the backgrounds (the far part)

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