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Thread: Rahul Venkatesh Portfolio
June 14th, 2011 #1
Rahul Venkatesh Portfolio
Sketchbook stuff first (from new to old):
And now for the Digital Stuff (new to old):
The BG was an afterthought, an experiment in un-referenced color
This was my first attempt at transitioning from traditional to Digital
Last edited by lordgemma54; March 26th, 2015 at 04:38 PM.
Hide this ad by registering as a memberJuly 6th, 2011 #2
July 27th, 2011 #3
July 28th, 2011 #4Registered User
- Join Date
- Feb 2011
- Thanked 5 Times in 5 Posts
Amazing job Rahul!
August 1st, 2011 #5
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August 5th, 2011 #6
These are really amazing works. I think your strong point is in character design.
August 8th, 2011 #7
As I look at all of it right now, it starts with more of a fine art/dark surrealist feel and then starts to get into the concept art realm. None of the pieces feel like finished production pieces which won't cut it if you want to make a pro portfolio. I think the direction is good however, so keep at it.
August 8th, 2011 #8
thanks wilkerson for taking the time to reply succinctly... peeped your work too, good stuff. the environments are convincing enough though many of the earlier images come off as too monochromatic or dichromatic. Secondly, if you added some architecture or "imaginative elements" to the landscape works you have done, it might be beneficial where design is concerned.
as you probably know, your character work and foundational anatomy could use some work. Either way, good luck wilkerson. and thanks for the reply
September 7th, 2011 #9
September 7th, 2011 #10Registered User
- Join Date
- Aug 2009
- Thanked 10 Times in 9 Posts
its good work but needs more hard work
September 7th, 2011 #11
Hi man. I like it.
But: Push it further. Polish it more. Rendering wise. Use wider value range. The last "Quasimodo" picture, it's done well but it feels like there is no focal point. Use stronger highlights, but only on areas you want your viewer to notice, that tell story. With Quasimodo it would be probably his deformed face, few blisters popping up more, nose, eye. Same goes with your character designs. Use fully saturated colors with more caution. (Red belt on ninja guy with spiky helmet screams wrong) Thin outlines flatten. (Right feet on Quasimodo)