Join 500,000+ Artists
Its' free and it takes less than 10 seconds!
Yoyo, got a bunch of stuff thats in need of crit and or some fresh eyes. Just finished up my senior year at Cornish here in Seattle. My senior project was to collaborate on a game concept using a storyline we came up with as a jumping off point for the visuals. Ill start off by posting that stuff wich is still being worked over for the portfolio. Anyway here it be lemme know whatchu think!
ooh and heres my portfolio site
Working more on getting this one finalized, any crit is most appreciated
The anatomy studies on post #4 are very good, maybe you should do more of then!
keep going : )
Strong start, I like your character designs and environments. You want critiques? Maybe spend longer on anatomy studies and try to improve line quality, really think about the marks you put onto paper and what they suggest/ evoke- sometimes suggestion is better than description. As for faces, make sure the eyes and features are aligned and placed correctly, for example, in the photo study of the guitarist, his eyes are not level.
I think if you included other light sources, such as artificial lights, in your environments you could have a lot of fun and experiment more with where you want the viewers eye to go. Maybe try cell shading to get a feel for values? I think you've over mixed your colours sometimes and they appear muddy.
All the same, like I said before, strong start, just keep going!
Thank you Henrique and Hunin for the crit and encouraging words. I definitely have an issue with trying to speed through things at times and it comes back to haunt me later. Thanks again, practice time!
I think you are on your way my man. As a Crit I would suggest with your tonal work to focus on Value. Don't get caught up in midtones and instead focus on dark, mid and light tones only. Check out some Andrew Loomis, he is the best at explaining this and should really help you along.
Another thing you could try is to cell shade your line drawings. A simple way to do it in PS is to paint in your flats and on a top layer, set your opacity to 50%. Color pick black and paint in your dark tones! Voila! If you want to get ambitions, you can make another layer and paint in a light tone.
Thanks Wheeljack really helpful words. Definitely need to not be afraid to go darker when appropriate. Your not the first person to suggest the cell shading technique witch I guess means I gotta get on that Thanks for the Loomis link too, havent really dove into his work too much but definitely need to.
Lil scene idea, going to be part of a series of character types. This one still isn't quite there, need to hit the books to work out the issues Im running into. Any crits comments would be dope!
Great improvement so far, keep pushing the anatomy, you are doing awesome!
Email : firstname.lastname@example.org
Twitter : @dwalkerart
Currently Looking for Work: http://www.conceptart.org/forums/sho...d.php?t=235238