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  1. #1
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    Destroy Erase Improve

    Yoyo, got a bunch of stuff thats in need of crit and or some fresh eyes. Just finished up my senior year at Cornish here in Seattle. My senior project was to collaborate on a game concept using a storyline we came up with as a jumping off point for the visuals. Ill start off by posting that stuff wich is still being worked over for the portfolio. Anyway here it be lemme know whatchu think!

    ooh and heres my portfolio site

    http://cargocollective.com/soulphonics

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  3. #2
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    Sep 2008
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    Pit city refining

    Working more on getting this one finalized, any crit is most appreciated

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  4. #3
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    keepin on

    Refining that pit city environment, Bernini, and a Slayer study, always necessary, any thoughts or feedback are always welcome. Thanks all

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  5. #4
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    Update

    Bernini, Slayer, and an Environment update. Lemme know whatcha think

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  6. #5
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    Sketches and studies

    Doodlings from various books and classes over the past few months. Enjoy, crit and comments are always welcome. More to come





    PEACE!

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  8. #6
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    Surface Security redux

    Getting closer to where it needs to be, added some texture and was fixing lighting and such. Enjoysplz

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  9. #7
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    Sketchbook

    Some scribbles from the current book.. sunny days and heavy metal!



    PEACE!

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  10. #8
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    uno mas

    china marker experiment

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  11. #9
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    Sep 2008
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    Swat Scene

    Lil update, older painting that I thought I'd spruce up a bit. Any comments/suggestions would be great.

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  12. #10
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    Character Scene

    Still workin on this one, experimenting with lighting and such. Crit and comments needed! Thank yah


    PEACE!

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  13. #11
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    Nice start!
    The anatomy studies on post #4 are very good, maybe you should do more of then!

    keep going : )

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  14. #12
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    Strong start, I like your character designs and environments. You want critiques? Maybe spend longer on anatomy studies and try to improve line quality, really think about the marks you put onto paper and what they suggest/ evoke- sometimes suggestion is better than description. As for faces, make sure the eyes and features are aligned and placed correctly, for example, in the photo study of the guitarist, his eyes are not level.

    I think if you included other light sources, such as artificial lights, in your environments you could have a lot of fun and experiment more with where you want the viewers eye to go. Maybe try cell shading to get a feel for values? I think you've over mixed your colours sometimes and they appear muddy.

    All the same, like I said before, strong start, just keep going!

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  15. #13
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    Appreciate the crits!

    Thank you Henrique and Hunin for the crit and encouraging words. I definitely have an issue with trying to speed through things at times and it comes back to haunt me later. Thanks again, practice time!

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