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Thread: Little Monster Sketchbook
June 6th, 2011 #1
Hide this ad by registering as a memberJune 6th, 2011 #2Registered User
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very nice concepts and shading style ..... keep it up
August 22nd, 2011 #3
Starting my thread over to coincide with a rigorous training schedule I have made for myself. Week one: Portrait studies from reference. I welcome all critiques! It will help me greatly!
Bonus points if you can guess who I am drawing.
Last edited by littlemonsters; October 6th, 2011 at 10:36 PM.
August 23rd, 2011 #4
Todays portrait wasn't exactly what I was aiming for. Things just keep getting too muddy. I'm having trouble picking colors and blending tones to create smoothness, but still keeping some gesture in tact. Also, honing in and working on detail. Any advice would be great.
August 23rd, 2011 #5
the first portrait is scarlett johansen, i knew it coz i did the same photo study too
(don't forget my bonuses points)
be more carefull with proportions though
IMHO the second portrait is better than the first: better proportions and not finished
to blend color, use an opacity pressure brush and u can lower the flow (and opacity) to easy the process. with the colorpicker aim for the broder of the two color you want to blend.
another method is to use the smudge tool with a sponge-like brush
i know someone exactly like u in CA : portrait, rigorous schedule and blending problems
Shypod (look in my signature)
good luck with next
August 23rd, 2011 #6
hey congrats on the new sketchbook page! These are looking pretty good for starting off! If I could make any suggestions, I would bring out the intensity of the colors because both paintings look a little washed out. This is a common mistake most artist make including myself!
August 23rd, 2011 #7
Thanks for the input guys, bonus points to Zou haha!
Zou, I do need to start fiddling with opacity and flow settings. I have in the past, but I still need to find that happy medium. As far as proportions, it's something I'm practicing as I work on my painting skills as well.
Yogesh, I completely agree with you. I'm not sure if my references are not dramatic enough or if I just havent trained my eye to pick out the correct values yet. Either way, it's definitely something I'm trying to improve.
September 28th, 2011 #8
October 4th, 2011 #9
October 4th, 2011 #10
October 5th, 2011 #11
October 6th, 2011 #12
October 12th, 2011 #13
Here are some thumbs for the upcoming conceptart.org environment of the week contest. Theme for this week: secret underwater submarine iceberg base. So far, general consensus is thumb #5, which is a sort of canyon type base with docking and buildings on each side. I also like 7 and 8. I believe 7 has the best composition, but 8 has some nice design elements in the base that I like. Iíll be posting updates as I complete them.
October 12th, 2011 #14
You're off to a good start. I'd like to see where you go with those city environments in the future.
October 17th, 2011 #15
October 18th, 2011 #16
thumbs for a movie scene
Scene is; girl looking in from afar at father and unknown child playing. The room appears to be an ordinary living room, except it is snowing. I want to go with a Panís Labyrinth or Alice in Wonderland feel, hence the large door and cave, but I also like the look of a frozen tundra separating the girl and her father.
Iím thinking #4
October 18th, 2011 #17
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December 22nd, 2011 #27
December 22nd, 2011 #28Registered User
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Nice sketchbook. The thumbnails look good. Nice and clear and simplified.
In general you have perspective issues. The sub base EOW looks good, but in your cityscapes, for example, you have painted all the buildings from the same, flat, profile view. And the one with the child looking into the room with the fireplace is very wrong. Decide on your angle of view and stick to it. Use a horizon line and proper perspective construction.
With the cloud studies, I would not use a "cloudy" brush. I think it is distracting you from the real study. Try to get the different patterns that clouds take, and how the light falls on the form. Paint them as spheres and cubes, not as clouds.
December 22nd, 2011 #29
Yeah, I'll echo Mr. Corlan a bit by saying that though I am totally a proponent of custom photoshop brushes, you need to create/use them to accomplish a certain task. In this case, your task is study. It can really hurt you down the road when you feel that you can get "decent results" without having a solid understanding and structure. (and I certainly know this first hand, having started my schooling and application of disciplines late in the game). So for the sake of study, it might best be accomplished by switching between a simple soft and hard brush.
That being, I really like your use of atmospheric perspective and color choices. Especially in these later pieces, you are using a healthy wide range of values. By your thumbnails, you show that you are putting a bit of prep work and thought into these. It's just time to face that demon of structure and perspective and just hammer it to death. Keep it coming man!
December 22nd, 2011 #30
@tronrobot: Thanks man appreciate it!
@mr. corlan/ericelwell: thank you for your feed back. I'm really trying to get my landscapes down. It always seems so easy in the thumbnail stage, but when I bring it to canvas or photoshop, I get lost sometimes.
I know that I should cover the basics with standard brushes, but I always have a hard time painting the little nuances of clouds, rocks, trees, etc. I'm going to be trying to do more traditional studies for practice, and take a break from digital. Unfortunately, I do not have a scanner yet. So I'll pop in whenever I can.
Anyway, practice makes perfect I guess. Here's a self portrait: