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  1. #1
    Join Date
    Oct 2005
    San Diego, California
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    Project Dogwaffle releases PD Howler

    (not sure if this is the right place for press releases and such announcements, please advise)


    Announcing the release of PD Howler 1.0

    The next generation of Project Dogwaffle digital painting and animation

    San Diego, CA - May 29, 2011

    Dan Ritchie, creator of Project Dogwaffle and Philip Staiger of have announced that the next generation of Project Dogwaffle named PD Howler is now available. PD Howler is a fast digital painting and animation program made by an artist for professionals alike. It is loaded with numerous features used in VFX and film industry for post work, matte painting and traditional animation.

    "We run great on Windows 7 now”, said Ritchie, “and we've paid special attention to re-designing and optimizing our low level libraries, expanding our multi-threading support and making use of new techniques and technologies. The overall result is just stunning."

    What's New in PD Howler?

    The need for speed: we're kind of obsessive about that stuff...

    In this version of Project Dogwaffle, there are a number of improvements including changes that radically improve memory throughput in a number of cases. Floating point operations now use SSE2 registers. Add to that optimizations for better cache usage whenever possible, plus some new algorithms for a number of functions, and the results are filters that are often fast enough to operate in real-time, not just over a small preview version of your image, but on the whole image.

    Here are a few key elements that have been added or improved:

    GUI Improvements: more modern visually compatible with Windows 7
    Lighting Tool: images are interpreted as elevation maps and come to life in 3D
    Improved Bristle Brushes
    New Symmetry, Mirror and & Kaleidoscope modes
    Color FX
    Improved Stroke Player (re-use your saved brush strokes)
    New Layer Modes
    Loading video and Spritesheets directly to animated brushes
    Convert all frames from the undo buffer to an animation
    New media player and updated sound recorder
    For developers, API changes with additions for 3D
    Color gradients: improved sweep editor
    Real-time blur tools
    Mandelbrot fractals

    For a complete list including illustrations, examples, animations and video tutorials explaining these and many more features, visit the official website of PD Howler at

    Pricing and Availability

    PD Howler is available for online purchase through for an MSRP of $159 USD. Introductory special pricing is offered for a short time, and owners of earlier versions of Project Dogwaffle, such as PD Pro, PD Artist and PD Particles are offered additional discounts for upgrading to PD Howler.

    A save-disabled demo version is available for free download.

    About and Project Dogwaffle

    Dan Ritchie is the creator of Project Dogwaffle and PD Pro Digital Painter. He has been known amongst the 3D community for making plugins for 3D tools, working as a 3D animator at Foundation Imaging and other production studios on projects like Star Trek Voyager, Starship Troopers, and other exciting sci-fi productions involving 3D animations and special effects.

    Philip Staiger is the founder of, an authorized reseller of Project Dogwaffle, PD Artist, PD Particles and PD Pro Digital Painter and the all new PD Howler. Philip partners with Dan on many facets of developing, promoting and marketing Project Dogwaffle.


    Press Contacts

    For press inquiries please contact Dan or Philip at

    email: dogwaffle (at) the best (2+1) d (dot) com

    All trademarks and registered trademarks are the property of their respective owners and are mentioned only for identification purposes,, without any endorsement being implied.
    Philip Staiger
    Project Dogwaffle and PD Howler at - Beyond digital painting let's howl!

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  3. #2
    Join Date
    Jun 2006
    Torrance, CA
    Thanked 4,262 Times in 2,074 Posts
    I noticed your site mentions and improved GUI. One thing I found confusing with dogwaffle (previous versions I've tried) were the brush controls. Have these been revamped to be more intuitive as well?

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