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    Share your general art tips and tricks

    1. Watercolor is the equivalent of an opaque brush in Photoshop. Opacity in watercolor can be controlled in real life by using tissue. Less drying time = less opacity.
    2. The little details make or break an artwork, especially conceptual art.
    3. The face is what most people look at first.
    4. Use 3D shapes to help draw dynamic objects.
    5. All the pencils are the same. You don't need to shell out 10$ just for a set of faber castells. Just use that #2 Dixon pencil. Same thing.
    6. A #2 0.5 mech. pencil can achieve the highest range of values. (doesn't have to be those Sharp pencils. I prefer BIC in fact. The Pentel Sharp pencils rip through my pant pockets really nicely)
    7. Reflections, reflections, reflections!! The world is full of reflections.

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    Quote Originally Posted by imnotanoob View Post
    1. Watercolor is the equivalent of an opaque brush in Photoshop. Opacity in watercolor can be controlled in real life by using tissue. Less drying time = less opacity.
    2. The little details make or break an artwork, especially conceptual art.
    3. The face is what most people look at first.
    4. Use 3D shapes to help draw dynamic objects.
    5. All the pencils are the same. You don't need to shell out 10$ just for a set of faber castells. Just use that #2 Dixon pencil. Same thing.
    6. A #2 0.5 mech. pencil can achieve the highest range of values. (doesn't have to be those Sharp pencils. I prefer BIC in fact. The Pentel Sharp pencils rip through my pant pockets really nicely)
    7. Reflections, reflections, reflections!! The world is full of reflections.
    W.T.F.?

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    Quote Originally Posted by imnotanoob View Post
    2. The little details make or break an artwork, especially conceptual art.
    "Until you can learn to ignore details, you won't learn to draw." Fred Fixler

    Fred Fixler: Notes on Drawing.

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    Quote Originally Posted by Ryan K View Post
    "Until you can learn to ignore details, you won't learn to draw." Fred Fixler

    Fred Fixler: Notes on Drawing.
    Not necessarily true. You have to have a balance of both details and the general form. Details add flair to an otherwise bland piece of artwork.

    Details make the difference between

    and this


    It all depends on style, I guess. Details aren't as important in quick sketches and cartoons as they are in realistic/conceptual art

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    Quote Originally Posted by dpaint View Post
    W.T.F.?
    You're adding nothing to this thread >.>

    If you find fault in it then tell me!

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    If you think the level of detail is the main difference between the two drawings you posted, then maybe you should change your user name.


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    Quote Originally Posted by imnotanoob View Post

    [/IMG]

    It all depends on style, I guess. Details aren't as important in quick sketches and cartoons as they are in realistic/conceptual art
    Albrecht Dürer understood that in order to make convincing details he first had to make the forms on which they lay convincing.

    Until you can learn to ignore the details, you will get caught up in the details and forget about the composition of the larger picture.

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    what would you recomend for begginner like me besides stufing basic shapes?

    Check out my NEW NEW NEW SKETCH BOOK and my Constantly updated deviant art too! (Don't forget to critique both! I am very eager to learn)

    "There is a right way and an easy way". I am here to do things the right way .

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    That second image is a crappy hand drawing. And the reason isn't because it's lacking in detail.

    My Sketchbook

    And then God said, "Let us make man in our likeness and our image. Let us make him ridiculously hard to draw so that poor artists everywhere will have to spend 10,000+ hours failing repeatedly before they can begin to capture the form and likeness onto a two-dimensional surface." And there was man. And it was good. And artists everywhere lost their minds.
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    Quote Originally Posted by manlybrian View Post
    That second image is a crappy hand drawing. And the reason isn't because it's lacking in detail.
    crappy? maybe but better than I could draw

    Check out my NEW NEW NEW SKETCH BOOK and my Constantly updated deviant art too! (Don't forget to critique both! I am very eager to learn)

    "There is a right way and an easy way". I am here to do things the right way .

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    Quote Originally Posted by imnotanoob View Post
    1. Watercolor is the equivalent of an opaque brush in Photoshop. Opacity in watercolor can be controlled in real life by using tissue. Less drying time = less opacity.
    I honestly don't know what you're trying to say. That watercolor is transparent and additive?
    Quote Originally Posted by imnotanoob View Post
    2. The little details make or break an artwork, especially conceptual art.
    Yes and no. And conceptual art and concept art are two very different things.
    Quote Originally Posted by imnotanoob View Post
    3. The face is what most people look at first.
    All other things being equal, yes.
    Quote Originally Posted by imnotanoob View Post
    4. Use 3D shapes to help draw dynamic objects.
    And everything else.
    Quote Originally Posted by imnotanoob View Post
    5. All the pencils are the same. You don't need to shell out 10$ just for a set of faber castells. Just use that #2 Dixon pencil. Same thing.
    Sort of. Maybe. Sometimes.
    Quote Originally Posted by imnotanoob View Post
    6. A #2 0.5 mech. pencil can achieve the highest range of values. (doesn't have to be those Sharp pencils. I prefer BIC in fact. The Pentel Sharp pencils rip through my pant pockets really nicely)
    Mechanical pencils do some things really well. And some things not at all well. Also, a #2(HB) lead will never be able to get as dark as a softer lead, no matter how hard you press.
    Quote Originally Posted by imnotanoob View Post
    7. Reflections, reflections, reflections!! The world is full of reflections.
    And beginners are far more like to overemphasize them than not see them.


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    1. Watercolor is the equivalent of an opaque brush in Photoshop. Opacity in watercolor can be controlled in real life by using tissue. Less drying time = less opacity.
    Less drying time does not equal less opacity, they have nothing to do with each other.

    2. The little details make or break an artwork, especially conceptual art.
    No the big idea makes or breaks a work of art details have nothing to do with it

    3. The face is what most people look at first.
    Not in a landscape painting

    4. Use 3D shapes to help draw dynamic objects.
    3d shapes don't make something anymore dynamic than drawing tennis shoes on a person makes them look like they are moving faster.

    5. All the pencils are the same. You don't need to shell out 10$ just for a set of faber castells. Just use that #2 Dixon pencil. Same thing.
    Softer and harder leads are different and get different results only a NOOB wouldn't be able to tell.

    6. A #2 0.5 mech. pencil can achieve the highest range of values. (doesn't have to be those Sharp pencils. I prefer BIC in fact. The Pentel Sharp pencils rip through my pant pockets really nicely) Since I haven't tried it I can't disprove it so I'll let it be.

    7. Reflections, reflections, reflections!! The world is full of reflections
    No it isn't. The world is full of reflected light, not the same thing, but hey thanks for playing I give you 1 right out of 7

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    Quote Originally Posted by imnotanoob View Post
    Not necessarily true. You have to have a balance of both details and the general form. Details add flair to an otherwise bland piece of artwork.

    Details make the difference between

    and this


    It all depends on style, I guess. Details aren't as important in quick sketches and cartoons as they are in realistic/conceptual art
    The second one isn't bland, it is not constructed properly. No amount of details would make it comparable to the first. The problem with the second drawing is that it shows no understanding of a hand, the bones in the hand, the shape and form of it, etc. It's just an outline that many beginners draw for a hand instead of breaking it down into the correct forms. I know because I used to draw it like that, too. Although I am still a beginner myself, I can see this, but you're trying to give out art tips and you can't tell?

    I don't really understand most of your advice either.

    The opacity of watercolor is usually based on the amount of pigment or water you are using in the paint. The more water, the less opaque.

    The face is what people look at first if it is the focal point of your drawing. Otherwise people will first look at whatever their eye is drawn to.

    The pencils do matter, you're not going to get everything in a #2 pencil (HB lead) that you would get in a pack of pencils ranging from 2H to 8B.

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    Quote Originally Posted by legendarysonofgod View Post
    what would you recomend for begginner like me besides stufing basic shapes?
    I think most people will tell you there is no "besides". That's just where you start. "Tips and tricks" come later. After you feel good about your basic shapes gradually move on to more complicated stuff.

    My sketchbook

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    Mix watercolor, acrylic, and oil paint into gigantic blobs to paint with, that way you'll get the best of all three mediums.

    Obvious troll is obvious
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    It's true that you shouldn't just jump into details. You can have perfect skin texture and rendering on a portrait, but if the proportions are all over the place, it won't matter.

    Also, you can get awesome art with not too much detail in them. Check out Dan Milligan's storyboards and speedpaintings.





    And as for general art tips, I have only one. Draw. From. Life.


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    Come one guys, this thread was to share tips and tricks, not to hate on imnotanoob for having his tips a little bit wrong

    -We are what we repeatedly do. Excellence then, is not an act, but a habit.

    -Some are born great, some achieve greatness, and some have greatness thrust upon 'em.

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    Gret idea for a thread. Here's my tips:

    1. Listen more, talk less.

    2. Make sure you know what you're talking about.

    3. See if Elwell is in your thread.

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    Quote Originally Posted by rem92 View Post
    Come one guys, this thread was to share tips and tricks, not to hate on imnotanoob for having his tips a little bit wrong
    Yeah, you're right but, c'mon! A little bit wrong? How about completely? The statements imnotanoob made are bass-ackwards and absurd. No hating but maybe a little reality check is in order. That's all

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    "3. The face is what most people look at first."

    Not if there are boobs in picture. (true 90%+ of the time.)

    ..and a real art tip: Most people produce better art with their eyes open rather than closed.

    No position or belief, whether religious, political or social, is valid if one has to lie to support it.--Alj Mary

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    Thumbs up

    Quote Originally Posted by Elwell View Post
    If you think the level of detail is the main difference between the two drawings you posted, then maybe you should change your user name.


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    Art info thread? Art info thread.

    Warning: big ass images ahoy.





















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    Is that diagram true saying that darker areas of skin are less saturated than the lighter areas????? That's not what I've seen lately...or ever..

    BLAHBLAHBLAH
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    I think as a general rule shadows are less saturated. Because there is less light. In order to have color, you need light. Though you can be tricked into seeing a higher-saturation due to contrast with surrounding colors. A unsaturated shadow surrounded by warm light may appear slightly cool. With skin, the saturation increases at the terminator (where the light turns to dark).

    EDIT: And in cases of sub-surface scattering, dark parts will appear saturated because they're still be lit from behind and you're seeing refraction from the subdermal layers.

    "Astronomy offers an aesthetic indulgence not duplicated in any other field. This is not an academic or hypothetical attraction and should require no apologies, for the beauty to be found in the skies has been universally appreciated for unrecorded centuries."
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    So in a painting like this one from Jia Ruan, it's a stylistic choice to have the shadows much more saturated on the person? Or is it only like this in cool light?

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    I would say yes. By doing so, it gives the skin a translucent look, coupled with the color it makes it sickly. The shadows are probably lit by ambient light too.

    "Astronomy offers an aesthetic indulgence not duplicated in any other field. This is not an academic or hypothetical attraction and should require no apologies, for the beauty to be found in the skies has been universally appreciated for unrecorded centuries."
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    OK, so saturation in cool light (1) would go as follows: Half light, Shadow, Light, Core shadow, Highlight? Or maybe reverse core shadow and light?

    (1) or most lighting? I'm not sure if its different in warm lighting, I just know in warm everything is more saturated usually...?)

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    I just think it varies from scene to scene. In the image you posted I think the strong directional light is penetrating the skin, causing SSS and the dark places to be sort of illuminated.

    I honestly can't break it down like you did. I very well may be wrong but I just follow values and then color. The value of the shadow will influence the saturation because more light = more color (unless you're playing with low key). So let's say I took the picture you posted and turned down the light's brightness. Then the shadows would desaturate and their values would decrease. Turn up the light, their values and therefore saturation would increase. If you're in a full bright sunny day, then there will probably be quite a bit of saturation. And sunlight is warm of course. Since artists use cool colors for night scenes, they may be less saturated. That may be where you're getting that from.

    I'm kind of waiting for someone with more experience than me to weigh in.

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    My Sketchbook

    And then God said, "Let us make man in our likeness and our image. Let us make him ridiculously hard to draw so that poor artists everywhere will have to spend 10,000+ hours failing repeatedly before they can begin to capture the form and likeness onto a two-dimensional surface." And there was man. And it was good. And artists everywhere lost their minds.
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    model in 3d or with clay a lot! it improves your drawing looooads!!

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