this piece is coming along very nicely gauss!
i'm actually diggin' the texture of the legs, though i think it may be getting lost in the texture of the rock pedastal and it makes the bottom half a bit busy. either try softening up or removing the cracks in the rock or in his legs; but i say keep the texture of the legs...if you keep the rock, then try making his legs look a bit more chitinous like those of a crab or insect - segmented with some mottled spots and such...
outside that, i can see the background was more of an afterthought, if you diffuse it up a bit or even add a shaft of volumetric light shining down on the monster it would probably add a bit of pop to the subject of the painting (and i think you're on the right track with adding background colors to the subject, this will bring the piece together overall).
the one thing that always seems to draw my eye though, even in the early phases of the piece, is his left arm. is he holding a spear? a sword? or is that like a sword fused with his arm? i'm havin' trouble reading it. the silhouette value is a bit lost and it detracts from the overall pose. i suggest shifting the position of the weapon juuuust a tiny bit so that the shape of his arm doesn't create a tangent with the shape of the weapon.
it's really coming along, i'm lookin' forward to seeing it all tightened up! great work gauss!
Catryn...yea man! these are cool. Nice rendering, it looks like you have the patience needed to make highly detailed and textured stuff, which for me has been at least half the battle. My crit is to study anatomy, like you suggested. Life drawing is probably the single best way to learn anatomy, form, and lighting, so if you can, do it tons. Also, in areas like the fur you might want to break up the texture a bit, have larger areas of dark mixed with smaller areas, and same with the lighter values. Nice work.
Guassian3d..*gasp* :shocked: So cool....only suggestion I got is that from his nipples up he lacks the same level of detail as from the nips down...might be cuz your not done yet. I love the design, super gross.
Looks to me like the perspective problem is mostly with the rock its standing on. Based on the main character, the eye level line seems to be on the bottom tips of his claw arms. based on that, the angle of the rock makes it look like he is standing on an extreme slope. I think if you just cut off as much as you can from the back of the rock and the front, it will look more natural. Might also help to draw in the eye line and sketch the rock out as a block in perspective to gets the idea. The backround stuff all seems to be more or less in perspective to me, accept that top ledge in the upper right corner, I dont think you would be able to see the top of it, but it still works because it looks like its just an angular part of the ledge.
Nice man, super nice.
right now you perspective looks fisheyeish i can understand if you want the geometry of the structure al over the place without any 1 vanishing point but it seems as f you have placed a liquid on the ground and that would need to be level also you may find this to be more obvious if you flip the image, and the rock the charactor stands on is in a differnt perspective than the background its tilted too high. the secoond leg from the left has a nice 3d bump feeling but the other bumps on the legs look like a multiply map has been placed on them adding greater individualized highlights should help change that . i would subtract some of the details in the shadow on the rock
i think it is coming along very well and i like the color choice, texture and fire effect
Hope this helps in some way...
I think the eye level would be even lower than this, so the box would be even more foreshortened...
Thanks for the replies guys!!
The stuff on the left arm will eventually be a piece of ripped metal , with holes, etc, he will have chains. He's escaping the "dungeon", cave... or something.
I'm posting pic of the perspective I used, it's 2 point, but you're right mephisto, the eye level is more or less where you said it was. :alien5:
Also, I'm thinking about toning down the texture of the legs, I agree with you guys. The torso will have a bit more detail, but not that much more. I don't want to overdo it.
I like the texture of the rocks, so that's not changing haha
Anyways, I appreciate all comments!!! IF you guys have any more ideas please do tell me!!! Maybe with the pic of the perspective lines you guys can get a better idea of what I mean by having probs with the perspective on the right side.
Last edited by goran; July 22nd, 2004 at 11:12 AM.
yea goran. thats nuts. only comment i got is that my eye gets stuck on the blue thing in the middle of everything. super dope as usual.
Mephisto-Thanks man,that shiny stuff in the middle is because I watch'd "I robot" yesterday.Cheers guys.
Mephisto-I revised my stuff,what do you think?
yea, thats super nice. Eye seems to move around it good now. I want to model n txr that guy.
Heres some thing I shouldnt be posting:
liam..nice cool textures. the face on that guy reminds me of Jon Fosters work(real good). The purple dragon/demon is a little hard to make out, and the composition is a little static, that knight is cool as hell.
hi everybody. im new here.
here are couple of my creatures
an old sketch i did... using prisma markers and coloured pencils
decided to go for a more regular mouth. i hate his right 'hand'. ahwell.
Last edited by PJM; July 27th, 2004 at 02:17 PM.
pjm nice colors n crazy designs...post more man.
xia..sick, good to see you here, i hope you stick around.
mckac...yea dude! i think thats my favorite pic ive seen of yours.nice mood. COLOR THAT!
strongy..i like the muscle structure in that tree guy.
my first post in here in a while...whadday'all think?
mephisto i really like that last one it woulb be fun to animate
McKack that is really cool i think it would be a bit more atmospheric if the water had floating debris in it
jan- my friend thought it was an alligator its kind of ambiguos but the figure in the back was supposed to be a whale
mephisto thanks for the comment on the earlier work
this isn't quite a new monster but i was playing with an undead indian curse thingy
Mephisto-good to see that even pumped up tentacled killer clawed horned demons can find a use for a BFG !!
Subsonicgerbil-nice intricate detail, would be great to see this completed. nice shape.
Goran- always enjoy seeing what youve come up with!
thats quality Mckack nice murky gloom.
yeah thats pretty much what i meant
its looking alot better now
ignore the rest of this you've already taken care of it
personally when adding debris in the water i would think of 2 things, making perspective as well as focal range of the camera apperant and thinking of how the debris interacts with light often times when i see debris it doesn't have a diffuse color but rather refracts light from the sun so basically you will only see it if there is light passing throught it to your eye so the large diffuse dark colors on the right side of the painting looks out of place because they ... blah your work is great
you have the mid +background well defined but it could use an extremely close blurry material next to the camera to create fore mid and background effect to truly emmerse the viewer
Can I post WIPS to?
Sure I can!
Evil- looks good already nice musculature
supersonicgerbil- nice pages, dig the psychadelic geonoasian!