Art: Stormboy from Warhammer 40k

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  1. #1
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    Stormboy from Warhammer 40k

    since i buy new notebook, i gaming Dawn of War II Chaos rising and Soulstorm/ im very like Orks race, because they are so damn stupid and funny )))
    and i make one of them - Stormboy ) material - sculpture plasticine
    here you all can see results
    enjoy(i hope)


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  3. #2
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    Well, I like him a lot....I don't play games, so I don't know the character, but he looks like a cool sculpt to me. He looks very sweet and lovable.


    Mah ' Crub

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  4. #3
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    Quote Originally Posted by Mah ' Crub View Post
    Well, I like him a lot....I don't play games, so I don't know the character, but he looks like a cool sculpt to me. He looks very sweet and lovable.


    Mah ' Crub
    tnx man)) orks in this game have punk characters)

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  5. #4
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    i love the details and its pose...Seems dynamic.
    Texture is nice and detailed too...

    Good Work

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  7. #5
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    This is a great sculpt, however I don't feel like its done yet.

    You havent sculpted the arm muscles, the pants don't really exist, there are no knee pads. You didn't mention this being a work in progress in your original post, but if it is, I apologise, and you should continue adding details to him!

    I also suggest adding a hole to the gun barrel

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  8. #6
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    Awesome man you did great job! if this is gaming character......... !!
    nice sculpt but the down part should have some more detail will great job
    http://zakirkhaan.blogspot.com

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  9. #7
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    He needs more muscle, and a few vains poping in the neck and arm area. For the weight he caries, i feel that his muscules should be larger. How big is this sculpt? Is there something you can photograph him with in comparison? I agree with Pavel, it doesn't feel done.

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    You have stolen my heart with this one. My only observation is whether his legs seem too short or not, it may just be the angles of the shots making it appear so.

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  11. #9
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    Quote Originally Posted by GatorArtGal View Post
    He needs more muscle, and a few vains poping in the neck and arm area. For the weight he caries, i feel that his muscules should be larger. How big is this sculpt? Is there something you can photograph him with in comparison? I agree with Pavel, it doesn't feel done.
    i work with them and soon you'll see results)

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  12. #10
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    Quote Originally Posted by OldOmen View Post
    You have stolen my heart with this one. My only observation is whether his legs seem too short or not, it may just be the angles of the shots making it appear so.
    his legs is not too short.... when i done with him, i will make some good shotts and you'll see it)

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  13. #11
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    Quote Originally Posted by Pavel Sokov View Post
    This is a great sculpt, however I don't feel like its done yet.

    You havent sculpted the arm muscles, the pants don't really exist, there are no knee pads. You didn't mention this being a work in progress in your original post, but if it is, I apologise, and you should continue adding details to him!

    I also suggest adding a hole to the gun barrel
    Pavel, kak ya zametil, tu lyubish kritikovat' vseh.) smusla v tom, 4tobu v nazvanii pisat' "in progress" ne mnogo, prosto kogda ya zakon4u rabotu, to skazu ob etom)
    i special'no dlya tebya, kotoromu tak ne nravyatsa ruki moih personazey, ia sdelayu ih maximalno v detalyah)) ok?)

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  14. #12
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    I think this is a case where not enough anatomy doesn't really matter. Sure he's lacking muscle definition but with the amount of armour and straps and such that becomes the focus. Fantastic anatomy (apart from the obvious correct form) would be lost here.

    The details are what makes this and the face and those are superb. I also really like how you've handled the hand holding the gun. That I find really hard to get right.

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  15. #13
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    good work!

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    I totally agree with Techyfox....I for one, am rather sick and tired of seeing all the huge and un-realistic muscle bound heros....talk about bad anatomy....it is totally over done....I know, I know....that's the norm for all your heros, but it is a really, really tired concept. Do you know how much protien one would have to consume to have 24" biceps? Very unrealistic for a field soldier.... a real hero is seldom the massive muscle bound, thin lipped, brutally handsome specimen that is the poster boy for heroic deeds.....but on the other hand, a skinny little geek would most likely not make an eye catching sculpt.....or would he? Hmmmm...
    I think this guy is great as is....just my humble opinion.

    Mah ' Crub

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  17. #15
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    Quote Originally Posted by Mah ' Crub View Post
    I totally agree with Techyfox....I for one, am rather sick and tired of seeing all the huge and un-realistic muscle bound heros....talk about bad anatomy....it is totally over done....I know, I know....that's the norm for all your heros, but it is a really, really tired concept. Do you know how much protien one would have to consume to have 24" biceps? Very unrealistic for a field soldier.... a real hero is seldom the massive muscle bound, thin lipped, brutally handsome specimen that is the poster boy for heroic deeds.....but on the other hand, a skinny little geek would most likely not make an eye catching sculpt.....or would he? Hmmmm...
    I think this guy is great as is....just my humble opinion.

    Mah ' Crub
    i think youre right, but some people think - "oh, if its have many little details, this is a good"! i think, that really matter is how i make character of sculpture and her mood. her essence... well, never mind)) thanks for your words, man)

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  19. #16
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    this is looking really good. there's a lot of character in that face and the clothing and accessories look great. as for the musculature, just do what you feel fits the character.

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  20. #17
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    DA, it's your sculpt ....yes ....do as you please! Only you know where it's going.

    Mah ' Crub

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  21. #18
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    Looks good so far. However for a Warhammer 40k Ork he is to skinny. The Games Workshop designs are extremly exagerated and especially the orks are massive. Of course you are free to choose any style you want but if you want him to look like a Games Workshop design he needs to be more extreme.

    Wanna see whales in giant mechsuits protect mankind against evil aliens?
    Check out: http://mechawhales.com/

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  22. #19
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    Quote Originally Posted by Mah ' Crub View Post
    I totally agree with Techyfox....I for one, am rather sick and tired of seeing all the huge and un-realistic muscle bound heros....talk about bad anatomy....it is totally over done....I know, I know....that's the norm for all your heros, but it is a really, really tired concept. Do you know how much protien one would have to consume to have 24" biceps? Very unrealistic for a field soldier.... a real hero is seldom the massive muscle bound, thin lipped, brutally handsome specimen that is the poster boy for heroic deeds.....but on the other hand, a skinny little geek would most likely not make an eye catching sculpt.....or would he? Hmmmm...
    I think this guy is great as is....just my humble opinion.

    Mah ' Crub
    That's probably on of those things that has to be said. This muscle focus seemed to start with comics in the 50's and we really haven't moved on from it. In fact I'd say it's even more extreme now.

    Having said all that I'm working on a muscle bound hero right now. Haha, but in my defence its hellboy who is known to eat absolutely massive amounts of food every day. See movies for proof

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  23. #20
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    Quote Originally Posted by saintmadman View Post
    i think youre right, but some people think - "oh, if its have many little details, this is a good"! i think, that really matter is how i make character of sculpture and her mood. her essence... well, never mind)) thanks for your words, man)
    Detail is a tough one. And by detail I don't mean skin detail. I really mean accessories. See I love both kinds of sculpture. The naked men/women/monsters as long as, as you say, they have the right mood. Or to put it another way, the pose, hands and face are all working together to tell me something about this character. I get stories from the best sculpture.

    Then again I love tonnes of accessories too. When it's done like you've done it, it works so well. They aren't generic pouches and swords, they are, as far as my limited idea of the Warhammer world goes, original ideas for accessories and the overall form they give the sculpture is really interesting to me.

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