View Poll Results: What game critters work for you?

82. You may not vote on this poll
  • Migsta

    14 17.07%
  • KleeWyck

    5 6.10%
  • Jää

    18 21.95%
  • Csumlin

    3 3.66%
  • Whiskey Sour

    0 0%
  • Brambor

    0 0%
  • Blankstate

    2 2.44%
  • logistic puppet

    1 1.22%
  • Rob Powell

    1 1.22%
  • DefiledVisions

    12 14.63%
  • Tomas.ap

    0 0%
  • Ahkahna

    13 15.85%
  • Doguin

    9 10.98%
  • lkjhgfdsa

    2 2.44%
  • Pat Thompson

    0 0%
  • ChromaticCodex

    1 1.22%
  • McGhoul

    0 0%
  • kinkoti

    1 1.22%
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Results 1 to 15 of 28
  1. #1
    Join Date
    Jan 2010
    Gwangju, South Korea
    Thanked 1,546 Times in 547 Posts

    C.O.W. #213. Game Critter Quadruped (and variants) - VOTING!

    C.O.W. 213 Quadrupedal Game Critter (and variants)_Voting!



    Topic: Quadrupedal Game Critter (and variants)n

    Deadline for the voting: 1 week.

    Round Requirements (Should be read BEFORE voting):

    - The creature must be quadrupedal
    - The creature must have 3 variants which are distinctly different while maintaining the same overall design
    - The creature must be presented as a design and not as an illustration (as little background as possible)
    - The creature must look like it would fit in a 3rd Person action game
    Attached Images Attached Images  
    Last edited by Si_Swe; May 26th, 2011 at 12:53 AM.
    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

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  3. #2
    Join Date
    Jun 2006
    Thanked 88 Times in 36 Posts
    Artist: Migsta

    Concept: Cerusaur
    The Cerusaurs most distinguishing feature is its massive skull, which could reach up to one third of its total body length and featured a large set of flattened horns, two long horns along the sides of the head, a powerful jaw and a spiked tail. Found in lava, poisonous marshes and graveyard environments, the Cerusaur is large and yet is very silent and can reach high speeds very quickly and would basically ram with deadly power and depending on the environment in which it is encountered, it could cause extra lava, poison or soul damage to the player.
    - My Artwork! -

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  5. #3
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    Jun 2008
    Thanked 79 Times in 26 Posts
    Artist: KleeWyck

    Concept: Scavinger Immortuos
    The undead scavenger feasts on the environment it finds itself in, as a result, if a player were able to take down one of these highly armored creatures, they would find a lot of hidden loot in its belly.

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  7. #4
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    Jun 2010
    Thanked 54 Times in 11 Posts
    Artist: Jää

    Concept: Hornus Impaleius

    This diverse beast is known for its resilience. That, and leaving large holes in its enemies.

    Poisoned Marsh: Locally known as the Green Charger, this beast habours many toxic and rare plants. Many a horticulturalist has fallen trying to get a closer look.
    Ice Cavern: Tribes call it the "Woolly Wanderer", as the animal searches the icy wastes in hope of finding caves in which to rear their young. They are very territorial, but make exceptions for those carrying lots of fish.
    Shadow Temple: Reared from birth to be a loyal and ferocious servant, the Doomhorn is a tenacious enemy. Ridden by shadow priests, who cast spells from it's back, the beast pounds intruders to mush. Shadowy mush.
    Last edited by Jää; May 25th, 2011 at 05:42 AM. Reason: Adjusting image size

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  9. #5
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    May 2011
    Bronx, NY
    Thanked 12 Times in 5 Posts
    Artist: Csumlin

    Concept: Asimole
    Asimoles are creatures that can adapt to their surroundings by storing pieces of the environment in their body. This will eventually lead to the asimole taking on physical aspects of their habitat. They are aggressive pack animals that are known to hurl projectiles from their mouth and swipe at opponents with their large claws.

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  11. #6
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    Sep 2009
    Thanked 192 Times in 57 Posts
    Artist: Whiskey Sour

    Concept: Karenos
    The Karenos are native to many environments, each with a different survival characteristic. They travel in packs, but hunt alone making them vulnerable to poaching.

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  13. #7
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    Sep 2008
    Thanked 65 Times in 35 Posts
    Artist: Brambor

    Concept: Maskon
    Omnivorous creature that likes fresh meat in its diet (besides graveyard version which has a taste for brainzzz). Deals blunt physical damage and attacks in small groups (4-5 specimens) with one alpha critter which deals additional damage characteristic for game lever (fire, ice, nature, spirit).
    Depicted variants: ice cave, graveyard and poison marsh
    Last edited by brambor; May 25th, 2011 at 03:26 PM. Reason: attachment manager error
    My sketchbook Crits and advice highly encouraged!

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  15. #8
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    Apr 2010
    Thanked 390 Times in 175 Posts
    Artist: Blankstate

    Concept: Deathstalker
    The Deathstalker can be found in groups of 2-3 and its variants all have a basic forward piercing attack.
    The Graveyard version has the highest toughness and will come at you head on in a rolling attack by balling itself up and then relentlessly attack with its forward piercing attack. Once defeated its body will collapse in a pile of bones but then will come back together to be reanimated one last time before they are defeated.
    The Temple of Shadows version moves incredibly silently and can "phase" pass through shadows to reappear in different areas. It prefers to phase behind its enemies and attack from behind.
    The Poisoned Marsh version prefers to keep its distance and spits venomous chlorotoxin at its enemies dealing poison damage.
    Attachment 1239853

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  17. #9
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    Jan 2011
    Thanked 644 Times in 310 Posts
    Artist: logistic puppet

    Concept: omniorb hybrid

    Roughly the size of a fully grown human adult this foe presents a worthy opponent to any challenger. The creature can be found in the deepest depths of its chosen environment and once it has seen its prey, it will not stop its opponent is defeated. Its long limbs mean it is able to grapple various surfaces and gives it an edge over other rivals. Beware if travelling alone, because the Omniorb is always watching and waiting.

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  19. #10
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    Mar 2011
    Thanked 1,797 Times in 717 Posts
    Artist: Rob Powell

    Concept: Crag

    When wading throught the poisonous marsh, be wary of an extremely dangerous predator. The Venom Crags are highly aggressive and travel in small packs, often camouflaging themselves within the marshlands to ambush prey. Avoid their toxic tail stinger as it can cause poisoning that drains the player's health in a fast rate.Be sure to stock up on antidote before entering the marshes.

    In the depths of the Ice Cavern are several beasts that guard it treasures. One of which are the Frost Crags. Ususally found as lifeless frozen statues, they will reanimate in the presence of intruders. Their Icy breathe can freeze the player for a short time and leave them vulnerable to the frost crags ramming attacks.

    The graveyard is a haunted place, plagued with the undead. Ghosts and ghouls roam the anciant cemetary, but there is a threat far greater than anyone imagined, do not enter the graveyard if you are not well equipped, for the Undead Crag King's tomb lies in the heart of the Graveyard.
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!

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  21. #11
    Join Date
    Feb 2008
    Stockholm, Sweden
    Thanked 1,370 Times in 706 Posts
    Artist: DefiledVisions

    Concept: Quadruped creature for a Diablo-like Action-RPG

    Heavily built "mini-boss" type creature found in-game.

    Concept: Atlantis - Creaturetype: Animated Magic - The idea here is to depict a unit having the "guardian" role of many areas. Following certain events in-game would lead to situations encountering this durable and hard-to-beat creature. Often followed by lesser minions or two-three of its kind depending on where encountered.
    Facing one alone would prove a challenge and a killing of it would result in promising rewards.

    Concept: Icecavern - Creaturetype: Natural - Here, the idea is to have a 'normal' type creature - an animal adapted to the environment its living in yet still make it a challenge with rewards worth the encounter.

    Concept: Temple of Shadows - Creaturetype: Demon - This unit would have the role as a "I really don't want to face this right now" unit. Summoned through dark magic by a number of [black magic mages] these demonic entities are tough to kill and very dangerous. Can also be found naturally in certain "dimension" areas [areas where the demonic realm leaks into our world] within the temple, where the player will find greater rewards but also face tough challenges

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  23. #12
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    May 2003
    Savannah, GA
    Thanked 25 Times in 6 Posts
    Artist: Ahkahna

    Concept: The Colossumn

    The Graveyard Colossumn steals the lifesource of all opponents,
    storing them in it's massive body as a form of energy. Attacks
    comprise of the use of a putrid, toxic gas from various portals,
    however it is best to avoid the head at all costs as its belching
    capabilities create a swath of the deadly mist.

    The Lava Colossumn is a force to be reckoned with, exuding its own
    sweltering temperatures as well as it's ability to expel a violent
    torrent of liquid lava from its jaws. Aside from its head, the tail
    should be avoided.

    The Ice Colossumn will readily bellow a freezing frost over any
    opponent causing severe damage. Touching the tusks should
    also be avoided as well as the tail.
    Last edited by Ahkahna; May 25th, 2011 at 09:29 PM.

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  25. #13
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    Mar 2010
    Thanked 32 Times in 7 Posts

    The Gulper (and variants)

    Artist: Daniel OGuin

    Concept: The Gulper
    In my comps I drew up, this was my favorite. Any suggestions are greatly appreciated!

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  27. #14
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    Aug 2007
    Tasmania, Australia
    Thanked 1,012 Times in 282 Posts
    Artist: lkjhgfdsa

    Concept: Aliama

    From the Gates of Atlantis to the Temple of Shadows itself, the Plague of Disharmony has twisted and distorted the creatures of Aerth.
    One such creature distorted is the Aliama.

    Graveyard Strengths- Undead endurance, fearless, entangles, diseased. Weakness- Slow, flamable, clumsy.
    Poisoned Strengths- Fast, poisonous, camoflaged. Weakness- Vulnerable to cold, skittish.
    Shadow Strengths- Phasic, draining, strong. Weakness- Aversion to light.
    Attached Images Attached Images  
    Last edited by lkjhgfdsa; May 25th, 2011 at 10:10 PM. Reason: nunya
    The word ‘anarchy’ comes from the ancient Greek αναρχία in which αν meant ‘without’ and αρχία meant first a military ‘leader’ and then ‘ruler’. Anarchist society is one ‘without rulers’: a classless, non-hierarchical society.
    “You need people like me.
    You need people like me so you can point your grubby fingers and say, "That's the bad guy.""

    SKETCHY Book

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  29. #15
    Join Date
    Apr 2011
    Los Angeles
    Thanked 123 Times in 46 Posts
    Artist:Pat Thompson

    Concept: The Devourer (a.k.a. Body Bank)

    Note: This is a traditional piece is done with watercolors, gauche, and micron pens.

    Heroes watch your back! Or rather, watch that trail of bodies you leave as you clear the levels, for the Devourer lurks among the trees and under tombs, waiting for a fresh corpse to eat. While normally a weak creature, if you aren't careful and allow it to consume bodies (be they enemies, fallen allies, or civilians), it will grow stronger in both its armor, attack, and abilities. It can hold up to four regular bodies at once, or a couple of larger ones.

    The method of digestion is like that of an elevator in it's midsection - the newest corpse is in the bottom of the belly area, and the oldest is on it's back. Once digestion is complete, the corpse will pop off of the top and become a revived, undead version of its old self. So a hero must deal with these pests before they get out of hand - and never let them consume the corpses of the powerful! It can digest things like mini-bosses and strong allies, such as angels, so watch out!
    Last edited by Pat Thompson; May 26th, 2011 at 12:11 AM. Reason: resize pic

    ~ Pat Thompson 白龙 ~
    I don't paint things. I only paint the difference between things.
    Available for freelance or a position in your company's art department.
    Check out my Sketchbook, or my website

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