Round Requirements (Should be read BEFORE voting):
- The creature must be quadrupedal
- The creature must have 3 variants which are distinctly different while maintaining the same overall design
- The creature must be presented as a design and not as an illustration (as little background as possible)
- The creature must look like it would fit in a 3rd Person action game
Last edited by Si_Swe; May 26th, 2011 at 12:53 AM.
Concept: Cerusaur The Cerusaurs most distinguishing feature is its massive skull, which could reach up to one third of its total body length and featured a large set of flattened horns, two long horns along the sides of the head, a powerful jaw and a spiked tail. Found in lava, poisonous marshes and graveyard environments, the Cerusaur is large and yet is very silent and can reach high speeds very quickly and would basically ram with deadly power and depending on the environment in which it is encountered, it could cause extra lava, poison or soul damage to the player.
Concept: Scavinger Immortuos The undead scavenger feasts on the environment it finds itself in, as a result, if a player were able to take down one of these highly armored creatures, they would find a lot of hidden loot in its belly.
This diverse beast is known for its resilience. That, and leaving large holes in its enemies.
Poisoned Marsh: Locally known as the Green Charger, this beast habours many toxic and rare plants. Many a horticulturalist has fallen trying to get a closer look. Ice Cavern: Tribes call it the "Woolly Wanderer", as the animal searches the icy wastes in hope of finding caves in which to rear their young. They are very territorial, but make exceptions for those carrying lots of fish. Shadow Temple: Reared from birth to be a loyal and ferocious servant, the Doomhorn is a tenacious enemy. Ridden by shadow priests, who cast spells from it's back, the beast pounds intruders to mush. Shadowy mush.
Last edited by Jää; May 25th, 2011 at 05:42 AM.
Reason: Adjusting image size
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Concept: Asimole Asimoles are creatures that can adapt to their surroundings by storing pieces of the environment in their body. This will eventually lead to the asimole taking on physical aspects of their habitat. They are aggressive pack animals that are known to hurl projectiles from their mouth and swipe at opponents with their large claws.
Concept: Maskon Omnivorous creature that likes fresh meat in its diet (besides graveyard version which has a taste for brainzzz). Deals blunt physical damage and attacks in small groups (4-5 specimens) with one alpha critter which deals additional damage characteristic for game lever (fire, ice, nature, spirit).
Depicted variants: ice cave, graveyard and poison marsh
Last edited by brambor; May 25th, 2011 at 03:26 PM.
Reason: attachment manager error
Concept: Deathstalker The Deathstalker can be found in groups of 2-3 and its variants all have a basic forward piercing attack. The Graveyard version has the highest toughness and will come at you head on in a rolling attack by balling itself up and then relentlessly attack with its forward piercing attack. Once defeated its body will collapse in a pile of bones but then will come back together to be reanimated one last time before they are defeated. The Temple of Shadows version moves incredibly silently and can "phase" pass through shadows to reappear in different areas. It prefers to phase behind its enemies and attack from behind. The Poisoned Marsh version prefers to keep its distance and spits venomous chlorotoxin at its enemies dealing poison damage. Attachment 1239853
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Roughly the size of a fully grown human adult this foe presents a worthy opponent to any challenger. The creature can be found in the deepest depths of its chosen environment and once it has seen its prey, it will not stop its opponent is defeated. Its long limbs mean it is able to grapple various surfaces and gives it an edge over other rivals. Beware if travelling alone, because the Omniorb is always watching and waiting.
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When wading throught the poisonous marsh, be wary of an extremely dangerous predator. The Venom Crags are highly aggressive and travel in small packs, often camouflaging themselves within the marshlands to ambush prey. Avoid their toxic tail stinger as it can cause poisoning that drains the player's health in a fast rate.Be sure to stock up on antidote before entering the marshes.
In the depths of the Ice Cavern are several beasts that guard it treasures. One of which are the Frost Crags. Ususally found as lifeless frozen statues, they will reanimate in the presence of intruders. Their Icy breathe can freeze the player for a short time and leave them vulnerable to the frost crags ramming attacks.
The graveyard is a haunted place, plagued with the undead. Ghosts and ghouls roam the anciant cemetary, but there is a threat far greater than anyone imagined, do not enter the graveyard if you are not well equipped, for the Undead Crag King's tomb lies in the heart of the Graveyard.
Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!
Concept: Quadruped creature for a Diablo-like Action-RPG
Heavily built "mini-boss" type creature found in-game.
Concept: Atlantis - Creaturetype: Animated Magic - The idea here is to depict a unit having the "guardian" role of many areas. Following certain events in-game would lead to situations encountering this durable and hard-to-beat creature. Often followed by lesser minions or two-three of its kind depending on where encountered.
Facing one alone would prove a challenge and a killing of it would result in promising rewards.
Concept: Icecavern - Creaturetype: Natural - Here, the idea is to have a 'normal' type creature - an animal adapted to the environment its living in yet still make it a challenge with rewards worth the encounter.
Concept: Temple of Shadows - Creaturetype: Demon - This unit would have the role as a "I really don't want to face this right now" unit. Summoned through dark magic by a number of [black magic mages] these demonic entities are tough to kill and very dangerous. Can also be found naturally in certain "dimension" areas [areas where the demonic realm leaks into our world] within the temple, where the player will find greater rewards but also face tough challenges
The Graveyard Colossumn steals the lifesource of all opponents,
storing them in it's massive body as a form of energy. Attacks
comprise of the use of a putrid, toxic gas from various portals,
however it is best to avoid the head at all costs as its belching
capabilities create a swath of the deadly mist.
The Lava Colossumn is a force to be reckoned with, exuding its own
sweltering temperatures as well as it's ability to expel a violent
torrent of liquid lava from its jaws. Aside from its head, the tail
should be avoided.
The Ice Colossumn will readily bellow a freezing frost over any
opponent causing severe damage. Touching the tusks should
also be avoided as well as the tail.
Last edited by Ahkahna; May 25th, 2011 at 09:29 PM.