ROUND #213 - Game Critter Quadruped (and variants)
ROUND#213 - Game Critter Quadruped
This week I want to focus on variants in creature design. Today you will be designing a quadrupedal creature that would be present as an enemy in a third-person action game. But not just one creature, rather 3 versions of that same creature. Each version will represent a different distinct level in the game. You have the option of choosing any 3 levels from the list below. The creature’s design should remain ultimately the same for the 3 variants, but should be distinctly recognizable as creatures for each specific level. The levels are:
- Lava world
- The Ice Cavern
- The Poisoned Marsh
- The Temple of Shadows
- The Graveyard
This piece should focus on the design of the creature, thus the focus is exclusively to create the creature and it’s variants NOT an illustration. Much like a design sheet, your backgrounds should not extend far beyond drop-shadows. Beyond the creature being quadrupedal the design is up to you. Just bear in mind that we're looking for a monster for a game.
Thank you to Blackball21 and tsad for clarifying.
To be clear:
The idea is to end up with 3 creatures. Their overall design should remain the same, but they should work as distinct representations of their "level" in the game. And yes, the creature should be quadrupedal, meaning it should use 4 limbs for locomotion.
Yes! let the madness begin again! Never-ending monsters forever. I'm getting an early start this time. Great topic; I love that there is some real structure to the assignment without the requirments for the design being too specific- lots of wiggle room.
Thanks again to everybody who participated last time: it gives me lots of food for thought.
thanks for forcing me to do no background -cough cough-. i think i might be the reason you guys keep mentioning that lately. no bg would save me ooooodles of time and force me to focus more on developing my beasts. so, gracias, 谢谢.
since my lenovo thinkpad r400 (don't ever buy this computer) is in the shop for a busted monitor (flickers dramatically every 10 seconds, internal laptop monitor issue, manufactoring bs), i'll be doing this one with traditional media (most likely guache or oil). i had to paint that faberge dragon with that flicker goin on, btw.
here are my efforts so far. toying with the Graveyard - Temple - Lava Hell route (thinking Diablo fandom) with these guys:
right now still trying to figure out the base creature design, after which i'll brainstorm how to adapt him to the varying environments. thinking to make the creature actually use the environment, like with direction that games are going these days. in diablo the hero can break down walls and bridges now, starcraft similar as well. going to try and focus on fun gameplay ability - what makes him dangerous, what makes him hard to kill, and what would make me like to see him in a game (or rather hate cause he's so troublesome to kill).
good luck everyone! this one should be both and fun useful for portfolios.
~ Pat Thompson 白龙 ~ I don't paint things. I only paint the difference between things.
Available for freelance or a position in your company's art department.
Check out my Sketchbook, or my website www.pkillustration.com
The Following User Says Thank You to Pat Thompson For This Useful Post: