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  1. #1
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    C.O.W. #213. Game Critter Quadruped (and variants) - Wips Thread

    Name:  cow rules post 200.jpg
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    For more info and details about the rules go here:

    http://www.concepyart.org/forums/sho...d.php?t=110879


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    ROUND #213 - Game Critter Quadruped (and variants)

    topic:

    ROUND#213 - Game Critter Quadruped

    This week I want to focus on variants in creature design. Today you will be designing a quadrupedal creature that would be present as an enemy in a third-person action game. But not just one creature, rather 3 versions of that same creature. Each version will represent a different distinct level in the game. You have the option of choosing any 3 levels from the list below. The creature’s design should remain ultimately the same for the 3 variants, but should be distinctly recognizable as creatures for each specific level. The levels are:
    - Lava world
    - Atlantis
    - The Ice Cavern
    - The Poisoned Marsh
    - The Temple of Shadows
    - The Graveyard
    This piece should focus on the design of the creature, thus the focus is exclusively to create the creature and it’s variants NOT an illustration. Much like a design sheet, your backgrounds should not extend far beyond drop-shadows. Beyond the creature being quadrupedal the design is up to you. Just bear in mind that we're looking for a monster for a game.


    Deadline:

    MAY 25th 9:00pm PST (GMT -8 )


    finals go here...

    http://conceptart.org/forums/showthr...60#post3128960

    Attached Images Attached Images  
    Last edited by Si_Swe; May 19th, 2011 at 01:55 AM.
    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    ArtStation; Twitter: @SiSweetman; Livestream Channel


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  4. #2
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    Very cool topic Si!

    I notice the title says Game Critter 'Quadruped'. Guadruple being 4, yet the description says to come up with 3 various designs. Does this mean to do 1 original design and then 3 variations?

    Blackball23, tsad - yeah that makes sense, thanks for clearin that one up lol.

    Heres my sketchy idea, just trying to get the basic idea down before making it match different themes.

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    Last edited by warburton; May 19th, 2011 at 09:02 AM. Reason: update

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  6. #3
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    Quadruped is referring to the number of legs the monster is supposed to have. The majority of all animals are quadrupeds , with few exceptions.


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    yeah. so by 'quadruped' i think he meant the creature/s to have four feet/legs -and walks in fours, but in 3 variants..

    nice topic! i think im in


  8. #5
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    Another neat topic! Just the kind of stuff you'd be doing in the field of conceptart! Definitly in this round.

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


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    Thank you to Blackball21 and tsad for clarifying.
    To be clear:
    The idea is to end up with 3 creatures. Their overall design should remain the same, but they should work as distinct representations of their "level" in the game. And yes, the creature should be quadrupedal, meaning it should use 4 limbs for locomotion.

    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    ArtStation; Twitter: @SiSweetman; Livestream Channel

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  12. #8
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    Rough sketch of my idea. Still toying with the design of the head, not sure if I should keep it cat-like. I'm definitely going for the ice variation, I'm torn between the other choices.

    C.O.W. #213. Game Critter Quadruped (and variants) - Wips Thread


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  14. #9
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    Very nice topic. I've started out with a poisoned marsh variant, with some kind of alien rhino-thing.

    C.O.W. #213. Game Critter Quadruped (and variants) - Wips Thread

    Not sure what other variations to go for yet. I shall take a break and ponder over this.

    logistic puppet - Nice creepy idea there Looks like it'd suit the darker themes, but then again, you could really go for anything.

    EDIT:

    Ah yes Si_Swe, forgot that point! Here's the revised version;

    C.O.W. #213. Game Critter Quadruped (and variants) - Wips Thread

    Last edited by Jää; May 19th, 2011 at 05:57 PM.

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  16. #10
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    Jää - Remember, this is not an illustration. Little to no background, please. The creature should stand on it's own to represent the level.

    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    ArtStation; Twitter: @SiSweetman; Livestream Channel

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  18. #11
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    Yes! let the madness begin again! Never-ending monsters forever. I'm getting an early start this time. Great topic; I love that there is some real structure to the assignment without the requirments for the design being too specific- lots of wiggle room.

    Thanks again to everybody who participated last time: it gives me lots of food for thought.


  19. #12
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    Smile

    thanks for forcing me to do no background -cough cough-. i think i might be the reason you guys keep mentioning that lately. no bg would save me ooooodles of time and force me to focus more on developing my beasts. so, gracias, 谢谢.

    since my lenovo thinkpad r400 (don't ever buy this computer) is in the shop for a busted monitor (flickers dramatically every 10 seconds, internal laptop monitor issue, manufactoring bs), i'll be doing this one with traditional media (most likely guache or oil). i had to paint that faberge dragon with that flicker goin on, btw.

    here are my efforts so far. toying with the Graveyard - Temple - Lava Hell route (thinking Diablo fandom) with these guys:

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    Name:  pat_thompson_game_critter_wip2.JPG
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    and thinking more "Aquaman, meet thy Nemesis!" (swamp - atlantis - ice) with these:

    Name:  pat_thompson_game_critter_wip3.JPG
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    Name:  pat_thompson_game_critter_wip4.JPG
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    right now still trying to figure out the base creature design, after which i'll brainstorm how to adapt him to the varying environments. thinking to make the creature actually use the environment, like with direction that games are going these days. in diablo the hero can break down walls and bridges now, starcraft similar as well. going to try and focus on fun gameplay ability - what makes him dangerous, what makes him hard to kill, and what would make me like to see him in a game (or rather hate cause he's so troublesome to kill).

    good luck everyone! this one should be both and fun useful for portfolios.


    ~ Pat Thompson 白龙 ~
    I don't paint things. I only paint the difference between things.
    Available for freelance or a position in your company's art department.
    Check out my Sketchbook, or my website www.pkillustration.com

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  21. #13
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    Quick question! can the 3 vary i size and power as well as elemental traits?
    Similaril to the way the grenchlers and Grapple Gurdian vary from Metroid Prime 2

    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


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