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Thread: Melanie's portfolio

  1. #1
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    Melanie's portfolio

    My name is Melanie Bourgeois, I graduated a 2D/3D animation university program last summer and worked for about 8 month in a small flash game studio.

    Like many other artists, I'd like to be a concept artist. Right now my concern is that my portfolio isn't balanced, I think I need more mechanical structures, more backgrounds and male characters. I want to work on replacing everything that isn't 2011 in the next month or two.

    I feel like it isn't at professional level yet so general feedback on that would be really great. I was also wondering if it was possible to make a portfolio that would appeal to both 2D game studios and 3D.

    Any other feedback is warmly welcomed!

    software: photoshop, flash and I've dabble in sketchup, was thinking of maybe getting to know it better, would it be worth it?

    This is my portfolio-website, it's a little less important then content, but I'd like to know if it's friendly enough or a turn off.
    http://www.melaniemichel.com

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    Melanie's portfolio

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    Melanie's portfolio

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    Melanie's portfolio

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    Melanie's portfolio
    (this piece is Flash CS5)

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    Melanie's portfolio
    Last edited by freiheit; October 9th, 2011 at 10:57 AM.
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  3. #2
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    I am not that great of an artist, but i noticed that your characters look a tad cartoony, especially the bloodied girl pointing, she looks like a cartoon. Plus, i agree with you that adding mabye some different characters would be sooooo beneficial, plus mech's and different environments. But dont give up, you have talent! Keep on drawing away


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  5. #3
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    Green girl and red hair girl are definitely cartoon, I love stylized as much as realism.

    I'll be updating my portfolio soon.
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    My advice to you is to do more of what you expect to be doing in the industry. Less pretty girls, more nit and grit. I don't know of any case where the only concepts you'll be doing are pretty girls. And just so ya know, I'm in the same boat as you!

    I can't say if your work is good enough for the industry because I don't see much that relates to the work I would expect. One word of advice- I would push the thicknesses of everything. Exaggerate them and it will help make your work more interesting. Especially on the first image. I just found this guy yesterday and he does a great job of this- http:///files/Image/071001-072000/71389/246_large.jpg
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  8. #5
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    Nice array of work. You should try putting characters and environments together at this point.
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    Thanks for the feedback you guys! I'll be posting an edited version of my first character soon, with added contrast and stronger textures, as well as a space pirate guy. After that, I've got two backgrounds coming up, they're both a lot more video-game like.

    Lithriel: I'd really like to see that illustration you want to show me, but your link isn't working. Can you post it again?
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    I know nothing about anything, and so I hate saying anything, but if this helps I also agree that it might help to look and see what the industry you like is doing or match what you do with a industry that does that.

    I also would like to see more characters and guys lol. (love your girls though, especially the cat girl).
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    Oh I see what the problem is. This site is not letting me post the full link, it's taking out the beginning of it on purpose. I'm a newb so maybe there is some sort of rivalry here, I hope I am not breaking rules, just trying to help, but the beginning of the link should be c*g*h*u*b*.*c*o*m, then add the /files/Image/071001-072000/71389/246_large.jpg

    I didn't fav his portfolio, silly me, so I can't find his original page. Sorry I can't give you a name, but you can see what I mean about the thickness of the objects. It gives weight to them. Hope that helps!
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    Really great work. Love that cityscape image with the green tint to it.
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    For my two cents, My old friend: I've always thought your stylised stuff was your strongest, while doing a painting this weekend your 'man with the cigar exploding on his face' from yonks ago was one of the painting style refs I pulled up. For the illustration side of the industry rather the concept art side, thats the style I'd love to see you push to as commercial.. if freelance illustration was what you want.

    Anyway, you knows I love ya -Dav Dav
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  19. #11
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    @Tint: lol he's a bit wonky all over, you shouldn't use that as ref.

    I've never had much demand for cartoon so I think I'll eventually stick to one or two particularly strong piece and that'll be it for my portfolio at least. I do plan on doing more then a few personal projects in that style.

    @lithriel: It's working! thanks, and I can definitely see what you mean.

    PennyR2: thanks for the kind comment.
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    update: added a background(first image), took out my animal turn around and did a few modifications to my character (second image)
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    Really cool and clean stuff. Your environments are exceptional! Though I did like and think the execution of the woman in greens was well done, I think the design was bringing it down. It didn't really tell any story of some sort to me.

    Great gallery!
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