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  1. #1
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    Question Would an online RPG builder and community appeal to you?

    Hi, I'm Warren Wilkinson.

    I plan to form an online community around making SNES-style RPGs,
    but only if people find the concept appealing.

    * An SNES style rpg looks like this: http://www.dreamviews.com/f23/lucid-...tyle-rpg-5637/
    (basically, he is making a game, with his own story and characters).

    By "community", I mean a lot more than a forum, but I'll get into that. Please read over the
    idea and ask yourself if any of it would appeal to you. Everything is hypothetical (and therefore changeable). If you hate the idea, please let me know now before I invest a lot of time.


    CONCEPT:

    I can make an RPG builder that works in your browser. It would let you paint scenes, plop down your characters and
    bring your stories to life. Your game is playable from a web browser. You could share it on facebook, email it to
    friends, or post it on a forum.

    Groups of people could work together to produce a game; some would write, others would pitch in with the art and programming.
    The community website would help you find groups to contribute too.

    Members can share plot outlines, locations and characters. Shared things would be showcased for discussion and you can grab a copy of these things to put into your own game world.

    Facebook integration would keep jerks out. You'd actually know the people you're working with (not just their online nickname), and you can easily share your cool game with your friends on facebook.

    All of it free. The games you produce would also be free to play. The site would be ad-supported.


    BOTTOM LINE:

    Would something like this hold any appeal for you?


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  3. #2
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    I recall something similar to this already having been made in the early 2000s. I thought being able to make one's own game at the time was awesome, however I'm on a mac now, and can't enjoy a lot of things PC users can enjoy.

  4. #3
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    It could have been Verge, or RPGMaker, and there are others.

    The idea is to make one that works in a web browser (using HTML5 Canvas and javascript). All the games would also work in the web browser.

  5. #4
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    It wouldn't appeal to me, but the enduring RMXP community suggests there is a market for it. If you designed a good interface and a logical system for drag and drop programming you might expand the user base beyond the core RPG indie scene.

    Kids might enjoy an amazon studio style collaborative plot building process. A quick scan of any indie RPG scene forum shows that socialising and showing off their creations are attractive activities to those users.

    Bottom line, there might be something in it, but if you're looking for investment, you'll need hard figures and a solid plan for revenue generation.

  6. #5
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    Kinda, but not really. Might entertain some people but if its browser based doubt there would be half as much customization as standalone programs like RPGmaker.

  7. #6
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    This would be fun. There are many people that have original characters and ideas and it would be a great way for them to express them.

  8. #7
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    I have sent you a mail to the email you registered with. This sounds fun. Let me know if you get it. I sent you my skype handle as well.

    Jason

  9. #8
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    I've got your email and replied to it, hopefully that answers your questions.

    JFierce: Customizable is the enemy of Easy . But is there a specific thing that you'd like to see customizable?

  10. #9
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    Maybe consider offering your talents to some of those communities who may be looking to provide some kind of web browser support? I believe the folks at Scirra are updating Construct to make it compatible with HTML5: clicky

    I'm just having a hard time seeing an in-browser editor made by one guy/gal being more capable/more popular than other editors that cater towards those without the chops for programming.

    But hey, if you have the passion, go for it. If it is good, the community will build itself.

  11. #10
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    I made up a sneak peek: It works well on Opera, and decently on Firefox (sometimes you need to refresh the page). I haven't tried other browsers.

    http://sites.google.com/site/worthgamemaker/home

    This is the real engine, running a rom image I've made. The rom image say 'draw scrolling grass' and 'render Lucas on top'. It's a proof of concept.

  12. #11
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    I like the retro look and feel BUT I think gameplay (and player expectations) has evolved substantially.

    So the best combination would be retro look and feel (e.g. re-use old sprites) but with options for innovative gameplay mechanics.

  13. #12
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    It should be possible to change gameplay mechanics. The gameplay code comes with the game-rom and is modifiable. In theory it should be as modable as FPS.

    Plus users can write and share code blocks. Writing new gameplay isn't point and click, but once done it can be shared. Popular modifications will become starter-kits themselves.

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