Results 27 to 33 of 33
February 12th, 2012 #27
A personal piece celebrating attractive women and how dangerous they are. Done in photoshop. I love how 'expensive' looking this one came out, like a classical oil painting.
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Could be the future, but then again some people think that this is what current south LA looks like, haha.
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February 12th, 2012 #29
book cover illustration for the Overlords series of novels (#1), "Legend of the Treasure" by Michael J. Squatrito, Jr.
Done in Photoshop, in roughly 5 hours, with no reference. Tried to give it a more YA feel, more stylized.
February 16th, 2012 #30
I've got an art test underway! If you have any advice or critiques please lay it on me!
Here's the gist of the brief:
High Fantasy RPG
Dark, Mysterious, beautiful. Nothing evil or corrupted, but dark. Temperate forest. old abandoned road, with stonehenge-like relics that have glowing elements. Illustrated treatment, without being too cartoonish. colorful, yet wild. a lighted atmosphere. serious, yet attractive.
Things to watch out for:
line quality, interesting color palette, creativity, mood, cool characters a plus
And so now onto the content! Keep in mind, this first ones are quickies, and done before my 3 point perspective grid was up and running.
6 Initial Gateway Concepts/Sketches
The main area (forest + road) is temporary, right now focusing on main element. Main area will most likely feature a stonehendge type of layout, which I'll have up in the next post of wips.
3 Point Perspective & Composition Grid
This is what I'm using to build my composition. The 3 point perspective is being garnered from what I can ascertain from the pre-vis image. For the composition, I'm using a combination of fibonacci spirals, fitted into a Rule of Thirds grid, with a central fibonacci golden mean spiral being placed in the main focus area, locked into the upper-right 2/3rds. I'm also going to try to have it fit a bit into a horizontal A/V pattern (groups of shapes, colors, and values into these areas).
So what do you guys think? Which sketch is your favorite? Any critiques are welcome! I'll be posting a wip daily for the next week, so come by and watch it progress and grow!
February 18th, 2012 #31
February 18th, 2012 #32
thumbnails for the art test. I decided to go back to drawing board, and really work out a good layout and composition before doing any more work.
I have a thread up in the critique center, stop on by and help a brother out!
February 18th, 2012 #33
my final 3 choices for the thumbnails.
I'm leaning towards #1. those are wolves chasing him.
#2 although I like the cliff idea, I'm not sure if I'm allowed. They gave me a previs of the environment, and I'm supposed to do a paintover, so I'm not sure if I can add stuff like that. But the main thing is to have a clear playable zone for the game, so a cliff makes that super clear.
#3 i think my sunbeams are too bright. but those will appear in the final no matter which thumnail I choose, but just toned down I think. those girls on the wall will end up being dryads, with branches for fingers, hair, etc.
after this I'm going to choose my thumbnail, and maybe add some elements from the others to make the rough final composition, then do the color studies.
any advice or critiques are more than welcome!
I have 4 days remaining to finish this beast!