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Thread: C.O.W. #211. Red-Hot, Speckled Rock-Muncher - WIPS Thread

  1. #14
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    agamemnon devourer of mountains XD
    i gave him a hand with a really stout fingers and another shaped like a hammer. his tail is a cleaver scythe thing. 2 volcanos on his back.

    also my first cow, plz be kind


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  3. #15
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    Think i will give up on this... too little time, too much to do.

  4. #16
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    Blankslate - It was my first thought as well. Unfortunately, it's too much of a humanoid creature for me to let it into the poll (see rule #1a).

    I should have some wips up in the near future.
    Check out creature designs and make some of your own:
    Creature of the Week; Creature Spot

    View Simon Sweetman's art etc. at:
    ArtStation; Twitter: @SiSweetman; Livestream Channel

  5. #17
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    @Schoten:
    I'd suggest keeping it's hind leg firmly attached to the body. Its way more appealing if we see the creature in it's entirety.

    @cake89:
    try adding some hind limbs. I aready got a bollockng from Si Swe about a creature with only two arms and no legs.

    On another note cool designs so far guys
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


  6. The Following User Says Thank You to Rob Powell For This Useful Post:


  7. #18
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    My WIP'S from this mornin -

  8. #19
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    Its been a long time-

    Its been almost a year since i posted here.
    This awesome topic inspired me to break the spell and take part.
    Its only my second COW attempt.
    So here is my first WIP.

    Do tell me what u guys think.

    Attachment 1221970

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  10. #20
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    After messing around all morning on something else that wasn't going anywhere I think I'm going to head in a new direction with this.

    The arm anatomy may need an overhaul and the neck I'm not sure about.

    Crits welcome.
    Attachment 1222014

  11. #21
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    @Hari Gopinathan: Looks neat so far, the forelimbs look a little stiff at the moment especially the creature's right arm. Another suggestion, make it's hand hang a bit when it's lifted so it looks like it's actually jointed to arm and not welded on. Referencing helps

    @Flame_Unquenchable: Try to shorten that neck it seems a little long and could throw your creature of balance, as for the arms, they look way to stiff, it's a good idea to use reference when your unsure, look for pics with similar poses to what your going for, and finally the legs look a little useless under the creature's heavy frame, beef up those legs and make them a little more upright so the creature looks like it can walk and not shimmy it's butt along the ground

    My progress, started rendring the creatures, the colour seems a little off, but that can be fixed once I start establishing the form. Anyways I like how their looking at the moment, still experimenting here and there, but it's all in the process.
    Any crits and suggestions are welcome!
    Attachment 1222134
    Art is not about competing against others and being better than everyone else, but it is about competing against yourself and discovering your greatest potential!


  12. #22
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    Creature plus some enviro

    @Rob Powell Thanks for the comments. But I had already gone ahead with this one, so I am posting it anyway,
    I might make some changes depending on time.
    Planning to put in some details of the critter crushing rocks with his triple jaw.


    Attachment 1222186

  13. #23
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    Thx for the comments Rob. Did a rework on the anatomy and put the creature in a different pose.Attachment 1222203

  14. #24
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    Some really cool designs already here

    @ rob powell I really like the composition you did for you COW .. drawing the creatures up in their natural enviroment. Great job there, looking forward to the end result!

    @hari: the design is cool,, i just dont know why this creature would consume stone? he does look red hot and speckled though.... Maybe after the next update you will have me convinced!

    @flame: i like his big bulky appearance lookin forward to see you color it.


    As for my update so far, im almost done.. prolly gonna render it a little more in some places but not to much.
    Last edited by RBeek; May 1st, 2011 at 03:49 PM.

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  16. #25
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    here's a redesign on rob's suggestion, decided to make it a more grounded design but it's ended up looking too much like that one dinosaur for my taste

    -primarily three bark and shrubbery, not fast, lives dry, rocky terrain with sparse vegetation(if there's a name for this lmk) main enemy being some kind of flying predator (vulture like?)
    -large bulk, stores energy, can go long intervals without food or water
    -will have a back that is colored and speckled in a way that can be used as camouflage
    -tail like a mace at the end, used to loosen and crush rocks for ingestion
    -tail has marking similar to a face, confuse predators
    -swallows rocks, does not chew, uses for ammo and nutrients that increase tail mace strength
    -rocks are heated in body to amazing temperatures, spews out of little holes on back when threatened (which is usually its flying nemesis)

    feedback welcome

  17. #26
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    Still lots to do, started playing with rendering a rocky type body and the red hot appearance in the gizzard area. Crits welcomed and appreciated!
    Attachment 1222912

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