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Thread: Jyou's limitless sketchpad
April 17th, 2011 #1
Jyou's limitless sketchpad
I'm working on character design. If anyone had any pointers for a aspiring character artist i would love to learn as much as i can! I graduated highschool in 2010 and since then have started seriously considering character illustration and graphic design as a career. I do mostly sketches on my sketchpad (meaning not much digital art for now)
my favorite character artists are tetsuya nomura, shunya yamashita and hyung tae kim among others.
Thank you for stopping by!!!
Last edited by Jyou; January 28th, 2012 at 08:01 PM.
Hide this ad by registering as a memberApril 19th, 2011 #2
the second artwork i used reference for the clothing design. His name is Rauri Munkicall (lol. I should show my old work of him sometime. I've been drawing this character since I was 16)
Last edited by Jyou; January 5th, 2012 at 03:44 AM.
April 19th, 2011 #3
Nice stuff! You do really good poses.
"This is a paint and pixel-splattered furnace that forges the swords of artistic mastery. This is a place where swarthy and belligerent dwarves drink turpentine mead, berate their apprentices and slap the trade into their skulls. It's where the anvils are made of graphite, the hammers are as true as rectangular marquee selections and the fires burn with the light of a thousand lensflares." --Jason Rainville
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April 25th, 2011 #4
Here's some stuff from class.I need to work on getting myself a real camera though because for now I only have a webcam, sorry. I'm also going to post one or two pages of anatomy study I'll do later tonight.
For these I used color pastels,some marker, and the black and white one I used charcoal. I started using conte crayon at first but then I realized the charcoal was alot more practical to use since It takes less effort to smudge....heh
April 25th, 2011 #5
tried to get a close up. lol
April 25th, 2011 #6
Im studying a bit from an anatomy book. (Dynamic figure drawing by hogarth) and i was on the chapter with feet.
I did a couple pages of feet sketches but since my scanner isn't going to scan them all i'll post some old work too
April 27th, 2011 #7
even though this is a sketchbook, I think adding more of an element of entertainment I guess to my work might help get me to the next level. I'm gonna try and get this to where its fully colored. but its almost midnight and i want to post my progress so far before the day is over so here ya go
Last edited by Jyou; January 5th, 2012 at 04:14 AM.
April 27th, 2011 #8
Just got done re-inking it
I think her arm needs to be a bit longer now that i think about it proportionally. i need to redownload the drivers for my tablet so I'll be able to ink my drawings in photoshop and not with a regular pen.....hmmm
Last edited by Jyou; April 27th, 2011 at 01:34 PM.
May 15th, 2011 #9
I was without internet for awhile but I"m working on some character work as a concept artist for a jrpg. heres one of the characters
heres some other stuff (these are also characters from the game I'm working on):
Last edited by Jyou; January 10th, 2012 at 11:31 PM.
May 23rd, 2011 #10
May 23rd, 2011 #11Registered User
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Good start. I don't really know the anime style too well, or should I say, I don't know how to suggest developing your style as I dont draw study that approach. However, try going to some life drawing classes and draw from life, try using some different qualities of line too.
I think people who start out/focus souly on a very stylised approach miss a something from their artwork, try get lots of solid foundations in varied diciplines of sketch/pencil/tonal work.
EDIT: also if you draw intial image in blue pencil, and go over it later with black pen, the blue lines (if drawn lightly) don't appear in the scanned image.
Here is my Sketchbook. Please have a look if you have time. Thanks.
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May 23rd, 2011 #12
May 23rd, 2011 #13
Thank you! I'll try to draw more from real life. I've been trying to get away from it by studying anatomy.
and i like the blue pencil idea. my bro always tells me to do that. I should do it so my stuff will come out more neat.
also i have a little time before school starts today, and I have a project to work on so anyone is welcome to come watch me draw it live right now on my stream! . I'll start in about 30 minutes.
see you there ^^
June 10th, 2011 #14
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June 24th, 2011 #15
I love the character in the last update. Nice job!
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June 24th, 2011 #16
June 26th, 2011 #17
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January 5th, 2012 #18
January 5th, 2012 #19
I think you're off to a great start. The girl in post #12 is my favorite I've seen from you so far. Simple lines, simple color but you captured the expressions very well and that makes them interesting to look at. If you want to do character design for a living then there's no way around learning and studying anatomy. I think some practice on perspective would help you a lot as well to make more "interesting" poses and your friend won't say they are "boring" anymore I really like the varying costumes you've put on your characters.
If you want to do this for a living then all the foundation work you put in now (anatomy studies over and over and over again) will all pay off HUGE later on. Keep it up!!
January 5th, 2012 #20
January 5th, 2012 #21
January 8th, 2012 #22
Hey, I got some advice over on my sketchbook yesterday that could be useful to you as well regarding your figure drawings.....I am also taking a figure drawing class starting next week so I'm trying to soak up as much knowledge as I can so I can get the most out of the class.
I like that last study you posted, good start on some basic drapery too. Definitely check out what dierat said to me about constructing the figure!
January 8th, 2012 #23
More studies! Please continue your hard work :3
My observational skills may be great but i said nothing about my drawing skills
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January 9th, 2012 #24
^Thanks! I tried some studies today and before i knew it 5 hours flew by. I'm thinking about switching over to photoshop though since i feel kind of limited with a regular sketchpad @.@
@blueflies Thank you blueflies!! I took a look at his critique and I kept it in mind while doing today's gesture studies. He really is right about focusing more on the contour rather then the lines. I really want to work on making my characters look less stiff too. a stiff figure really kills character art ):
Tried to focus on the contour rather then the line. I think I should do more blind contour studies (this one isn't blind)
about 1 minute gesture study.
shadows need to be darker...argh
January 12th, 2012 #25
Some Gauntlet Studies/compositions I worked on yesterday
These are Studies for the Crimson Daggers contest I'm entering. The task was to try and redesign the cover of an old arcade game called Gauntlet (I've never heard of it before.lol). The focus to create an appealing cover and composition. Check it out --> http://crimsonbloodsports.blogspot.com/
Tried to work on composition here. One on the right is suppose to be a cross but I don't think the Horizontal and vertical areas are clear enough for it to be considered a "cross" composition.
The composition to the left is meant to be an "L" composition.
Last edited by Jyou; January 12th, 2012 at 05:18 AM.
January 21st, 2012 #26
It's good to see the switch to more observational studies. Your personal work will definitely benefit.
I have a couple crits/suggestions. When you're doing your figure studies, think about your line a bit more. You have a tumble weed of line work in some of your figure studies and it works against your drawing. Maybe think about how you can describe the lighting environment with your line work alone.
Also, with your graphite drawing in general, it looks like you're smudging your graphite a little bit. Some people say that's OK, but I really don't think it works all that well with pencil graphite. If you want a work-around for that, get some powdered graphite and brush it on instead of smudging pencil graphite. It looks way better.
Anyways, keep it up!
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January 21st, 2012 #27
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January 23rd, 2012 #28
Uploading new art now~ please wait a moment <3
@lemmingclone Yes, it helps. Eventually I'd like to just draw people (because character design is what i want to do) but illustrators should be well rounded, so, I wanna practice everything o:
yes i'll focus on the line. thanks for the suggestion about powdered graphite i always thought the bad smudging was because i didn't use a smudge-stick or something ): but getting powder graphite to smudge sounds kind of fun and more practical.
but anyway, I think i'm going to do a mega-picture upload about once a week from now on. I'll draw everyday but i won't upload them until thursday night. spending 2 hours scanning,resizing, and properly responding to comments everyday just isn't practical @_@, so i'm reserving it to one day. (if that doesn't work i'll change of course.)
@shockowafel thank you hun i agree, i should probably just stick to humans but as long as i keep drawing at least I'll establish some kind work-ethic/work flow. that's important to me right now.
Last edited by Jyou; January 23rd, 2012 at 06:04 AM.
January 23rd, 2012 #29
I remember reading somewhere on these forums that the more value range you give yourself to work with, the more things will 'pop out' so i've just been trying to do that. something that's been a problem for me for awhile, has been how my stuff appears too 'flat'. but yeah...that's what i've been working on lately.
January 26th, 2012 #30
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