Results 1 to 12 of 12
Thread: Need help on painting the arm
April 15th, 2011 #1
Need help on painting the arm
The face i had good reference for, but not the arm. D:
I have trouble making it look as finished as the face without proper preference, i have trouble to keep it from looking either horrible or flat.
Hide this ad by registering as a memberApril 15th, 2011 #2
So, do you know anybody with a set of arms they could spare for a quick ref shot? Most people I know have at least two.
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
April 15th, 2011 #3
Thanks for looking.
i don't know anyone with the same body type, but i will go collect more,
i was trying to find someone with similar body type. No one around my family has this body type right now. I have references for other types of bodies.
But i looked up some master paintings and got to this stage. A few paintings from Rembrant helped, some more crits and tips would be appreciated. I will keep working on the detailing.
Last edited by mayshing; April 15th, 2011 at 07:39 PM.
April 15th, 2011 #4
April 15th, 2011 #5
This post was made before I looked at your last update... Whatever.
Well I'm best with criticize anatomy and there are room for it here but I still can't help but be troubled with other things as well.
I don't really know why you cropped his top of head but now that kind of important part get too little attention in my opinion. Especially with those full value-rage accessories. They pop up and it's really hard to look at the guy himself. They are crisper than he! They may be pretty important to show his state but still, they separate from him becuse the way you rendered them is so different from the one you used on the man.
Anatomy. I don't really see why you need the same body type to improve your painting. You need to thicken the arm you see but it's much easier than to imagine the whole thing...
April 16th, 2011 #6
Thanks for the crit ShNIN, I did eventually try to get real life references and corrected the anatomy.
I was concerned that different proportion and figure might have some detailed differences, but i decided to make due with what i could get in the end.
Hm, dumb down the accessories, I got it. I will see what I can do with that on touch up.
The piece is done for the client, with budget consideration. But i might work further to make it a stronger portfolio piece, (and might send the update to my client after)
Any harsh crit welcomed, I know there's plenty to work on still at this point.
I particular have a lot of trouble with the castle symbol on the large coin/dish behind him, I was doing okay with simple lines but starts to really get lost when it gets detailed. (That needs a lot of work) The 2.5 D with the reflective/bounce light of the metal in detail got tricky for me.
Last edited by mayshing; April 16th, 2011 at 03:19 PM.
April 16th, 2011 #7
April 16th, 2011 #8
The first one (with the guy who killed the fox) is a really awesome concept, but the perspective is all wonky right now. Perspective of characters and perspective of background could both use some major work. I think of the two that would be the best to re-work.
April 16th, 2011 #9
Is there something in the scale? It shouldn't be off balance if it is empty.
My sketchbook: http://www.conceptart.org/forums/sho...d.php?t=218091
April 16th, 2011 #10
Hope you don't mind the paintover.
I think the main thing with this piece was that the overall rendering didn't quite match up with where the light source was and the value ranges weren't pushed enough. It looked to me like the light source was coming from the direction indicated by the red arrow. However, it didn't seem like some areas such as the shoulder were catching enough of that light. So, I just made those areas lighter to make them more consistent with the lighting scenario. The fact that the subject is sitting in a setting with very high value keys would make the lighting seem stronger due to how light bounces around.
The arm seems structurally sound, although I drew it a little bigger so it'll match the size of the arm on the right. The arm you were concerned about might've seemed off to you because it was catching less light than the opposite arm, which should've been the other way around due to where the light source is.
And with the castle symbol, I think just using less contrast would help since the whole "dish" has less sharpness and value changes than the objects in the foreground.
Hope this helps.
April 18th, 2011 #11
orochigenocide: Thanks every much for the fix and the paint over. I hope to make adjustments to it to make your time spent worth it. *bows
I believe I got lost in the details (as usual) again and forgot to keep track of the light source as I keep painting. Your paint over/crit is a good reminder for my problem.
As for the perspective I will double check again and hope to fix them on the next update.
Thanks so much so far everyone!
I will be coloring them and updating it here for people who contributed to see.
April 20th, 2011 #12
Crit welcome. I'm not completely happy with it yet... she's a moon goddess with a lot of white on her... I need to keep her pale but right now i don't have a clear direction on how i want to layer the colors.
Updated after the paint over.
Last edited by mayshing; April 20th, 2011 at 06:28 PM.