My name is Pip, Iím an 18 year old creature artist.
Iíve been meaning to join ConceptArt.org for quite some time now. My art ainít really up to the quality of most of the god-artists on here, but if I ever expect to evolve, Iím guessing Iíd better take this step. So, Iíll be trying to post as much art as I possibly can on here; varying from digital to tradtional works. Hopefully if I keep it up, Iíll have improved before my first year of 3D animation at Dawson.
So for starters, Iíll just post a few examples of some of my more recent artworks:
And, hereís what I managed to complete as of today:
* Speed paint: 1hr 50minutes (Iím not too good with speed paints at the moment)
* Character owned by Ida Eva Neverdahl
(Ignore the dinosaur image, I just want to make that my forum cover)
Last edited by Harrowick; September 11th, 2011 at 03:42 AM.
Speed Paint (Each took about 1.5-2hrs)
Last edited by Harrowick; May 3rd, 2011 at 06:53 PM.
Nice (and some very cute) creatures so far! You have a good way to work with colours already. I like them most in the picture with the nocturtle.
But, I would say, if you really want improve, give your creatures more anatomy. Show their muscles, show how the fur is affected by movement. There is much space left for improvement.
No matter how your style looks like, it will be more believable if you know the anatomy beneath the surface. If you know the complex things, you can make them easier and it still looks right. But it doesn't work the other way. People who know about anatomy will always see your mistakes and do the job better. So, go on! There are some cool books around, even about animal anatomy.
I'm sure you can do some really badass creatures if you take the chance to improve. You have the fantasy to create them. Just work on the basics to make it true =)
Iíve gotta say, that was the most helpful critique Iíve ever recieved via the internet. I canít thank you enough for the tips ! Youíre absolutely right, anatomy has always been a huge problem of mine for both humans and animals --Iím sure it shows through. I should really work on the basics before jumping ahead of myself.
Thanks again! Looks like Iíd better pick up some anatomy books from the library this weekend :3
Hi, Pip! I rarely get the chance to see artists that specialize in creature imagery, and it's such a pleasuring seeing your works. I'm not very good at the technical stuff because I'm more of an appreciative audience, so I won't be able to provide constructive criticisms. The least that I can do is, of course, appreciate your pieces. Thanks for sharing!
: ) Hi, John. Thank you very much, I'm glad you enjoyed my art.
Trying to work out scales in this one. I think I could have done better, I definetly need to master adding muscles on my creatures.
Ughhh, I NEED to focus more on humans and less on creatures hence forth. I really can't stand using photo-refs, feels like I'm cheating somehow...guh, hope I can improve.
Dr.Who (c) BBC
Last edited by Harrowick; May 13th, 2011 at 11:39 PM.
your photoshop/color knowledge is impressive say the least, its very clean, it would be nice to see some "work in progress's" to see how you do them (this is a sketchbook forum)
:] though i will be keeping an eye for updates and subscribing. Good stuff, wanting to do creatures myself (less cute ones) tehe. keep it up.
Thanks much mate! : )
You're right, I should start adding in-progress shots, it does beat the purpose of the forum.
Good luck with creature designing, the 'less cute' ones are the most amusing to make.
I'm gonna post up the W.I.P of my upcoming creature design up here. The monster is called a Volcoxolotl, which is partially based on an axolotl (except it dwells in lava rather than water).
I've never made concept arts before making my final illustration, but I thought i'd give it a shot. Here's what I've worked on so far:
But the Doctor's head seems a bit squished.
click and crit
Thanks for pointing that out It does look squished now that you mention it, especially with the forehead wrinkles.
Haven't been drawing in a while.
Last edited by Harrowick; May 27th, 2011 at 01:17 AM.
Awesome creature designs!
I love your creature designs! They are wonderful and exotic.
Your work feels alive to me.
Your talent is not in question. I think your body of work shows a lot of imagination at work, which is always a good quality to have. I've always enjoyed artistic depictions of monsters, so I enjoyed your gallery quite a bit.
Of the group, I think my favorite is the reptile temple beast pic. It has to be a pain on the back, though, to carry that thing around.
Visit my just a tad bit strange sketchbook: http://www.conceptart.org/forums/sho...d.php?t=224247
My comic "Miss Doomsday" (here on CA): http://conceptart.org/forums/showthread.php?t=223608
My comic "Opey the Warhead" (also here on CA):
I really like them all. I like how you handle the colors. Your line drawings look very accurate (cartoony wise), I wonder where will you be in couple of years
You're the talent. Push it!
Something more cartoony:
Apparently, one of the monster's front paw's is larger than the other? I can see that I got the human's knee far too low though. I've really gotta start delving into human anatomy.
EDIT *Attempted to fix knees
Last edited by Harrowick; July 15th, 2011 at 08:00 PM.
youve got some serious skills and youre doing all the righ tthings; studying anatomy to get the bodies right, and real objects for lighting and colour
maybe just explore some of the weekly contests to push you out of the comfort zone, its well worth it!
sb most art copied to page 1
Weapons of Mass Creation 2011 ::: Add your favourites!
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Geeze, I've been lagging behind lately. Trying to pull myself up again by producing yet ANOTHER png...not on a roll, yikes. (Too make matters worse it's a fanart).
Though on the brighter side, I did get a boost of artistic confidence after completing this, I'm really going to try to move onto something serious....
Spyro (c) Insomniac INC.
PS: Is running Photoshop on a PC with 256 GB worth of memory ridiculous? Cause the lag I'm putting up with is insane...
If that is the case, how much memory should I have?