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Thread: Sketchbook

  1. #1
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  3. #2
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    Hey the attachments are working now

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  4. #3
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    more sketches

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    a very... awkward looking attempt at a skull

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  6. #5
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    Yay, you have a sketchbook! I usually put such ones (an sb of a beginner who's promising in my opinion) into my collection (my too many subscibed ones). I love to see such ones to improve, too bad many people disappear

    It seems you have some patience and draw different things.
    The realistic face (I bet a photo is used as ref) is nice.
    The still lifes shows what your piece in the Critique Center: you sometimes tend to make things angular, even if they should be more rounded and soft.
    The blue and yellow girl's arms are melting.
    The last girl has some proportion problems, I won't adress all now and her little finger disappears at a point.

    I rarely can give general advice after looking a bunch of pictures so that's all for now.
    Keep it up

    EDIT: A skull!!! Yeah, draw skulls, they are important if one wish to draw heads Not the worst skull I saw in my life at all (You can't imagine how many messed up skulls I drew in my life but it means I practiced them and it's a good thing)
    The jaw seems to be a bit small and the eye sockets too far apart... Is it an asian female? It looks like one to me (without any logical thinking, just looking at it).

    Last edited by shiNIN; April 10th, 2011 at 02:50 PM.
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  8. #6
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    The blue an yellow girl was meant to be turning to smoke but that is an old and strange looking drawing, I just wanted to draw down the idea before I forgot it :p
    but thanks for looking at my sketchbook and giving feedback

    Hmm well I was looking at this for the skull http://www.nlm.nih.gov/medlineplus/e...lsize/8915.jpg
    but I didn't really copy it exactly, I was just trying to look at the different shapes in the skull

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  9. #7
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    some gesture drawings and figure drawings could do you some good too. Just practice blocking the human body out into basic shapes, it really helps train the minds eye. Andrew loomis has some great books on it that you can get here as PDFs. ALso there are some great tools for gesture drawings such as www.posemaniacs.com and www.pixelovely.com. Pixelovely has both a human and animal image generator. Again, the purpose of these is not to render everything in perfect detail but to get the shapes and gestures of the subjects down as close as possible

    My sketchbook

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    "This is a paint and pixel-splattered furnace that forges the swords of artistic mastery. This is a place where swarthy and belligerent dwarves drink turpentine mead, berate their apprentices and slap the trade into their skulls. It's where the anvils are made of graphite, the hammers are as true as rectangular marquee selections and the fires burn with the light of a thousand lensflares." --Jason Rainville
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  11. #8
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    my first try at gesture drawings

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  12. #9
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    practicing drawing faces

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  13. #10
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    good start on the gesture drawings! One tip would be though that instead of doing silhouettes (he outside lines of the figure) try building the figures out of lines and shape.As it is, it is like putting up walls of a house without a foundation without a foundation.

    Start with a stick figure to establish motion and the spine. then add in the the rest of the body segment but segment in basic shapes. This makes the fugure more solid as it gives you a better sense of how things line up.

    Here are examples of figure drawings everyone has their own way of filling in the form but it all comes from the same basic approach

    Sketchbook

    Sketchbook


    Sketchbook


    A similar approach shoudl be done with faces. In the book link I gave you up above Loomis has a great book on constructing faces and you can download it there free as a PDF.

    Anyway, I will stop bugging you now. Just trying to help!

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    "This is a paint and pixel-splattered furnace that forges the swords of artistic mastery. This is a place where swarthy and belligerent dwarves drink turpentine mead, berate their apprentices and slap the trade into their skulls. It's where the anvils are made of graphite, the hammers are as true as rectangular marquee selections and the fires burn with the light of a thousand lensflares." --Jason Rainville
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  15. #11
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    Thanks for the advice!
    I'll work on that with the gesture drawings next time. I wasn't really thinking so I set them at 60 seconds and I couldn't really keep up with it, so next time I'll slow down and try to draw each shape.
    With the faces I wanted to try focusing on the values but I'll be sure to keep that in mind too.

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  16. #12
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    No problem. I usually start off with two minutes to warm up. It's a good amount of time without being too much. And values are a indeed good thing to work on.

    My sketchbook

    DA

    "This is a paint and pixel-splattered furnace that forges the swords of artistic mastery. This is a place where swarthy and belligerent dwarves drink turpentine mead, berate their apprentices and slap the trade into their skulls. It's where the anvils are made of graphite, the hammers are as true as rectangular marquee selections and the fires burn with the light of a thousand lensflares." --Jason Rainville
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  17. #13
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    Nice faces, they have character and beauty... and anatomy flaws as well, of course. Watch your eyes Most beginners (you and me are not complete beginners, but beginners) has problems with eyes, even in front view. Eyes are tricky.
    But when the head starts to turn... everything is even more trickier. Look at some eyes in 3/4 view. We don't see the outside corner of the farther one and what we see is rounded. The shape of the nearer eye changes as well. Our head isn't a box but it isn't a sphere either... So the eyes aren't so trivial to draw (and they have their own interesting shape as well ).
    Hmmm... it might be better to draw the whole head to practice it as well but when you draw the whole hair you do it right so you must have some idea about where the cranium is

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