Did a digital thing today, tried to recall all the techniques i've been learning here. This is the first digital i did without references, and surprisingly it's fairly close to what i had set out to do. Which is really rare for me, usually i make a mistake after mistake until it becomes a totally different piece. I'll upload tomorrow when i'm done cleaning her up.
Also did some gesture and facial feature studies today. I plan on hitting gestures daily, so i can start removing some of the stiffness in my figures. Going to do some anatomy tomorrow.
EDIT: Huzzah! Page 3! just 7 more for double digit numbers!
Last edited by Ixallus; February 14th, 2012 at 08:56 PM.
Yeah, they really help loosen up your drawings.
Cleaned up that photo shop thing. This is my first full digital drawing from imagination that i've seen through to the end. I tried to pull out all the techniques i've been learning on Conceptart.org! I still have a long way to go though.
Also this is a Master Charcoal i had to do for a class today. The original is a piece by Charles Bargue.
Digital takes a while to master like any other media, but combining it with your real media studies and life drawing will give you that edge you need. When you do play with photoshop and such, beware of trying to take any digital shortcuts for now and treat it as traditionally as possible. Avoid soft brushes, block out with big hard brushes, then play with opacity and size to render the shading and details. Keep a limited palette and maybe even do some value studies with it.
@alizak Thanks, the professor had some pretty good critiques when i turned it in. I messed up on the foreshortening a bit.
@Star Eater Thanks for the advice, i did notice the soft brushes cause a big blurry effect on figures
More gesture and Photoshop studies. I tried experimenting with brushes and other stuff. The colored one i laid down lines first, the black and white i tried to paint without line art. Spent about 20 to 35 minutes on each
Then two pages of junk, i have a few anatomy things but no one would be able to make sense of em.
The move to digital was a lot more difficult then i thought it would be. It's been about two or so months now and i'm still getting used to it. But it gets fun pretty quickly.
More studies, tried to really focus on understanding the skull. There's quite a few things i didn't know. Did some head drawings RIGHT after. I think it's good practice to actually utilize the information you're picking up, right away. That way it stays relevant. Also looked into studying the skeleton itself etc.
I already finished my school assignments so for once i have a full weekend to draw to my merry hearts content. Lots of studies this weekend, going to do a few more drawings of the house and then go to the local zoo again. Draw me some animals so i can beef up those creatures.
Collection of doodles from a storyboard class i'm taking. We did an exercise where we did a bunch of 2 minute quick sketches of heads from imagination. I didn't have time to do proportion checks. Not entirely sure what the purpose of the exercise was???
Also i'm doing a thumbnail for a digital creature thingy. I wanted to get the image in my head before i start rendering it. I feel like i need more structure amongst all the chaos.
Top image is a photo study i did of an Octopus, after i was done i tried to re-draw it from imagination and then incorporate it into a character. Starting to combine studies with imagination drawings lately. Switching back and forth between the two keeps things fresh.
Just a random creature thingy, I'm not sure how to approach from here? lack of knowledge i guess on how to go through the steps of art. I've basically just been doing crude studies and sketches up until the past few weeks. I guess learning to finish something properly is a skill you develop also? Lol
Anyhow, i'm thinking of tilting his head down and having him looking at a figure i'll draw near or in his shadow, should give some more scale to his size. As it stands it could just be the size of a maggot.
Originally i was going to use this as my entry to the COW, but those people are just so much better than me. I'll probably just keep this to myself, xD
I think the process of really finishing a piece is definitely something that we have to learn - unfortunately I have no idea at this stage how that process works. The only thing I would say with your creature is that it doesn't seem very well defined - have you a detailed sketch to work out exactly each part of the creature and how it all connects?
Hey man stuff is looking good, definitely on the right track, Its great that you're applying what your learning often. Also don't worry too much about not being as good as people in cow etc, its all about your growth. You should check out Crimson daggers, and their bloodsports, people enter with a huge range of skill levels.
Ya i signed up to the Dagger Forums awhile ago. @alizak
I actually skipped that stage, i should probably go back and refine those thumbs more before i jump into coloring.
More charcoals from the class i'm taking. We did some studies on Metal and Glass this week, two things which i'm really shaky with. Charcoal is a really interesting medium. Teaching me to improv a little more and not run to the eraser so often.
Oh also random page of heads i did really quick, need to get some realism up in this house. I feel like the big problem is the eyes? i already know the Hogarth proportions by heart basically. More life drawings i guess.
The charcoals look really good, I especially like the bottle. As for the heads it seems that the eyes are too far apart on the two in the bottom right hand corner. And the head which we are looking up at - the lips and nose look right, but the eyes don't appear to be at the right angle. I think the others look good though - not too shabby at all!
Thanks, though i'm not entirely sure i'll continue to use them outside of the class. It's starting to grow on me though, awhile back i thought i'd never touch traditional mediums outside of pencil. But we're picking up oil paintings this week and it's fun actually. Really different from what i thought it'd be.
Doodles yesterday, WHOIS THAT POKEMON? I did a bunch of Photoshop studies as well, this is the only one i could bear showing.
You have to be a little more mindful of your strokes. There isn't an undo button or an eraser. So if you drive off the beaten trail you kind of have to work with the mistake. It's helping with the confidence in my art, my lines are getting a bit more fluid.
Two digital studies, both from photo. The armor... yeah i haven't tried to digitally color armor before, this was really hard. I don't even know how people draw all those crisp and straight lines. Maybe it gets easier once my skill gets up.
I've been trying not to erase and press the undo button a million times on photoshop. i can spend quite a lot of time trying to get one line exactly where i want it to be :|
Nice pencil work! Good to see solid drawing moving into digital. In photoshop i'd recommend a slightly less opaque brush or something with broken edges. Then look at the tonal values of the reference you're working from, try to keep the very light areas to a minimum and then pop in the highlights at the end, the more you limit your highlights, the more impact they have.
Cool sketchbook, I love the pencilling. For critiques sake I think the perspective of the turned heads is off. Maybe try some head construction exercises but as little concentration on the features as possible, thinking more about the bones, cheekbones, jaw, eyesocket. Then some muscles flow. It should look like a sold 3d head before any features. Also this is great on the subject http://www.thegnomonworkshop.com/sto...-Male-Portrait ... I have relevant screenshot I made of all his breakdowns if you are interested?
Also for digital paintings I guess more thought on edge control might be helpful maybe.
I came here because of your post about discouragement... So here I go expecting to see lots of blahlalaaah, but nooo....
VERY nice drawings you have here!
Seriously, I wish I could draw people as good as you do
Hey i really love those insect studies! Try turning the opacity/flow down on your brush when your rendering in digital. (i set it at around 60/40) just a tip
Also check out http://www.ctrlpaint.com/ its helped me a TON for my digital work.
I love your sketches Ixallus, so much movement and personality. I definitely need to practice my pencil work like you do.
From looking at your digital studies, I think you need to experiment a lot more with the tools available in Photoshop. I'm not exactly sure what tools you are using, (so forgive me if I guess incorrectly) but it looks like you are using the blend, smudge tools to blend colors sometimes and using a hard brush with 100 percent flow and opacity.
I'm realizing more and more that learning digital is learning when to use the tools you are given, and how to use them. I think every artist does things a little differently, it's important to keep that in mind. Some artists manually change opacity with keybindings, while other artists feel more comfortable using pen pressure on their intuous to change flow or opacity. I'd try experimenting with that a bit.
I've been told by some people to stay away from the smudge/blur tools at the beginning.
Yeah, that's probably a good idea. Lately i've been filling up these pages a lot more. I'm used to not having any good thoughts then ripping out the page in frustration, xD.
Thanks for the advice Dutchman, and yeah Feng Zhu is one of my favorite artists i'll have to look through more of his videos. I haven't seen a lot of the older stuff.
I'll do that, need to take a look through bridgman and loomis see if i can't find a neck study.
That's really flattering, but i still have a long climb ahead. Lots of work to be done
That's pretty solid observation, yeah admittedly i smudged it a little to much. Also i didn't know Ctrl+Paint put up other videos on his site, i thought it was all on youtube O_O.. thanks for the heads up.
These are from this morning, studies from the Zoo. I did a lot of observation today, both on the animals and the people i saw walking about. When it comes to creatures i never really considered "Functionality", why does this creature look this way, is it well adapted? Things i didn't really consider. So i watched a lot of them, tried to study how they made used of their adaptions. Why does that monkey have such long arms, why are it's feet so big? those kind of things.
Also their characteristics, like a pack leader would always be standing on the highest point in the exhibit to overlook. If there wasn't one he'd try to position himself in front, the place closest to the crowds watching. A lot of messy sketches here, i'll upload the clean ones. These are fantasy creatures, which i drew based on the inspiration and observations i was getting from the actual Animals.
I also did some really basic anatomy studies, including a neck review from bridgman.
Last edited by Ixallus; February 24th, 2012 at 06:24 PM.