Art: Chun Li from Street Fighter
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    Chun Li from Street Fighter

    Made this basically as a portfolio piece, a cleaned-up version of a paint sketch I had liked. This was about 5 hours in Painter and CS3, crits and comments welcome:



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    Elwell is offline Sticks Like Grim Death Level 17 Gladiator: Spartacus' Dimachaeri
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    Despite the pose and extreme foreshortening, it seems very static. I think some of that comes from the overlap of her hand and knee, which visually "locks" those elements (the fact that the value range in the two areas is identical despite their being on different levels of space doesn't help).


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    Quote Originally Posted by Elwell View Post
    Despite the pose and extreme foreshortening, it seems very static. I think some of that comes from the overlap of her hand and knee, which visually "locks" those elements (the fact that the value range in the two areas is identical despite their being on different levels of space doesn't help).
    That's a good call. I might try bringing the rim lighting onto the edge of the hand; that might separate them a bit.

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    Seemed to help; what do you think:



    Last edited by Adam Masterman; April 3rd, 2011 at 08:17 PM.
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    Moving that hand farther out, and separating it from the knee would be the best thing. It borderlines a tangent, and draws too much attention. I can't tell if you mean for her to be up in the air with that pose, or just treating it as a crouch pose with no ground. If in the air, the best thing you can do to give that effect, at least to start off with, is make one foot lower than the other. So as not to suggest there is any kind of plane she's sitting on.

    Or maybe making the back foot extend out underneath her buttocks. Just gives the impression more that she's airborne that way...to me.

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    Here's another edit; separated the hand entirely from the knee, and lightened the complexion quite a bit:



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