Half Life 2 Mod needs concept artists
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  1. #1
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    Half Life 2 Mod needs concept artists

    I am trying to organize a team to create a modification for Half Life 2. Currently, this project has just started and I am getting a team together. Anyone interested please visit our website:

    www.blackdragonmod.com

    Join our forum and say hi.

    Anyone that feels they can contribute in ANY way please contact us and tell us what you can do. This includes concept artists, modelers, wrappers, animators, coders, etc. etc. Veterans and Novices alike are welcome.

    Thank you for taking the time to read this. See you soon

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    I figured I should add a littile more about the idea.

    Well, this is going to be futuristic war based mod. There is a strong feeling of size here. We are looking to create huge battles. This will need some performance adjustments but things should work out well.

    Even though this is a futuristic look, we still want things to stay famaliar. Artists would have the ability to take current weapons and vehicles and predict what they would look like 100 years from now. As well, artists would have the ability to come up with some totally original stuff.

    Things that are still in the idea stage are possible space combat missions in little fighter ships, combat a numerous moons around the main planet of the story, as well, as numerous ideas for original vehicles such as mechs and exo-skeleton suits. I would be more then happy to share more details with people that want to become members. However, I do not want to give away too much.

    In a nutshell, I am looking for people that can either take current designs and adjust them as well as people that look to create new and unique objects. Since this is the future, there is a lot more freedom.


    Any questions or comments????

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    Here is a list of features we have so far:

    > A single player modification.
    > The sum of over 500 years of modern warfare.
    > Immersing story that grows with the character.
    > Voice acting that gives all the characters life.
    > Resource management techniques are implemented. These are tied into the story so tightly that at no time will the player feel like he is burdened by this.
    > Large scale battles in huge, lush environments. You will feel overwhelmed, but you will have control.
    > With the help of high end AI available from the Source Engine, there will be dynamic results to battles. Each result will be reflected as the game progresses.
    > The only way to lose is to die. If your side loses a battle you accept the consequences and move on to the next mission.
    > Each action by the player is tallied. Honorable actions will result in raise of rank as well as other benefits. Going against your orders will have the opposite effect.
    > Both sides will have unique weapons and vehicles. As well, different units will have different attributes. These will be all introduced to the player throughout the game.
    > Your choices guide your experience. Different choices, as well as the number of
    victories and defeats your side experiences, will translate into a totally different game experience, including different missions and different plot points.
    > The number of units lost per battle is counted. This will reflect in later missions. In other words, battles with high casualties will be very costly in the long run.
    > A multiplayer version will also be released
    > Missions will include assault, defend, infiltrate, space combat, scouting, escort etc.

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    hi i would be interested, as long as i could credit for the work, i do, i am interested, because i think it will give me good experience. Check out some of my work, at

    www.warhead82.deviantart.com

    Click deviation gallery.

    I am still not the best artists but getting there, you said novice are welcome so here i am. Tell me what you think.

    Also you can email me at kawarhead_82@hotmail.com for personal talk, or whatever, do you have an email where i can reach you?

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    We are still looking for dedicated concept artists.

    Drop us a line if you are interested.

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    you told me to post

    you've seen my work and thanks for the compliments and allowing me on the team.

    i was wondering if i can have some guidelines or briefs for what concepts you want me to work on.

    cheers

    phil "kungfulovemonkey" fraser

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    Quote Originally Posted by kungfulovemonkey
    you've seen my work and thanks for the compliments and allowing me on the team.

    i was wondering if i can have some guidelines or briefs for what concepts you want me to work on.

    cheers

    phil "kungfulovemonkey" fraser


    do you mind showing me some of your work? and ur msn/aim address

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    Quote Originally Posted by kungfulovemonkey
    you've seen my work and thanks for the compliments and allowing me on the team.

    i was wondering if i can have some guidelines or briefs for what concepts you want me to work on.

    cheers

    phil "kungfulovemonkey" fraser

    I meant to post on the project forums (www.blackdragonmod.com)

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    Quote Originally Posted by kingady
    do you mind showing me some of your work? and ur msn/aim address
    ARE YOU TRYING TO STEAL MY TALENT??????

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