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Last edited by spiritvanished; March 28th, 2011 at 02:24 AM.
I like the rendering you've got going, but the face on the figure positioned further up is a little addled. The lips are... strange. I think it's positioned a little far to your right. The eyes are extremely far apart and she's cross eyed.
A good way to spot these things is to flip the piece horizontally in photoshop.
The teeth on the lower character need more shading to give her less of a bucktooth appearance.
That said, I really like your linework.
Whose arm is this?
Ah, now I see. Looks good so far. (Except you need to fix the size again )
damn my links come out so big.
too lazy o;
if it really a problem ill change though
Last edited by TinyBird; March 22nd, 2011 at 04:19 AM.
Nice work on the mouth, but her eyes are still... wonky. The eyebrow and the eye just aren't positioned correctly relative to each other. They're both telling me different things about the structure of the face. And her gaze is off, too.
it wouldnt resize in attachments. dont know why. tried everything.
Last edited by spiritvanished; March 22nd, 2011 at 03:27 PM.
Not the best redline I've done but I seriously can't understand what her expression is. Is she smiling or grimacing?
And a good ref:
You really should've done some construction work before you started to detail those faces.
Especially for the woman in the left, she has a huge head, tiny arm and really short neck.
And I'm fairly confident that the woman on right has burrowed inside the others ribcage.
the arms, and such shouldnt be regarded as proper lineart, since im really focusing on the face right now, and havent begun to clean up those lines. i tried to make that clear by keeping it rough.
i do infact have a reference, a friend requested it~
i plan on changing more when it comes time to color and create the background
the source image is really small.
and i cant find sauce.
So you'll have to pay lots of attention into shading it properly to get away from that look with that lineart.
As for "make that clear be keeping it rough", in here it's sometimes impossible to know what is and what is not the extent of one's abilities because lots people with different levels of skill post here, so if you want to keep something clear, it might be better to just write it to your post from the start.
i cant really explain it, but the redline creates a fuller, more toned, average girl with a bit of muscle. I intended to keep the girls slim, little to no muscle.
i dont really want to change that.
it does look weird i know, but i feel like the neck chin will look normal with shading, color, and light.
i have no problems with murdering my darlings and changing the chin if in the end it is too weird.
i no means intend to discredit you, we just have differentiating opinions, and i respect yours.
Thank you though! advice like yours is why i post here honest critique from people with different styles. <:
okay massive update.
STILL NEEDS HELP.
searching for more interesting windows.
its not going to be b&w just working out values, and light sources.
working hard to create movement.
also sloppy lines, are repsentational ,and meant to merely map out.
the final probably wont even have lines.
Last edited by spiritvanished; March 25th, 2011 at 03:15 AM. Reason: typo
Giving my two cents about that arm and hand.