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  1. #211
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    Nice updates.
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  3. #212
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    thanks !Vulgar

  4. #213
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    blade dancer and keeper of the lost things
    and one sci fi quick enviro
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    Last edited by marko markovic; April 19th, 2014 at 01:02 PM.

  5. #214
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    some sketches...city coast
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    Last edited by marko markovic; April 15th, 2014 at 06:53 PM.

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  7. #215
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    Name:  city fin b.jpg
Views: 555
Size:  499.8 KBName:  city fin D prob.jpg
Views: 564
Size:  488.9 KBName:  city coast fin art marko markovic.jpg
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    Last edited by marko markovic; March 25th, 2015 at 03:42 AM.

  8. #216
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    an early work for some experimental movie
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    Last edited by marko markovic; June 14th, 2014 at 05:56 AM.

  9. #217
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    update
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    Last edited by marko markovic; April 23rd, 2014 at 06:02 PM.

  10. #218
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    Name:  zoki loveboy.jpg
Views: 524
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    Last edited by marko markovic; May 1st, 2014 at 08:21 AM.

  11. #219
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    final russian bodyguard
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    Last edited by marko markovic; May 13th, 2014 at 06:53 PM.

  12. #220
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    3 characters desing
    bounty hunters
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    Last edited by marko markovic; June 4th, 2014 at 03:23 AM.

  13. #221
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    Hey Marko those last sketches are looking sweet, especially the third one. I added a little feedback if you don't mind, mainly about perspective. The first character felt like he was falling back so I tilted him a bit to give the feeling of balance. The right leg of the female felt like broken. Next time you might want to use a simple grid to place your characters correctly in space. It only takes a few seconds to set up and will give a more solid look to your sketches. Hope this is helpful. Keep it up!

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  14. #222
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    fantasyartist
    thanks A lot !!!
    i realize wat you are saying it is great
    but anyway i tryied to make some more intense poses...espacialy for female so i did a litle trick with legs. like she wants to kick somebody so she put the legs in a position like that , inside!
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    Last edited by marko markovic; April 7th, 2015 at 07:58 AM.

  15. #223
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    practice tex and drawing
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    Last edited by marko markovic; July 4th, 2014 at 07:29 PM.

  16. #224
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    I am working on illustration for a one slovenian publisher about
    old slovenian mores/ just worming up.../
    this is about some dance with sticks in a last cnt.
    and other one is about gitls dressed in a old costumes for some sort of ceremony
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    Last edited by marko markovic; July 30th, 2014 at 04:09 AM.

  17. #225
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    some earlier work ,, updates

    Name:  bard drinking art marko markovic.jpg
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  18. #226
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    Name:  character Daniel color sheme.jpg
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  19. #227
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    Name:  abaasy wip art marko.jpg
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    Last edited by marko markovic; July 18th, 2014 at 06:00 PM.

  20. #228
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    Name:  abaasy fin.jpg
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    Last edited by marko markovic; July 11th, 2014 at 06:45 PM.

  21. #229
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    illustrations
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    Last edited by marko markovic; August 8th, 2014 at 05:43 AM.

  22. #230
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  23. #231
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  24. #232
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  25. #233
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  26. #234
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  27. #235
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    second image
    the task was to show destroyed old civilization oltrar .. in one of the ziggurats!
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  28. #236
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  29. #237
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    I dig your environments, dude! Awesome shapes, concepts, and pretty spot-on perspective.

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  31. #238
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    Nice updates!
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  33. #239
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    Hey, I think you have a lot of ideas and you work a lot - that's great! I also feel that you might be rushing a bit too much - there hasn't been too many finished images. Maybe it's your process. You seem to use photographs a lot, and there's nothing wrong with it, except that you end up with a lot of random designs and details. Also, sometimes only the part with the photos provide detail, form and design. With some of the character designs, there's a distinct pose (which is unnecessary), and the design is very generic or isn't really thought of at all.
    I think you should decide what you're trying to accomplish with every image. Is it a char design? Focus on the design, really develop it, design it, think it through, and render it in the end. Is it a char illustration? Then focus on the pose and the story. Same goes to enviro design, mood/color key, final illustration, studies, etc.
    I would also stop using photos for a while. As reference - fine, but don't put any of it into your image. It will force you to think more.

    I think this sounds really harsh but I don't mean any insult. It's just that you work really hard and would deserve much more results than you're currently getting. Getting better is all about mileage, yes, but only when every piece you make is an actual improvement. Ok, enough of this, good luck!

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  35. #240
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    R-K=you are right in some things...but you will see soon how i finished this new ones...


    aburnier
    sketchbook by marko M._thanks man i am doing ma best for short time i have...so i will make some updates soon about everything i done !!!!
    thanks for good word!
    Vulgar`
    sketchbook by marko M.the updates new one cooming soon this is only start...and nothing much....
    thankS!!!!!!

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