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Thread: Getting good Ideas
March 17th, 2011 #1
Getting good Ideas
I discovered that the images/paintings I like most have some good Idea underlying. My favourite example is this famous painting from Bobby Chiu:
This painting would work perfectly even with a not so good execution, the Idea is so strong that the nice rendering is just the icing on the cake.
Another example I love is the Newborn Contest entry from ca.org Member Veajoun:
Gosh i could go on but now to my point:
I find that the idea-finding part of art isn't being discussed as much on c.a. as the technical aspect.
So my question: What are your exercises for practising getting good ideas? There are lots of methods, like brainstorming in advertising, but they all require some kind of given question, message or problem. Do you stare at your paper until your forehead bleeds (like doug adams) or does it strike you out of thin air? Do you have a method that works for you?
Thanks for reading and eventually answering!
Hide this ad by registering as a memberMarch 17th, 2011 #2
"Astronomy offers an aesthetic indulgence not duplicated in any other field. This is not an academic or hypothetical attraction and should require no apologies, for the beauty to be found in the skies has been universally appreciated for unrecorded centuries."
March 17th, 2011 #3
March 17th, 2011 #4
Showering, driving long distances late at night, digging ditches (really). I get a lot of my ideas when I'm doing something else - especially something sort of "automatic" that is occupying my left brain - allowing my right brain to skip about in a jolly manner. Also after 10pm at night is when I get most of my "epiphanies" - 10pm-2am are my most creative hours - again I think it is because my left brain is finally tired of stuff and my right brain comes out to play.
But yeah - half the time I wish the damn ideas would go bother someone else.
March 17th, 2011 #5Registered User
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This is redundant to even say, but in my experience, all ideas are both good and bad. It's the context and the execution in which the idea comes to fruition which makes or breaks it. This isn't to say all ideas are equal, or that bad ideas can be pulled out of the gutter, just that ideas can be manipulated, juxtaposed, massaged, kneaded together, broken down and otherwise changed to find the combination of ingredients to make one great.
Painting, drawing and what not have been around virtually forever and it can seem like everything's been done to death. For instance, the Bobby Chiu idea is just a modification of the wolf in sheep's clothing idiom. It's just he's spun his own yarn in the execution by exchanging locale, creatures and the level in which the predator is wearing the clothing to make it fresh and HIS.
More redundancy; just my two cents.
Obvious troll is obvious
March 17th, 2011 #6Registered User
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Developing ideas is a skill developed through practice, like anything else. Do a lot of quick sketches of concepts. Over time, a larger and larger percentage of them will be interesting.
Also, imagining things in abstract shapes (clouds, ink blots, and the like) can be a good idea, either as practice or to develop a particular piece.
Finally, it helps to try and solve a particular problem (say, coming up with a creature that lives in a particular environment), rather than just trying to pull things out of thin air.
Last edited by Meloncov; March 17th, 2011 at 09:05 PM.
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March 17th, 2011 #7
Frank Chimero shows you How To Have An Idea (well, one way, at least):
**Finished Work Thread **Process Thread **Edges Tutorial
Crash Course for Artists, Illustrators, and Cartoonists, NYC, the 2013 Edition!
"Work is more fun than fun."
"Art is supposed to punch you in the brain, and it's supposed to stay punched."
March 17th, 2011 #8
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March 17th, 2011 #9
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March 17th, 2011 #10
It's about mixing and matching.
Check out these:
Parka Blogs <- Most dangerous blog for artists (and their wallets).
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March 18th, 2011 #11
Personally I get lots of my "better" (using the word very loosely here) by accident thinking, like I remember what my 3D models look like when I wonk the "Symmetry" option (which usually makes them look like they're partly split in half) and then I wonder what that would look like if it were applied to a dragon and... yeah I guess it's kinda original http://www.putput.info/Miisa_Artpages/spacedragon.html
But those are just random things that I can't really force out, and for more deliberate ideas I use the method in the comic that Elwell posted.
March 18th, 2011 #12
whoa so many replies!
@s.ketch: did you change your name and avatar since posting or am I just too tired... ;-) Yeah TED is always great. So, more coffee i guess ;-) and more talking to people. Yes that really helps! Not easy to find the right people though.
@noah: yep, so true.
@jeffx99: Hehe, a board game designer once told me, the best thing for getting ideas is time and a shower ;-)
@fat kid: yea i guess the hard part is to find something really new. of course you never know if it is really new. there's a website with a huge database of movie and story "situations", like "hero falls in love with villains daughter" or "two brothers want the same thing", but I can't find it, i'll keep searching and post when i find it.
@meloncov: yep right. i guess one has to overcome this initial friciton and get into the momentum of generating.
@elwell: hehe great one! pretty much sums everything up. think i'll hang it on the wall ;-)
@keithstewart: interesting, i used to read more a few years ago.. recently started again with a star wars novel =D
@parka: yea mattiasa is so amazing, all his tiny little details that sum up to be great wholes.
@tinybird: interesting! I usually think the opposite, that seeing so much other stuff just makes me repeat rather than doing something new. It frustrates me, too, because a always compare everything to my own work.
so that's a nice list already, thanks a lot guys!
March 18th, 2011 #13
@tinybird: interesting! I usually think the opposite, that seeing so much other stuff just makes me repeat rather than doing something new.
Das Edit: Like... I once had a conversation about "originality" and eventually came to the conclusion that "everything is original if you've been living in a hole" since if you have not experienced things (watched movies/cartoons, played games, read book, done things) the things that are so common and overused in those look new and original, and somebody could be copying a game idea or a movie character but if you had not played said game and watched said movie (or read their TvTrope/Wiki entries) those would be new and original to you.
A lot of originality is pretty relative.
Edit the second:
Like... I participate in a drawing challenge blog where you draw an Alphabet of mythology creatures, and at the start of the challenge the creature is described/shown to you. Depending on the monster, a lot of people may design something very similar to each other by accident by going with their first feel or create a trend (like with the apple tree nymph pretty much everyone drew ripe red apples in the background), but if you wanted to be, well, not be original or "new" really but at least bit different, you could search for this trend and go decidedly against it, thus creating something which in that blog at least, was slightly more different.
Okay that last part didn't really have much to do with "good ideas" but it's lunch and by god I'm gonna ramble.
Last edited by TinyBird; March 18th, 2011 at 05:20 AM.