Art: Ninjac's Concept Art
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    Ninjac's Concept Art

    Hello CA!! I am a TAD student and part time concept artist for a Midwest game company Forever Interactive. I'm still working my way up to pro status but I wanted to share some of the game art I have been doing with you all. You can check out the company and games at www.foreverinteractive.com at Crits always appreciated.
    "Body of Fire" - "Body of Titanium" - "Fire Tier 3"

    Name:  VOZ_CARDTILE_Body of Fire low rez.jpg
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    Name:  VOZ_CARDTILE_Shape of Titanium_finalweb.jpg
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    Name:  VOZ_CARDTILE_Fire Tile 3 low rez.jpg
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    Last edited by Ninjac; June 24th, 2011 at 05:56 PM.
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    Latest concept piece "Fire Tier 2"

    Name:  VOZ_CARDTILE_Fire Tile 2 Low rez.jpg
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    Some more concept pieces. Lightning Tier 2 and 3.

    Name:  VOZ_CARDTILE_Lightning Tile 2_Low Rez.jpg
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    Name:  VOZ_CARDTILE_Lightning Tile 3_Low Rez.jpg
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    Here are some concept illustrations and other concept work I have done in the past few months.

    Name:  VOZ_CARDTILE_Ostanes Low Rez.jpg
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    Name:  VOZ_CARDTILE_Icicle Runner_b.jpg
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    Name:  VOZ_CARDTILE_Ice Golem Web High Rez.jpg
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    Name:  VOZ_CARDTILE_Rolling Ice Low Rez.jpg
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    Name:  Cyber Guns.jpg
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    Name:  Cyber Solstice Men in Black_Final_small.jpg
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    Here is another concept illustration for Forever Interactive (Flaming Peasant) and some character thumbnails. Going to take the favorite 2 to a finish

    Name:  VOZ_CARDTILE_Flaming Peasant Low Rez.jpg
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    Name:  Character Thumbs 6-30.jpg
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    My First EoW concept illustration, another concept illustration for FI "Thunderbird" and a concept study of Sam Weaner. Original on the left, my 3.5 hours of study on the right.

    Name:  Ninjac_Glass House Final_small_submission.jpg
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    Name:  VOZ_CARDTILE_Thunderbird low rez.jpg
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    Name:  Simon Weaner Study.jpg
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  7. #7
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    Finished character concept from the previous thumbnails.

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    Your progress is definitely increasing. I'd say the ship is one of my faves, and the detail of your latest picture is definitely a good indication of improvement.

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    Ceteri: Thank you I'll keep on working hard to improve.

    Here is a gun concept for Industrial class with Josh Nizzi.

    Name:  Josh Calloway_Gun Final_9-5-11.jpg
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    Concept sketchy sketchy 9-10-11

    Name:  Imagination Sketch 2_small.jpg
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    Timed industrial design sketch (40 min).

    Name:  Rift Runner.jpg
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    Hey!

    Great job on the posts so far, i can see some real nice improvement throughout the posts! Keep up the great work. How is TAD treating you? I was thinking about trying that out

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    Hi ninjac

    The Indutrial Design is the focus, so you probably need to make the Rift Runner jump out from the background instead merging into the whole scene.


    Take a look here. http://www.massiveblack.com/MBwebolution/conceptart/1/


    See how the Tank is the focus and jumps up at you.


    Hope this helps. look forward to seeing more.

    Last edited by Charlie D; October 1st, 2011 at 06:01 AM.
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    "...the ideas are what matter most" Doug Chiang
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    Joe777k7: Thanks man TAD has been great so far. Lots of hard work and I'm improving as much as I can.

    Charlie D: Yep good point. I was thinking about the storytelling aspect of the ship and how it could blend in with the atmosphere but for production art a clear read is more important.

    I've been doing a bunch of environment speed paints for a class project. I have 4 more to do then I'll take 2 of them to a finish. Any input on the current designs or how to improve my environments would be greatly appreciated.

    Name:  Time Machine enviors progress.jpg
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    Today's enviro speed paint.

    Name:  Enviro 8_small.jpg
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    I see you are improving each time Keep it up!(Y)

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    Some good stuff here, very rich colours your using, particularly in the first posts
    looks nice

    one thing I would say about your environment value studies is to not ovlerload to much detail over the whole study. But when you come to making a final you'l
    probably deal with it anyway.

    1st, 4th and last ones are very good.

    Keep going =]

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    Systatic: Thank you! I'll keep working hard

    axisis: Thank you I can see what you mean about the detail. Looking back some of the compositions are too busy and don't have much place for the eye to rest.

    Here are some wip character designs. Still working on finalizing my designs and value structure for the first two before moving on to color. Next step for the last one is color passes then render

    Name:  Josh Calloway Pop Icon Roughs_b.jpg
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    Name:  Cable Gum.jpg
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    Name:  Digital Specter Final_Value.jpg
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    Final production sheet for my BFM character.

    Name:  Digital Specter Final Production Brief_small.jpg
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    Some creature designs I have been working on for class.


    Name:  Josh Calloway Creature Thumbnails.jpg
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    Name:  Creature Design Second pass.jpg
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    johnscarbrough: Hehe thanks man!

    Some more updates I thought I would include some different stages of my process. Still have to work out the bridge and clean up on the last environment.

    Name:  Thumbnails Stage 2_Collection1.jpg
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    Name:  Mech Thumbs round 2.jpg
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    Name:  Josh Calloway Pop Icon Final_Low Rez.jpg
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    Name:  Enviro Concept Sketch 1-16.jpg
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    Name:  Time Machine Environment Concept_progress.jpg
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    Love your thumbs.
    I miss some dynamic in your finished work. (not counting the guy in flames and other early work).
    Don't be afraid of using your knowledge of anatomy.

    Last concept
    Those attachments from the creatures neck&chest to the leg is not adding to the creature at all.
    The right and left front legs don't bend the same way (elbow vs knee)
    Some monitor lizard ref pics would help you out.

    "Create like a god, command like a king, work like a slave."
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    keep it up man : )

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    Uziel: Thanks man, I'll try to get some of that dynamic quality back.

    PontusEuxinus: I will! Thanks

    Some environment thumbnails and character concepts for ip development. I post much more work on my sketchbook so if your interested check out the link in my sig.

    Name:  Josh Calloway_Environment Thumbnails_Round4.jpg
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    Name:  Character Design 05_small.jpg
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  32. #26
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    Some real improvements here, and quickly too!

    Can i ask you something? Seems like lots of people do those last thumbnail you've done in a huge different ways, can you tell me how you do yours? What's the process i mean, i'm trying to learn all the methods just in case. Send me a pm if you want so we can talk about it

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    Some more character roughs, trying to get down to an hour a piece on these. Currently at about 3 hours.

    Name:  Character Design 06.jpg
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  34. #28
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    Yo Ninjac, i think you're spending too much time on those characters cause you're trying to do your design at the same time of your detail pass. Am i wrong?

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  36. #29
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    Hitsu: You are not wrong. I've realized this already and taken a step back. Here is the result.

    Here are a bunch more character thumbs. The first 3 pages are 10 - 15 minutes each. The last page is closer to what I want my 15 minute thumbnails to look like but they too me 40 minutes. Practice practice

    Name:  Josh Calloway Hp Thumbnails round2.jpg
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    Name:  Josh Calloway Tesla Thumbnails round 2.jpg
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    Name:  Cultist thumbs.jpg
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    Name:  Trisha Thumbnails.jpg
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    Here's something else you're missing: perspective construction.

    Anyway what's this thing of being fast at all costs? You know, you won't to be so fast when you're doing a certain degree of detail cause that's the design phase and you "have to" think about it. Cut your time from gestural paint, composition and posing, not from design

    When i'm doing sets or comp sketches in 20 minutes my designs have only 1 maybe 2 or 3 main details. When you choose a strong main detail then your subject start to work, after that you can add more details but they're all secondary. Look at your third img, the bottom left guy is the best working one cause he have only one main detail, the other details on him are secondary. This is for eyecatching, which is much more important than doing something really tight but without any focus.

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