Greetings! I'm exited to be here and to be a part of a creative community. :)
This will hopefully be a regular journey of development and study. My goal is to try and post at least once a week, and manage a variety of exercises.
Too keep myself honest, here's what I'm planning:
composition studies/shot lists from films
short animation tests
and at some point, working with tone and color. (scary.)
For now, I have some simple gesture drawings done with pen inside a palm sized notebook. I've even left in the unsuccessful doodles.
I have also included a ball bounce. One of the things I hope to do is to deepen my understanding of animation principles. Since it's been a long while since I've animated anything I figured it'd be best to start from the beginning.
EDIT: oh. it won't preview the .mov? alas. I'll have to get a youtube account. I will continue to attach a .mov, since that format allows for frame by frame whereas youtube and vimeo do not.
EDIT II: For those of you that drop by my sketchbook, if you would like to comment I would prefer a critique. The supportive comments are nice but that's not why I'm trying to be a part of this community. I may not agree with your critique (and keep in mind my background is in animation, so that will slant my work) but I DO want to hear it. ESPECIALLY if I have done something confusing or unclear. Draw overs are always welcome. Some of what I will be doing uses inventive anatomy - and I will screw it up. Heck, I even make fun of myself when I do that. ;) But you know, I learn what I don't know. So then I can go out and learn it.
Last edited by Alice Herring; June 23rd, 2011 at 04:56 AM.
Reason: requesting critiques, not compliments....updated with NSFW warning due to nude lifedrawings
And I'm...not exactly doing everything at *once* ;)
Big update! I was experimenting with ball bounces to see how certain spacing affected the timing. Which...most of you don't care about, but I found it interesting. Done over a couple of nights.
Youtube stuff first:
ball bounce using inbetweens. stretches are placed where a traditional inbetween would go. All drawings are on twos.
an additional stretch on either side of the squash are used - but they and the squash are only exposed for one frame. Everything else is on twos.
The first stretch is placed higher than usual. (frame 17.) Everything is on twos.
same spacing as above, but the stretches and squash are back to only being exposed for one frame each.
This one I did something a little different. The first few drawings of the downward motion and the last few drawings of the upwards motion are spaced with traditional inbetweens, while the others are spaced in thirds. A 'high' stretch on frame 17. The two stretches and one squash are on ones - everything else is exposed for two frames.
Same as above, just experimenting with the spacing of the downward stretch.
This time the downward stretch is almost touching the ground plane where the squash happens.
Some experimentation to make the ball feel like more than just gravity is acting upon it.
more experimentation. I gave this one more inbetweens at the top.
and now for some gestures! The ones on paper with a live model are still in the trunk of my car. (And..I'm not sure what kind of permission I need for that sort of thing?)
So these are from an online site, using painter.
The last image is me making crap up from memory and mocking my mistakes :)
Trying to see if I can paint (in black and white) from memory the planes/volumes of the face.
Parts are still hinky, but I think I'm getting better. (there were three other versions that never made it to the posting stage.)
I'd also just found out I'd remembered a color thing incorrectly in regards to skintone..no WONDER I was struggling so much! (I kept thinking the most saturated colors are in the shadows, and it must have been right because I read it somewhere! I'd just remembered it wrong. I was linked to the same site, and it says the most saturated area is the transition between the highlight and the shadow! hmmm. what does that make the midtone?)
Liking what I see thus far. Look out for not going too "monotone" with your grayscale things, like the Leyendecker kid right now has the same value shirt, trousers and skin, so remember to pay attention to that when you keep refining the image