Results 14 to 26 of 44
April 8th, 2011 #14
Looking great. I think maybe it's a little bit too slow and the splash is maybe too big for a droplet that size falling from that distance. It looks a little bit like the droplet is exploading when it hits the water surface as a bit too much water splashes up. Also you could add another final ripple from the reaction droplet at the end. Beautifully drawn though.
Come on, show us the other stuff you're working on. As animators perfectionism an acupational defect we all suffer from. You should sieze every opportunity to get feed back on work, don't hide it just because you're not happy with it yet. You'll have pleanty of time in your life to do more stuff that you might one day be happy with.
Hide this ad by registering as a memberApril 14th, 2011 #15
Smashed_Pumpkin: thank you always for the feedback
yeh i went a bit overboard, i just did a quick drop design then i didnt think much more about it and started on the splash itself, then when i put em together i didnt like the size of the splash compared to the drop...but ugh...deadlines x) and i dont know, i think the water feels thick somehow, i wanted it to feel more thin like water but oh well =/
and darnit you mentioned it, i was suppose to add a last ripple from the droplet but i totally forget /slapself =(
eh...okey..here is the take...i know its really bad, i gaved up halfway caus i just couldnt get myself to understand it i think, the type of "humor" isnt mine but i tried... but i think it shows to much i gaved up on it =/
be as hard or not as you want on the crit tho, i appreciate any sort of feedback ^^ but im not confident with this at all .../goes and hides
so the assignment was to have a character be surprised/scared/shocked by something offscreen, and run offscreen...
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April 14th, 2011 #16
This looks great Rumpenstitzkin, on the second take her head does a little bit of a jitter but that looks more like a miss-shoot or something, so not to worry about. I really like the contrast of movement, in the first few seconds I thought to myself "oh dear, this isn't going to read very well" but then the reaction is so sudden and extreme that it works really well.
I think you could maybe make the second take even faster, at the moment she's seeing whatever scares her for a bit too long before having such an extreme reaction to it.
April 14th, 2011 #17
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June 14th, 2011 #18
soooo, i havent posted in a while D:
things have not gone so well for me...have had a disastrious (sp?) couple of animation assignments that i just totally failed at and is just not worth showing...
but heres one that i didnt manage to finish, but at least it started to get a little bit better for me...
curtains...well a curtain...couldnt find a way to flip it in digicell, and didnt have the time to draw it x)
thats all for now, will try to work harder and get some more stuff up here :/
im also just in a panic mode now, were in storyboard mode right now but i just cant come up with a short animation idea...how hard can it be! =(
but i know im limiting myself, whatever im coming up with im thinking i cant do it and scraps it and dont talk about the ideas with the teachers...
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June 15th, 2011 #19Registered User
- Join Date
- Mar 2007
- Vancouver, BC
- Thanked 5 Times in 4 Posts
Hey!! just wanted to say hi to a fellow Vancouverite & animator - I'm taking animation over at Emily Carr
I think with stories, the simpler ideas always turn out the better - especially when its for something very short. I was not a big fan of my own storytelling class but in the end I found a good way for me to just get inspired quickly was to listen to a short song (like less than a minute) and then think about a story that would reflect the pacing of the song. That helped me a lot just because I am not very great with dramatic pacing, so having something else help me time it out at least got me started.
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June 15th, 2011 #20
Hey Rumpenstiltzkin, that magician guy looks great. Would love to see him inbetweened. The curtain looks lovely too.
I wanna see those projects you're not happy with! Don't worry about posting stuff that you feel isn't up to scratch. The majority of my work isn't up to scratch but I try and get as many people as I can to look at it and tell me what they think is wrong. Often if I've done something that I know is pretty crappy but I'm not entirely sure why, a pair of fresh eyes will be able to point it out in no time.
June 20th, 2011 #21
Don't know if it's too late or not but I just posted a couple of tutorials on drawing keyframes over in the motion graphics forum. If you have time look at those. They might help you to do better animation! Enjoy!
August 7th, 2011 #22
Great stuff so far!
You really have to stop kicking your own ass. If your trying your best be proud of what your accomplishing. You'll get better with time.
For the story idea I have to agree with other posts, think simply. my college film was way too long, and I paced it really poorly making it twice as long as it needed to be >.<
Something simple that you can polish is better than something extravagant that you have to rush.
September 14th, 2011 #23
ooh hey guys, and thanks so much for your comments and feedback!
sorry i havent been in here in quite a while, final film started and its been hectic, still is D: took an early night today caus im so frickin tired haha
anyways, i guess ill just share a bunch of old stuff im not really happy with but feedback appreciated ofc!
im thinkin wich one/s i should finish/redo for a portfolio we eventually have to do by the end of the year, and all of my stuff is pretty unfinished
most of these are from term 1 and 2, but the noodle guy is from term 4, last ones before we started our film.
sorry forgot to repeat the walk, and also ignore the head i know its way off :p i focused on the legs and ran out of time to fix the head. i might wanna try fix this for the portfolio...
most stuff lack alot of inbetweening :/
i might show some roughs maybe from my final film, if anyone interested?
were in middle of the cleanup now, and its so tiring, but i must say seeing my animation cleaned up and fully inbetweened is kinda cool, and fun, and not looking so awful as it did in the rough stage hehe x)
anywho, ill share some character design and moodboards meanwhile, hope you like, would love your thought of color choices
and if anyone have ideas on what to do with the characters in the film id love to hear it!
im thinking of doing it silhouettes like the girl is in the moodboard, but i have some medium/closeups and not sure how to do that to make it all fluid and keep the style.
im also happy i managed to stay under 1 min for this film!
September 17th, 2011 #24
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September 18th, 2011 #25
lovely mood boards, I think the two tone girl in the first one would look great. In close ups you could define a lot in just two tones that a complete silhouette would make a pain in the .... neck.
What program are you using for the animation?
I saw a sweet animation the other day that could serve a good story for you.
I wont spoil it for you, but it's a great concept- you can make it as long as you want and end it at any time in a satisfying way.
And it's just hella fun to watch
September 19th, 2011 #26
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