Caleb
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  1. #1
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    Caleb

    Hi everyone!

    Here's one of my concept character's I'm currently developing his name's Caleb and he's a cowboy. Right now I've just completed a colored phase and I'm now finishing the refinements. I would like for the textures to come out a bit particularly with the trouser and I need to refine the gun.. But yup.

    Crits and comments would be really appreciated.
    Thanks guys! And Gals!

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    I think the face looks great, and I like the colors too. There are some anatomical problems, like the hands. The one holding the hat looks a bit rushed, not very defined and kinda flat (so is the hat too) And the one holding the rifle looks fairly small and also not very defined. I'd say, if you can't find a good reference for it, try doing it yourself, take a picture and go off from there.

    Otherwise, it's a very good start.

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  4. #3
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    Hi Pleon, thanks for your crit- You're absolutely right! I did rush the hands and the hat I spent ages trying to get the face to work then practically lost the will to do the hands and hat but I'll keep pushing forward and refine it some more! Thanks for your help!!!

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    Yeah, I agree with Pleon. The face is great - it really pops out at you and he has a convincing expression. You can tell the rest of the body didn't receive such time, though. The body is a little flat, with the hands being the worst. Give the rest of him extra attention and I'm sure the picture will look great all-around.

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    hand holding the hat is too long and hat is too small....maybe it would fit his knee and also as mentioned above gun holding arm is too small....maybe it should look something like this




    Last edited by strangest; February 28th, 2011 at 09:04 PM.
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    Looking pretty nice overall! Agreed with above comments.
    For his right arm, if that little red patch down there is his elbow, his upper arm is way too long.
    Also, this goes along with the overall refinement difference between the face and the rest of the body, but the body is also not getting a similar realistic light treatment as the face is (not saying the light should be as bright on the clothes, but stronger and more directional).
    I would also fix that cast shadow on the floor because there shouldn't be a light source coming from behind him. Figure out really where the light(s) is and calculate the shadows based on that.

    Lastly, just curious, but did you base some of the face modeling on Tom Cruise? It just reminds me a lot of him, especially in the brows/eyes.

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