EOW Round 159: The Symplegades
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Thread: EOW Round 159: The Symplegades

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    EOW Round 159: The Symplegades



    Topic = The Symplegades
    suggested by Misplacedhippos



    This should be done in any time/setting period except Ancient Greece. You don't have to use actual rocks, but something that represents them. Same with the ship/dove. But you should represent all those elements. Think of the elements of this concept: the rocks, a dove, and the Argonaut's ship as symbolic items. If you choose, you can create your own reinterpretation of 'The Symplegades' but this week's contest is also subject to your own creative version. Any questions, post them!

    From Wikipedia:
    "The Symplegades, or Clashing Rocks, also known as the Cyanean Rocks, were, according to Greek mythology, a pair of rocks at the Bosphorus that clashed together randomly. They were defeated by Jason and the Argonauts, who would have been lost and killed by the rocks except for Phineas' advice. Jason let a dove fly between the rocks; it lost only its tail feathers. The Argonauts rowed mightily to get through and lost only part of the stern ornament. After that, the Symplegades stopped moving permanently."


    - Please specify which image is final when you post your final in this thread! -


    Deadline: March 10

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    Last edited by Vulgar`; February 26th, 2011 at 05:07 PM.
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    This probably goes without saying, but I forgot to add that the focus should be on the "rocks" themselves, as in, the environment, haha. Maybe it shouldn't even need the ship? I dunno.

    Oh here is a james gurney version- http://jamesgurney.com/clashingrocks.html

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    Oh, so this wouldn't cut it? You need actual falling rocks?


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    ^Edited the briefing somewhat. Hope it helps.

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    well this is interesting, alot of room for interpretation here.

    so are these rocks/ mountains physical beings, or are they stationary? also since they were rowing, are these in water?

    Last edited by +oas+; February 27th, 2011 at 01:47 AM.
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    Yes! Symbolism, I'm in! This is hard one. I wondering what mood people are going to portray.

    -Red



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    Not sure if it's too far away from the brief, or even counts as an environment but...
    My idea is basically the doorway out of a childs bedroom, the child wants to escape their room but the two parents are standing either side leaning over as the rocks did. The kid lets her hamster pet run through the game for a momentary distraction before charging through herself.

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    Nice, I really like that its open for interpretation and own creative solutions.

    EDIT: Wip

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    Last edited by Ragnj; February 27th, 2011 at 09:54 AM.
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    Quote Originally Posted by +oas+ View Post
    well this is interesting, alot of room for interpretation here.

    so are these rocks/ mountains physical beings, or are they stationary? also since they were rowing, are these in water?
    I've sort of understood them as being normal rocks that are personified by the sailors. But they have/can be represented as physically moving. The story took place in water yes, your environment doesn't have to, but it can.

    Quote Originally Posted by DyingAtheist View Post
    Not sure if it's too far away from the brief, or even counts as an environment but...
    My idea is basically the doorway out of a childs bedroom, the child wants to escape their room but the two parents are standing either side leaning over as the rocks did. The kid lets her hamster pet run through the game for a momentary distraction before charging through herself.
    That sounds really awesome, but it probably falls outside of the EOW rules...
    "You may include characters or creatures but they MUST not be the focus"
    Maybe you could pull it off somehow, I dunno.

    I realize this topic is really narrative. While the narration is part of it, it still needs to be an environment design.

    Quote Originally Posted by dragon4lunch View Post
    Oh, so this wouldn't cut it? You need actual falling rocks?
    You don't need falling rocks, or even any actual "rocks", as long as you have something that represents the essence of them.

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    sweet man, this topic coms at a great time, as i am starting to finally get the hang of painting rocks.

    look forward to sketching a bit later, after i tear through bulletstorm. the game is awesome, and gorgeous.

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    a small narrative I found randomly, really helps vision this:

    The Symplegades are the "Clashing Rocks" through which the Argo had to pass in order to enter the Hellespont. They moved randomly about in the sea, crashing together and crushing ships between them. No humans had ever passed safely through them. Acting on the advice of the seer Phineus, Jason let a dove fly through the rocks to see if the passage was safe; the dove passed through, losing only its tail feathers as the rocks crashed together behind it. Jason and his Argonauts then rowed mightily through the passage, and the Argo made the hazardous trip safely, losing only a piece of her stern ornament. After the Argo's successful journey, the Symplegades stopped moving and became firmly rooted in the sea. The Romans called them Cyaneae insulae.

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    This is what I've done so far. Kind of a nordic Symplegades, with icy mountains and that stuff :3 Don't know what kind of ship I'll add. Maybe a viking one, I suppose...


    Crits please! This is my first time in EOW, I need practise with enviroments.



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    1 hour WIP, at its core. Im planning on working with this until the due date, theres TONS of stuff missing

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    well here's my WIP shot, crits welcomed.

    Name:  Jason.jpg
Views: 1497
Size:  19.7 KB

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    WIP 2, I dont know how this will end up looking, but im putting a lot of effort into making it. I dont have much experience with environments but i'd like to gain some with these challenges.

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    made a quick 3D scene to work from. Lots of work to be done!

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    Here's a first stab at this thing. Really like the subject matter, lots of room for interpretation. I'm ditching this and trying a different approach next.

    As general feedback for those who asked, I think more reference/exploration ahead of diving into shape blocking/sketching will help a bunch. It's tough to get a look that you can be satisfied with when it's being guessed. Reference is always up for interpretation, but the core functions/form/shapes will be more focused with a solid base that supports a good idea. It doesn't always work out... For myself, I can't start anything until I understand it a bit, otherwise I'm just painting and not designing.

    And knowing is half the battle...

    Boom goes the dynamite.

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    well you just blew me out of the water Bnoch. thats amazing work,

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    a quick one. it can be a fishing boat.... like the one in perfect storm.

    no bird/dove factor though. is it fitting into the description?

    btw work in progress...

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    Bnoch: your pre-production presentation is really helping us.... at least me.

    I see, you got statues carved in your symplegades

    great mate. you are already winning this

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    well I threw this together

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    bnoch.. what studio do you work for? your work is just ridiculous. so much detail in such short time.

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    Great works mates!!!Here something i started working, not sure if i will manage to finish it but i will try.

    Dragon4lunch- Very nice start mate, this looks very itneresting.Like structure from an ancient civilization.

    Ragnj- Beautiful sketch mate. Define it a little more and get rid of unessecary details in the image

    Thelema-Interesting so far, maybe try a "from below" viewpoint

    Sandyman- Interesting one mate!!!Do your best with this, it can be a great piece. However with the open space on the sides, i would prefered going that way , but maybe the crew thinks that there is no danger and that it is a beautiful structure (I prefered the previous version)

    Pianoforte- Heheh the sign of their death, interesting but maybe a little to centered

    emerging-Nice base mate, keep up!!!

    Bnoch- Really awesome work mate!!!thats inspiring

    coool brain- Still very rough, keep up building it

    SinnerMan- Very interesting depiction mate, these hands will crash them

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    >yay, smashing whales - epic scene, kingcostas
    >bnoch, your way of woking seems to be very constantly, which is niiice ! really loving your setting in that picture!

    gonna be an awesome round \°_°/


    here's my first approach on that theme; wanted to make it biiig, and somewhat lotr-style - its kinda lame though, so i donno if i'll stick with that one



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    bnoch - truly a masterpiece! your environments are real pro!

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    king kostas.. great subject matter, love your idea of a figurative wall.
    snobby.. really well rendered. although would be nice to maybe get a pop of color in there.

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    really sick stuff this round, got really inspired to do one myself

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    bnoch: When you go from the black&white to color - do you go via Image>Adjustment> Hue/Saturation to colorize it or do you use a new layer and set it to color? Or maybe even something else?

    android411: Great idea. Floating ship between floating rocks - good stuff.
    SnobbyOo: Looks great, you've got some skills, sir! Not lame at all.

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    WIP 3, I hope im not spamming too much, all criticism is welcome.

    Thank KingKostas, I kinda thought the same about my initial WIP, it was supposed to look like yours(which is pretty awesome btw, nice work on the illumination!) but I have already tried paitning deep blue oceans before, and I kinda wanted to challenge myself with something akin to that of a storm.

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    i worked some more on it
    Great new entries!!!
    Snobby man i love your enviros
    playing a little with the composition and stuff

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