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Smashed_Pumpkin had this amazing idea of making a sketchbook thread for animation, and I for one approve, and will follow too. Except I'm gonna start from my crappy badly captured and basics of the traditional days (my school always had issues with broken capturing stations or they were badly set)
Like I said, badly captured >,>
And the good ol' flour sack. Almost everyone goes through this one. Again, badly captured.
Capture issues aside, these look pretty cool! The flour sack is actually my favorite.
How old are these?
You guys are making me feel like I should start a thread too. Not a bad idea at all, actually.
Thanks. Those are about 2 years old. After that I started working digitally.
This was my process for that one. I've yet to master the art of using a chart to guide my way through, I kinda just draw out all my keyframes and then go along from there.
Flash kept crashing on me close to the deadline, rushed as all hell.
These are... AWESOME! Gotta say your traditional stuff is really good. Epecially the pillow one. Oh and the digital stuff your last one aswell, really good. Somewhat maybe 1 or 2 too many frames in that one but im just being picky now. Great stuff.
Edit: Oh and i too think the sketchook animation idea is good. I will be updating my existing thread with new stuff too.
Fantastic looking stuff! Good animating always survives a poor line tester and you'rs certainly has survived. Great to see you start an Animation Sketchbook, I think the more people we can get doing it the better.
The sneeze and yawn are brilliant, I love the looseness to them. How long and to what level have you studied animation?
thanks a lot man.
I started doing it on my own about 5 years ago (you should see those, they are horrrriiiible) then I signed up for school about 2 years ago and only got up to Intermediate 2D level. I was about to start a 3D intro, but long story short, a car accident kinda ruined it for me.
The good thing is that I've had plenty of time to look at my own mistakes in all aspects of my work and try to fix them. So in a way, the best thing that could've happen to me was breaking my back, haha.
Here's some more stuff I did.
I wasnt particularly happy with this one. I liked the concept on paper, but I couldnt keep the little girl on model. She also doesnt seem like she's struggling with the box. Fairly happy with the strong man though.
Lip Sync and acting test, audio is from the masterpiece movie 'The Room'
And this one I made about 3 or so weeks ago and it's fairly rough. I storyboarded the whole short, but decided to run with this scene to see if I could actually commit to animating the whole thing.
I really enjoy those drawn-paper tests that you did, and I am also respectful of you doing frame-by-frame directly in flash. (I don't have a problem with tweened cutouts, but most of the time it doesn't look good.) Plus, you had the balls to animate to an existing soundbyte, which again I don't have a problem with. In fact, I got a laugh out of it.
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Thanks a ton man, yea I'm not into the weening/bone structure flash animations. They are too static for me. I'll try to get more stuff done coming these next weeks. I need to get a few things done first.
Also thinking of doing that leap into 3D, might have to get Maya first, since all the rigs seem to be made for Maya only.
Yess, I'll be looking forward to more from you!
And, thank you! I haven't posted my animations because I don't think they are good enough yet and I still don't really know how things work on the forum. I will comment a little, see how things work here, make some decent animation and then post. haha
Works looking good Pleon, I like the robot character. What you mentioned with regard to him is very true, it's very easy to have a great idea of an epic animation and then get hit by the realisation of what it would require to animate. I've done that several times already where I end up with a few seconds of good animation followed by the remaining animation in key frames.
Thats happened to me many times now too. I think its always best to start slow. While you learn new things you get better at the old, then by the time you realise you can do all those things you wanted to do in the past without struggle.Works looking good Pleon, I like the robot character. What you mentioned with regard to him is very true, it's very easy to have a great idea of an epic animation and then get hit by the realisation of what it would require to animate. I've done that several times already where I end up with a few seconds of good animation followed by the remaining animation in key frames.
As for the animations PLeon, I gotta say they are very good. I couldnt draw in flash (not that i cant draw), i just cant handle that brush and the anti-aliasing it does or whatever its called. When i did the walk cycles i just used the line tool to create the shapes. Thats what gives it that "perfect line" look. But you actually did a pretty good job with the brush on its own. The robot is definatly a cool animation sequence.
Oh and i to dont like tweens and such. Thats for noobs lol.
That yawn gave me so much trouble. Yea I should go back and redo it.
I'm working on the 11 second club challenge for March. Blocked my major poses and some in-betweening. though I feel youtube kinda messed it up. the timing doesnt look right, some frames seem missing. oh well.
Yea, I made the turnarounds and everything, but I may be putting that on hold. I'm gonna be doing the monthly challenge at 11 Second Club, http://www.11secondclub.com/competitions/current/ (totally advertising this. you should join Smashed) and another very short one for practice/portfolio.
I usually work on drawing challenges at CGHub.com, but it's hard to get any feedback over there. everybody wants crits, but give none, so I think I'll skip this month on that.
I really like some of your poses, and it's good to see the roughs. Have you thought about posting your thumbnails before going to animation? My concern is that in a few places you are pantomiming exactly what the character is talking about - the chatty cathy bit and pull string. You generally want to avoid those types of direct indicators unless you have a very specific reason. (the 11 second club actually has a great video about it in the resources area.) That being said, I really like how you've got some acting in the pauses - like when he rests his arm on the chair, before adding one last insult.
happens to all of us. also, I'm thinking about maybe getting into Maya too. It looks like on their website the program is free to use for students/faculty.
Hrm. out of curiosity, why not just try pulling out the indicators, and working in your remaining poses?
I did some more work on this. I stopped right before the beginning of the "Chatty Cathy doll" moment, I'm still not sure if I wanna take it out, or if I can find a way to work around it.
On the subject of Maya though, I'm sure the student version might be limited, as long as the animation menus arent though, that's fine. I still havent touched it though, I should man up and get it over with, I'm taking an intro to 3D class next month, I dont wanna show up unprepared.
I may have to check that out. (Maya.) And why worry about being familiar with it for an intro class? Intro is intro!
My concerns regarding your posing still stands. Although it's visually entertaining to see that it's Batman and Robin, I think the casting may work against your acting choices. Batman usually isn't portrayed so broad, and now you're dealing with other people's expectations of a character.
Do you want to work around the posing to keep it because you feel it's appropriate, or because you don't want to change it?
haha, I mean, I dont wanna suck in an intro class either. It happened in a 3D modeling class, I was terrrrriiiiiiiiiible, it was slightly embarrassing.
But I do agree that I definitely pulled a lot of indicators. Is not that I dont want to change it, dont get me wrong, I'll change it so it can work, I do like it the way it is though, but I just honestly dont know how to fix it. I thought using Batman/Robin would be fun, both because I'm a huge fan, and because you'd think they would have this conversation one day (seriously, Robin talks too freaking much) I posted it in the 11 seconds forum, but the only one that replied, did it with broken english and wasnt very clear. What do you suggest I should do though?
I havent shown it to my mentor, but I'll ask him for some feedback on how I can work on this. I still have a lot of time before the deadline. Thanks for your honest critique
All of your work is excellent. I just got Adobe flash and I've been working on frame by frame animation as well. But I do have a question for you, how do you get the lines to stay so clean?
I can draw very well, but when I do it digitally on my wacom tablet, it gets jagged and uneven between the frames. Your lines look very precise and I was wondering if you've done touch up work with lines or paths or something.
Thanks man. I get that issue on photoshop, unless I zoom in like 200-300 percent. The one thing I like about Flash (it's a love/hate thing actually) is that all your lines are vector base, so they will look clean no matter what. However, the pencil took is a pain in the ass, so I just use the brush tool, and turn on the pressure sensitivity option. I feel that works a lot better for me.
@Rabbit_run - About the rant on my previews post, disregard that if you read it, haha. I got it now, I know how to fix it now
Rant? Must have missed it!
I'd say post this update on the 11 second club forum and see if you get any additional interest. (And you've already done the work, so why not?)
And now I wanna know which Robin you are talking about (considering there's been..four, yeesh.)
You're drawing with a tablet? yeouch. Paper's a better way to go!
Works looking good PLeon, sorry I haven't been on here in a while, been super busy with my current project. I personally quite like the acting out of what he's saying in that scene you posted. The fact that it's quite a comical line of dialogue makes the crime of acting out what he's saying a lot less serve.
As for learning Maya, just jump in and play around. As far as I know there is no limitation to the education version, it's just the license that is limited. In that you can't use it for commercial stuff. If you've never used Maya before then just start by making a polygon sphere and then move it around. Use "S" with the sphere selected to set key frames in conjunction with the time-slider. Once you've given it some motion jump right into the graph editor and have a play with how the software in-betweens the movements. Getting a feel for the way the computer interprets the keys you set is far more important than any complex technical stuff that you'll pick up when learning anyway.
What's the exact problem with exporting?
You know that you need to export it as an image sequence? Then import this sequence into after effects. There you can adjust the frame rate and add some effects and lastly render it as a quicktime or whatever.