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  1. #1
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    Leon's frame by frame galore

    Smashed_Pumpkin had this amazing idea of making a sketchbook thread for animation, and I for one approve, and will follow too. Except I'm gonna start from my crappy badly captured and basics of the traditional days (my school always had issues with broken capturing stations or they were badly set)



    Like I said, badly captured >,>



    And the good ol' flour sack. Almost everyone goes through this one. Again, badly captured.


  2. #2
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    Capture issues aside, these look pretty cool! The flour sack is actually my favorite.

    How old are these?

    You guys are making me feel like I should start a thread too. Not a bad idea at all, actually.

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  4. #3
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    Thanks. Those are about 2 years old. After that I started working digitally.



    This was my process for that one. I've yet to master the art of using a chart to guide my way through, I kinda just draw out all my keyframes and then go along from there.

    Leon's frame by frame galore



    Flash kept crashing on me close to the deadline, rushed as all hell.


  5. #4
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    These are... AWESOME! Gotta say your traditional stuff is really good. Epecially the pillow one. Oh and the digital stuff your last one aswell, really good. Somewhat maybe 1 or 2 too many frames in that one but im just being picky now. Great stuff.

    Edit: Oh and i too think the sketchook animation idea is good. I will be updating my existing thread with new stuff too.

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  7. #5
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    Thanks man. Yea I had that issue with the guy jumping the cliffs, too many frames near the beginning.

    Dude, do it. I actually wanna see what you can do with other animation programs. You already animated in PS, and that's a pain in the ass to do.

  8. #6
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    Fantastic looking stuff! Good animating always survives a poor line tester and you'rs certainly has survived. Great to see you start an Animation Sketchbook, I think the more people we can get doing it the better.

    The sneeze and yawn are brilliant, I love the looseness to them. How long and to what level have you studied animation?

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  10. #7
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    thanks a lot man.

    I started doing it on my own about 5 years ago (you should see those, they are horrrriiiible) then I signed up for school about 2 years ago and only got up to Intermediate 2D level. I was about to start a 3D intro, but long story short, a car accident kinda ruined it for me.

    The good thing is that I've had plenty of time to look at my own mistakes in all aspects of my work and try to fix them. So in a way, the best thing that could've happen to me was breaking my back, haha.

  11. #8
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    Here's some more stuff I did.

    I wasnt particularly happy with this one. I liked the concept on paper, but I couldnt keep the little girl on model. She also doesnt seem like she's struggling with the box. Fairly happy with the strong man though.



    Lip Sync and acting test, audio is from the masterpiece movie 'The Room'



    And this one I made about 3 or so weeks ago and it's fairly rough. I storyboarded the whole short, but decided to run with this scene to see if I could actually commit to animating the whole thing.


  12. #9
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    I really enjoy those drawn-paper tests that you did, and I am also respectful of you doing frame-by-frame directly in flash. (I don't have a problem with tweened cutouts, but most of the time it doesn't look good.) Plus, you had the balls to animate to an existing soundbyte, which again I don't have a problem with. In fact, I got a laugh out of it.
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  14. #10
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    Thanks a ton man, yea I'm not into the weening/bone structure flash animations. They are too static for me. I'll try to get more stuff done coming these next weeks. I need to get a few things done first.

    Also thinking of doing that leap into 3D, might have to get Maya first, since all the rigs seem to be made for Maya only.

  15. #11
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    Very cool stuff! I like the sneeze a lot! You have a interesting style!! ^^

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  17. #12
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    Hey, thanks. I'm gonna start working on more soon, dont wanna get rusty, need to get better.

    You should post yours too, I saw your mouse animation some time ago, it was great.

  18. #13
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    Smile

    Yess, I'll be looking forward to more from you!

    And, thank you! I haven't posted my animations because I don't think they are good enough yet and I still don't really know how things work on the forum. I will comment a little, see how things work here, make some decent animation and then post. haha

  19. #14
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    Works looking good Pleon, I like the robot character. What you mentioned with regard to him is very true, it's very easy to have a great idea of an epic animation and then get hit by the realisation of what it would require to animate. I've done that several times already where I end up with a few seconds of good animation followed by the remaining animation in key frames.

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  21. #15
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    Quote Originally Posted by Smashed_Pumpkin View Post
    Works looking good Pleon, I like the robot character. What you mentioned with regard to him is very true, it's very easy to have a great idea of an epic animation and then get hit by the realisation of what it would require to animate. I've done that several times already where I end up with a few seconds of good animation followed by the remaining animation in key frames.
    Thats happened to me many times now too. I think its always best to start slow. While you learn new things you get better at the old, then by the time you realise you can do all those things you wanted to do in the past without struggle.

    As for the animations PLeon, I gotta say they are very good. I couldnt draw in flash (not that i cant draw), i just cant handle that brush and the anti-aliasing it does or whatever its called. When i did the walk cycles i just used the line tool to create the shapes. Thats what gives it that "perfect line" look. But you actually did a pretty good job with the brush on its own. The robot is definatly a cool animation sequence.

    Oh and i to dont like tweens and such. Thats for noobs lol.

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