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I was looking for good colleges that would have programs that would help me become a game artist. And then I found Sheridan and it looks like the best option so far. But they have two programs, an illustration and an animation course. Both sound really good, and that both would surely be what Im looking for. But should I approach game art, through taking traditional art? or through animation? what would be the best choice for been a concept artist?
The games industry needs both people with animation backgrounds and people with illustration backgrounds. Most concept artists come from illustration programs, though.
thank you! ok that helps
How much does Sheridan cost? It's seriously far away from me; but seems to be an awesome ani school.
"If it was easy, everyone would do it"
It can swing either way really. Either way you're going to need strong painting/drawing/illustration skills to get into concept art for games. Of course animation experience would be helpful too I'm sure. If you're pretty confident about your traditional skills then you may want to go for animation and keep working on them on the side - or if you know that they're at the weaker end of the scale you may want to go for illustration to really bolster them and then work on some animation stuff on the side.
At Ringling we recently had Computer Animation alumus Jason Bennett come demo. Though he was an animation student he did good illustrative and painting work too. He currently works as a concept artist for games. You may also find his demo & work interesting: http://www.spikytiger.blogspot.com/
thanks Lizzybeth, and that blog is amazing! it has some truly amazing work