Results 31 to 60 of 127
March 6th, 2011 #31
First one is apple slices study from friday. Was busy with programming and interface class that day so thats all I drew.
Rest from yesterday/today - studies from vilppu, sketch for interface class opening screenshot idea, and study from photo...
>.> I keep drawing everything out of proportion and it's hard for me to turn objects in perspective.
Hide this ad by registering as a memberMarch 6th, 2011 #32
The Following User Says Thank You to HomicidalManda For This Useful Post:
March 6th, 2011 #33
The Following User Says Thank You to artmessiah For This Useful Post:
March 7th, 2011 #34
thank you I'll keep working hard so I can improve further more!
I haven't had time to draw yesterday and today working on my project for my compression class (it's a map editor rendered and textured using directX and c++ )
So here's a screenshot of the window cut out the code in the bg to not scare away people lol
these are my simple textures for testing purpose, but I'd like better grass and house and city and road icons and such later, any suggestions on making nice colored digital textures for a map editor?
also if any of you ARE 3d programmers. Any advice on mouse picking with barycentric coordinates and such?
Trying to make it so that I can click on each mesh and then be able to change its texture with that click. Have it loop through until user reaches desired texture for that location.
March 13th, 2011 #35
final projects and preparing for final tests killing me T_T
well anyways here are some sketches I've managed to do since last time I was here and start on my interface project (have to draw a bunch of different screens ) the splash page lineart so far, don't even know what to title this "game" lol ^^;; I have a week left so I'm kinda rushing it, but definitely after it's done I'd want to improve upon my drawings or ideas and everything. (We didn't get the assignment til last week and then this week I was packed with scripting work x.x )
So the game's theme is steampunk and thats what outfits I try to make... the guy looks way too skinny and feminine x.x; And I think both their heads are super weird x.x
Both from my head, but I looked at different references of steampunk clothes before I drew them. Everything seems off but I'm mainly trying to get this done with color before friday x.x finals are always so evil. I wish teacher gave us more time on this...
March 19th, 2011 #36
Been busy with school projects. Just finished programming for our group project in game scripting class. 4 artists and I'm the one programmer that has to deal with them
they drove me crazy but I liked the end result xD
I made the default fps into a side scroller so I'm proud of it xD I think thats not too bad considering its my first 3d game I programmed for
I also been working on a project for interface class so we have to draw at least 12 screenshots of different parts of our game idea, all in photoshop of course cause they don't want any pencil stuff to be turned in and we were specifically told to do it in photoshop, so excuse my bad photoshop skills but I have no choice but to use it. But I hope to learn to improve both traditionally and digitally in drawing, I still do a bunch of studies when I can, which hasn't been as much lately though, but now and then I doodle them on scrap paper, which I think I threw them away. >.>;
so here is a screenshot from our first game level and flow chart for my game screens as well as some of the "screenshots" I drew out for my possible future game I'll make (program only not make models for when I do it though >.> ) others are still in guidelines only mode
March 19th, 2011 #37
good work on the studies! keep it up! when you are drawing the figure, always step back (literally) from your work, and compare the sizes of your shapes to those that you are working from. dont get caught staring too closely at details, until you have captured the overall gesture, or loose shapes and curvature of the figure.
The Following User Says Thank You to NickyBeats For This Useful Post:
March 21st, 2011 #38
im glade ur doing anatomy practice... keep on doing this and it wont be long till u find urself knocking on ur dream world`s gate ...
i love to do everything and learn everything... i hate to be cornered in one place.. i believe u can be anything u want... Your mind is limitless... check out my sketchbook ... u will find a bit of everything
Facebook page : https://www.facebook.com/salemshanouha
The Following User Says Thank You to Rain Walker For This Useful Post:
March 21st, 2011 #39
Think your doing great It is easy to see the development you have already. You seem to head in the right direction, dont forget you can switch up your practise if you ever get bored, anything you study will give you more experience as an artist and will help you reach your goals !
The Following User Says Thank You to spiralpen For This Useful Post:
March 22nd, 2011 #40
School term just ended.
Here is my final project worked hard, though ignored bad proportions/anatomy to try to make sure it was done on time. T_T sorry. But I wanna redo one day when I improve skills.
Will do more drawing studies during spring break.
But as can see, this is what I been busy with for last few weeks (along with my programming classes)
March 22nd, 2011 #41
September 2nd, 2011 #42
I try to concentrate on 3d games more than 2d, but dunno if I'll actually make this one into an actual game, 2d or 3d. I'll be working in Unity a lot more so I hope to show some here in the future since I take portfolio soon!
(although mainly I'll do the programming and the art will be done more by my boyfriend)
not much art to show today, sorry I haven't had much time to draw lately, ;-; I been busy programming, I have sketches in my sketchbook but it's dead night and doesn't fit in my scanner well so I'll scan them later.
I'll try to update more!
This was just a drawing for fun. Wanted to mess with colors! Hair is like a paint brush, based on gaiaonline character items.
So out of practice, anatomy is awkward, proportions are crazy, hands and feet have become my worse enemies again, but it's first time I've finished a drawing fully colored since months ago so hopefully after more practice soon I'll be able to produce more interesting works.
September 9th, 2011 #43
Sorry haven't scanned any pencils yet, I still do them, just haven't had the time to do them at a reasonable hour (scanner loud, but daytime I'm working on school final projects) But soon I'll be free and able to!
Until then, more photoshop stuff I do mainly cause it relaxes me during this very stressful time of school finals lol
practiced coloring - no reference
using Artgerm's Mai lineart
Artgerm's Mai Lineart Original
my colored version:
September 9th, 2011 #44Registered User
- Join Date
- Apr 2008
- Thanked 550 Times in 455 Posts
The Following User Says Thank You to andres333 For This Useful Post:
September 11th, 2011 #45
October 3rd, 2011 #46
some doodles I did for fun.
I've been doing studies in my sketchbook and will scan them later once school is back and while it's not as busy, but these are the for fun drawings without reference, cept for pose, just testing out things.
1st is my main original character that is used to represent me.
2nd is just a random original character.
3rd is dotted self portrait for fun. (referenced off photo)
October 3rd, 2011 #47
Good to see you here Ji-Li. What language are you programming in and what engine you use makes a difference. Most engines have some sort of instructions for creating mouse interactions on the screen. It usually involves a 2d/3d coordinate projection from the point on the screen where your mouse is centered. I recommend try to copy one of your favorite paintings section by section. Might learn a lot. Cheerios!
The Following User Says Thank You to cout<mecha For This Useful Post:
October 3rd, 2011 #48
Currently working in Unity and Flash to create games for my portfolio, graduating next term. (Roughly ends march of next year)
You are programmer also?
with that cout in your username, I'd guess you like c++ too?
I've also worked with shaders, some 3d modeling, and other such aspects for the game development, but mainly I love to script.
Oh and when I was asking about mouse interaction I wasn't using any engine. Completely from scratch in DirectX with c++ so that's why it was difficult and needed stronger calculations. Mouse interaction in game engines are SO much easier!
And thanks I'll try that and see if it helps me improve.
Last edited by ji-li; October 7th, 2011 at 02:25 AM.
October 5th, 2011 #49
The Following User Says Thank You to bish0p2004 For This Useful Post:
October 7th, 2011 #50
Bish0p:thanks! I'll try to be more consistent with posting, seems digital sketches and such are easiest for me to post cause I always forget to scan my pencil sketches when I'm in an area where a scanner is x.x;
Just so busy, but I do draw everyday in my sketchbook, so once I find time and remember to scan it at that big scanner at school I'll try to show all of that!
Anyways, today I decided to do homework for my prototyping class so gonna show it:
I'm a programmer and usually we aren't expected to do the artist's homework, but my teacher made an exception to me cause she knows I do love drawing despite my field, and so she told me to draw at least 10 thumbnail sketches, I don't think there was any themes so I just kinda played around with various possible characters, creatures, and robots.
October 9th, 2011 #51
Finally Scanning my sketchbook, only some parts, cause 3 months worth of stuff is unneccessary to show all, I think best to just show the studies worth noting, I had a lot of off days that just didn't make sense to show, much more studies done but just showing overall studies done in pencils
Also random character designs and such occassionally.
Posted in order of where it is in sketchbook:
October 10th, 2011 #52
Game programmer? That's awesome
Critwise I would say that some of your figures look a bit outta proportion, but that can be easily solved Loomis has some great proportional charts in "Figure drawing for all it's worth". Keep up the studies and the hard work!
The Following User Says Thank You to lohes For This Useful Post:
October 11th, 2011 #53
thanks lohes and yea I've looked through the loomis books and such I need to practice more but I'm trying to force time in now and then for drawings
and cause I refuse to post without at least something to show
here is art poop that came out today x.x; I got more stuff but that involves scanning... so this is easiest to show now.
October 11th, 2011 #54
wow, I see that you started from the same loomis book I am on now. Now that I look at your anatomy drawings towards the end of the thread I can see loads of improvement. Really nice job keep it up!
The Following User Says Thank You to Blenz For This Useful Post:
October 11th, 2011 #55
I really like the way the noses came out .
Keep up the hard work!
Killadroid's Korner (my sketchbook)
The Following User Says Thank You to Killadroid For This Useful Post:
October 11th, 2011 #56
Programming is hard >.< It all reads like rocket-surgery to me!!
Once you get this drawing thing you'll be a force to be reckoned with!
My advice would be to start at the absolute basics. Simple perspective studies of cubes / spheres / cylinders focusing on clean correct perspective lines.
best way is to use simple objects- bottles, boxes, cans etc- and draw them in different perspectives. On a high shelf, low shelf, eye level.
Instead of in depth anatomy studies - scapulas (scapulae... scapuli...) pelvises and what not just do simple form studies of the figure. Some people use boxes, some cylinders or spheres.
Once you've got a good handle on perspective and proportions you can refine your figures by learning more about specific anatomy
Gotta start with the ABC's before you can read the books. Starting with the books will just be really frustrating.
Good luck and Happy sketching!
The Following User Says Thank You to Rhubix For This Useful Post:
October 13th, 2011 #57
Nice studies Julie, and cool to see another programmer-artist!
The main suggestion I can make it to spend some time working on visual measuring and proper placement of features. ESPECIALLY important when your face is in 3/4s view, it's SO easy for that to go wrong.
A good exercise is to take a photo and attempt to draw lines through visual landmarks, say from the bridge of the nose down to the corners of the nostrils and then past, to the edge of the mouth. Do the same on both sides of the nose. Pay attention to the angles formed. Do this with the mouth, draw a line passing through it following the curve of the face around the head, see where it meets the bottom of the ears.
Do this exercise over the ref, then do it for your picture. Draw faint lines, use small dots to mark out where the features should lie. No detail, just marking out the places where the features begin and end. DON'T move on until you're happy with your proportioning, no amount of detailing will fix this if you don't get these proportions right.
Focus on figuring out the broad relationships first
October 14th, 2011 #58
@blenz: haha thanks, still long ways to go on that anatomy though
@rhubix: lol programming is much easier than drawing xD Yea I draw basic shapes and do shape studies a lot in my sketchbook, but only scanned some of them onto here. And yea I do need to practice perspective. Thanks!
@naked ninja: Thanks! yay for programmer artists! not enough out there! haha yea I do that sometimes but I get lazy about but it's definitely showing so I'll get back to doing that xD thanks!
I did more in sketchbook but as usual hate lugging that poor oversized sketchbook into my tiny scanner, it's breaking the thing.
Also cause I need to practice digital more so I can make art for my flash game. Refuse to go hire someone just cause I want visuals to a 2d game that's only to show my coding skills. I prefer doing it myself. Although it'll probably be very simple cartoonish style cause animating that would be easier, but I think I still probably should get proportions and such right still.
October 14th, 2011 #59Registered User
- Join Date
- Aug 2010
- Thanked 286 Times in 234 Posts
My uncles a programmer to! Well your off to a good start. Dont forget to do some life drawings. They help alot.
The Following User Says Thank You to Ven S For This Useful Post:
October 14th, 2011 #60
Thanks for checking out my sketchbook! Your work is coming along nicely, I agree with VenS who posted above me, do a bunch of studies from life. Its really helpful to be able to interact with your subjects.
The Following User Says Thank You to BoizenB For This Useful Post: