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just finished this, C&C welcome.
Last edited by Clandestine_IX; April 3rd, 2004 at 12:33 AM.
let me be the first to say that this is awesome. love the looseness of the background
Crits be damned. This is a great piece, good job! :cool:
Very nice character. Love the shadow on the ground and the axe. Some small crits are, the coloring looks a little flat and I think it lacks a focus, a little more contrast on the face would help I think. Great pic anyway!
superb, really solid looking.
aaaaaaaaawyeah, now gimme a hug!
cheers dude/gall, I love it!
very nice! love the design.. .. cant think of anything to crit on.. only ur abilty's.. there to good! .. hmz.. well.. hmz.. uh.. bye
Thanks so much every one, I really didnt expect such a positive response.
-Joey-b- Thanks bro! how bout a healthy handshake instead lol. (dude) :cuddle: :barf:
-sjoerd, villiage idiot, Hazart, and DaveTheOriginal-
Thanks for the support! Im not worthy of your praise.
-Kapturowski- Good eye! I will do my best to try and change that.
-3bleadpencil- Thanks, and you make a great point! the web version lost some subtle details that helped seperate the character.
-JackalAnubis- Thanks! I tried to keep the BG simple. Glad you like it.
Wow, that background makes the character look even more savage and horrifiying, colors splashed in the background looks like the last guy he fought
This is really quite fantastic. My only crit is the perspective on the glowing, run covered back banner. The figure is in 3/4 view and I assume that object is flush with his back, but we're looking at it straight on (on the middle parts) or in reverse 3/4 view (on the upper part)...that's not entirely accurate, but I think you'll see what I'm talking about.
Beyond that, top notch.
"Every generation sees the past though the lens of its own time." - Thom Hartmann
thats one Bad ass Mofo... And that AXE scares me...
Great! I really like this one!
I don't spellcheck...
Cool character, love the metal textures. The head and back detail get kind of lost in the dark colors and the left arm is slightly out of perspective (it looks larger than the arm that is closer to the viewer) Besides that, the character is very well done. Again, great metal texture.
detail on this guy is pretty beefy!!!
he looks like an affectionate fellah, i think he needs a hug.
so far all the crits have been covered. the ones i want to repeat is to pull the character out more, the color scheme is too much of the same. when i first saw this it took me several seconds to find the head. so either pulled back on the background..or what i would prefer pull the character out more by varying the colors/lights on him. and that big main glowing piece...the objects around that should be bouncing that light more intensely than what you have.
ok, thats it i guess...nice work!
Jarons- Or at least whats left of him.
fukifino- Thanks for pointing that out, it is actually supposed to be a large magical sword. Yeah the perspective is somewhat odd on it I agree. It didnt bother me too much though and it would have been a real pain to fix so I just left it. In the future I will be more careful.
Joshua- Thanks! I do admire Samwise's work. Though I dont really consider him one of my big influences. Believe it or not earlier today my friend said the same thing. Not a bad direction to follow.
dagethighknight- Thank you, The center hole in the axe is a roller berring, and the spiked tip can snap forward when it strikes something. Fwaaachink!
ScubaSteve and Miau- Glad you guys liked it.
Warhead82- haha, guess he missed ya.
Lawlessbe- Thanks for your crits, I adjusted some things around so it may be more clear now, also it could be that my monitor is set brighter than yours. As to the arm being out of perspective, I dont really see it, I wouldn't really be able to change it at this point without redoing a LOT of work, but thanks for bringing it to my attention. Im happy you like the metal textures! I tried to get away from the super clean look of alot of photoshop peices.
Atmospheria- Thanks, and I changed the peice around a bit, though I darkened the bg and lightened the character, I tried lightening it instead and it kept making the big bloody stain look like rust or a pink color. I hope it looks good to you now.
Brkofdon- What a great suggestion!! I added the glow now, hopefully it is what you had in mind.
Alright I really tried to take into consideration all of the EXCELLENT feedback that I got and I changed the peice accordingly. I am still looking to work out anything else that you guys see. (not sure about the skin color choice... but it stays for now)
C&C are, and will be Greatly appreciated, and sorry for the uber long post.
(Having picture quality issues with webhost, pardon the crunchies)
(a closer [more accurate] look at one of the problem areas.) If it still looks really unclear it may be because my monitor is set very bright so that my images will look the same on the monitor as when I print them.
Last edited by Clandestine_IX; March 31st, 2004 at 03:48 AM.
Much clearer now. Looks very nice. I am working on a piece now that I am doing metal textures for. How did you get yours to come out so well? I am trying not to use any filters either? Any advice?
-for my metal I first put the shading down on a layer (dont forget the reflected light.), using a brush with a scratchy edge to it. Then I applied the white highlights on another layer ontop of that (so I could edit them seperately if I needed to). Next I put the rusty colored texture on another layer and set it to overlay. I made a custom brush for it that had alot of grunge/scratches to it then just added and erased until it looked how I wanted. Make custom brushes by creating the image and then going to Edit - Define Brush. It will save the brush in its current size as a brush that you can use as a brush or an eraser. (in PS 7 you can scale custom brushes, but not in PS6 or earlier.) Anything white will be blank and then shades of grey to black will show up as the foreground color. Also try scanning in some grungy metal and adjusting with levels then saving as a brush, that works well too.
I hope that helps you out. Good luck.
Great idea about scanning in rust texture and creating a brush out of it. So, you only used three layers to get that effect? Cool. How long does a piece like this take you on avaerage? Thanks for the tips.
Well I didn't use 3 layers, but as long as the texture is on a seperate layer then it will look similar. I have to use alot more layers because I am much less able to control my brush strokes than most people. You may also have to adjust the opacity of the layer in order to get the texture to look like it wraps around the object instead of being flat ontop. This peice took about 20+ hours of PS until the first thing I posted, and about another 8-10 after that until the repost. But alot of that time I spent toying with small details like the colors of the background and armor and etc. I had a version where his armor was all black and bright red that was pretty ineresting, but you couldnt see any of the textural details at all heh.
Just keep at it lawlessbe and dont give up after your first attempt. My initial photoshop attempts are really quiet awful, but after having practiced for a long time I can finally create something that a few people dont think sucks haha. Dont quit no matter what and the worlds your Oyster.
which half is human? :p
very nice, esspecially like the axe
Eagles fly high, but weasels don't get sucked into jet engines.
All of the following images are pages from my portfolio that I am trying to put together. I am aware that some of them are stronger than others, and I plan on making some changes to all of them before I am done.
Serious critiques and suggestions for improvment Welcome!
Last edited by Clandestine_IX; April 3rd, 2004 at 12:49 AM.
-By the way thanks Hoopa. And I have been recently informed that the background on him is still blending so I will be attempting a recorrect soon.
Your line work is really great. One thing i think you should work on is lighting. You have so much detail in your drawings and lack of hard shadows makes your drawings fall flat and a little hard to distinguish form and detail in certain places. I recommend having one strong lightsource rather than having multiple sources. Have all the shadows fall in a consitant direction.
That first guy you posted is really badass.
BLAST ON YOU!
Just to keep your portfolio consistent, make sure all the pages has some "color" in them. That mechanical insect would look out of place. What I mean by "color" doesn't mean fully rendered like your axe guy, but just color the paper. It looks like you're doing it already.
I hope you don't mind me copying your image for example It's something I learned from one of my teachers while I was working on my portfolio. Of course you're free to spice it up like putting some texture or other things. Don't make it too distracting though. That drawing in particular didn't have color.
edited: nothing important, some grammar and spelling was bugging me.
Last edited by SirRon; April 8th, 2004 at 10:49 PM.