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Thread: Smashed Pumpkin's Light Box
March 21st, 2011 #40
That's pretty good man. I really dig it, you can really feel the rising level of the guy's frustration. The facial expressions also came out really well. Shame about the sound, it doesnt bother me much, used to doing things without it, but I can see how it would've added much more to the complete piece.
Just a nitpick though, but when he slams on the keyboard, it just comes to a complete stop. Maybe adding a very light up-and-down movement on the body would make it less static. That's really my only problem.
Good stuff man.
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March 21st, 2011 #41Registered User
- Join Date
- Jul 2007
- Thanked 2 Times in 2 Posts
Good Sketches smashed pumpkin! I personally love the fish most. The camera movement makes the animation looks more fascinating.
Referring to your reason of making this thread. Now I know the reason why my animation post yesterday haven't been criticized until now. So if you guys have time, please visit my post and get me some crits and comments.
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March 21st, 2011 #42
Here's the painting from which my next project is inspired. My project brief is to choose a painting from the National Gallery here in London and make a 1 - 2 min animation inspired by the painting. In a way choosing Saint George and the Dragon (by Jacopo Tintoretto) was a bit of an easy way out but I must say from the moment I saw it I thought "well obviously I'll choose that one", so why fight it, right? Let me know what impressions you guys get from the painting. I'm trying to explore it as much as possible to really capture the essence of it instead of just re-telling the story depicted.
So far I've got an idea of having the princess fleeing from the dragon through the woods, her drapery snagging on branches and shrubs causing her to stumble. The shot cuts to the dragon who is racing through the forest like a killing machine, I want to get a strong contrast between the dragon's predatory features and the princesses frailty. Just before the dragon catches the princess, you guessed it, Saint George turns up and deals out a hefty load of death to the dragon.
I'm not going for the traditional, winged dragon. Instead I'll be using the Nico rig by Chadmv as it's more of a dog-like quadruped. I'll post some images once I've decided on textures and customisations. I'm also using Josh Burtons Morpheus rig for both the princess and Saint George. Finally, If I find the courage, I'll use Rhett the Clydesdale by Crcjax for Saint George's horse.
If you know these rigs you'll know they're graphically quite cartoony, this is actually something I'm a little worried about because I don't want the animation to be particularly light-hearted. I don't feel that the painting has anything lighthearted about it and I want to try and keep that mood in the animation. I'm probably not doing myself any favours as the type of animation I do tends to work well as comical, but this time I want to try and do something quite serious. Let me know your thoughts on this, am I maybe shooting myself in the foot?
March 22nd, 2011 #43
I think the idea sounds great. The rigs are indeed a bit of a problem, is there no other rig for a dragon? It doesnt really inspired me much fear to be completely honest. I'm sure you can work your way around that though. What are you gonna do with "God" over there in the painting, or will he be a no show?
There's a rig that I saw and searched for it for a while, but I guess it's only available at this Thai university. It's called the Jin Rig, from the keko animation workshop. I could see your idea with those rigs.
March 23rd, 2011 #44
I don't think God's going to play a role in the form of a character, I think I'll mainly use his element in the painting as part of the lighting when Saint George comes to the rescue of the princess. To be honest as it is I'm probably making doing too much of a litteral interperetation of the painting. I really need to start thinking about specifics with regard to the cinematography being inspired by the paintings composition.
For example there are a lot of diagonal lines through the painting which generate a sense of movement and chaos. The overall composition causes the eye to move around quite quickly and aspects tend to lead on to others to give a strong sense of an action scene.
You're right about the rigs, I'm working on a few variations of each character and I'll post them up soon so I can hopefully get some opinions on them.
April 4th, 2011 #45
Been a while since I've had time to post on here. I've been trying to pull together an animatic for my project over the last week but being away from home, visiting my girlfriend has meant I've had no computer access. The result is a drawn animatic which probably won't help me as much as it should, oh well.
There's a few major problems with it at the moment. The initial obvious issue of it looking like the princess is running towards the cave didn't occur to me (or some unknown reason) until it was pointed out in my crit. I've realised I shouldn't be cutting between the cave "zoom in" and the princess running away, I should instead let the cave zoom in play and then cut between the princess running and the dragon pursuing.
As you can see in the first scene here(oh how I love The Never Ending Story):
Here's also a quick shot of Saint George. All I've done really is stick a few bits of armour to Josh Burton's Morpheus rig. I'm still working on getting a texture to work properly on the main body section, hopefully once I do, he'll look less like he's lacking pants.
April 7th, 2011 #46
How far are you into this one?
I think the intro is terrific, I do agree it does look like the princess is going towards the cave. I think one fix would be to show the eyes or at least the head of the dragon coming out in the final shot of the cave, and show one more princess running scene, probably a close up. The other thing is, i dont know how close your deadline is, or if you are on a time budget, but after the shot of the knight coming in, maybe another shot,medium shot of the knight scouting the forest carefully. That's really the only things I would change. Everything else works, i mean, when i do storyboards/animatics, I always end up adding or changing certain things during the process.
April 7th, 2011 #47
I haven't started any animation yet, I'm still nailing down the animatic and getting the characters looking roughly how I want them. I've noticed images aren't working properly on the forums at the moment for some reason.
I'm re-working the animatic today so I should have an updated version posted by this evening. Mainly I'm going to space things out a little bit more. I like your suggestion of the Knight scouting the forest. I was playing with an idea for a shot, prior to the Knight galloping towards the forest, which would give more insight into his character and his relationship with his horse. I need something to show that they are companions with strong loyalty between them.
I think I'll take the cave shot and separate it from the princess running shots. This way I'll introduce a new shot from the view of the dragon as it chases the princess and alternate between that and the princess running. I think it'll work well as it'll give a good contrast of the slow cave scene to the fast chase. I'll then bring the pace back down showing Saint George and his horse.
I'm also tempted to extend the fight scene, as it seems to go to the shot of the dead dragon and horse too abruptly. But at the same time I don't want to turn it into a full blow fight scene, I want to keep to the representational and suggestive feel.
April 8th, 2011 #48
Quick update on the first half of my animatic. Still not completely sure about the switch from the dragons point of view to the princess running. I think she'll need to pause and look over her shoulder before starting to run.
Also a quick shot of the texture map I quickly painted for the Nico rig by Chadmv. I'm not sure yet if it's what I'll go with as I'll need to make sure the colouring fits once I decide on my method for doing the environments. Just posing this guy has got me excited about animating him, such a nice rig!
April 10th, 2011 #49
uh. I'm confused - I'm reading as the Dragon running right to left, and the Princess running left to right. (which gets more confusing as the dragon then comes from the left. what is that in the tree, btw?) It also feels that your repeat of the exact same shot of the dragon running than the woman running is a double beat.
April 10th, 2011 #50
Hmm, that is problematic. Why are you getting the idea of the Dragon running from right to left?
The thing in the tree is part of the Princesses drapery which get wripped off while she's running. As for the repeating, none of it will actually be repeated. Being just the animatic I havn't done extra drawings to imply variation. I also think the first shot of the princess will show her stationary, looking back in shock (cued by a roar of some sort at the Dragon leaving it's cave), before she turns and begins to run. Also during the final shot of her running I will show her drapery snagging on the undergrowth and her struggling to pull through accompanied by a ripping sound, possibly also showing the actual ripping of her garment.
April 16th, 2011 #51
ugh. sorry for the delayed response. it might jsut be something as simple as the fact you have the dragon look from the right to the left in the very beginning, and your princess is running screen right - so the convention is that they will be moving towards each other.
April 16th, 2011 #52
Hmm, I must say that hadn't even crossed my mind. I'm currently staging and setting cameras for each shot so that I can start the 3D animation. I think I'm going to try and simplify some the shots and the character acting (which is currently not even present) will help cue orientation.
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