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Thread: Smashed Pumpkin's Light Box
February 9th, 2011 #1
Smashed Pumpkin's Light Box
I've noticed the motion graphics and animation section of these forums is some what dead so I'm starting this thread as an animation sketchbook that I'm going to try and keep updated relatively regularly. Hopefully a few intrepid animators might follow suit and we can strengthen the animation section of CA.
I'll start with my latest exercise. Having just started doing lip sync, here's my first attempt:
We were given a line of text to read and I got the last words of Louis XIV. I gave it a classical spin with the notion of imortality.
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February 11th, 2011 #2
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February 15th, 2011 #3
Here's my very first animations. Jees but the last 6 months have really flown by, still feels like I've only just started...
I like to think it has a certain charm instead of just being rubbish?
This one is a bit hard to see, should have adjusted the lights a bit.
This was was an exercise in combining followthrough with straight ahead animation.
We had to do lots of these.....lots...
February 16th, 2011 #4
Very good first animations! The first one was really good! (the lip sync one lol)
I still need to do traditional animations, which hopefully i will start soon.
Can i ask what programme is it you use to create the 3D animations.
February 16th, 2011 #5
Thanks Northtouch, yea I must say the lip-sync work I've started on these last couple of weeks has probably been the most enjoyable work I've done so far. Working with sound deffinitely helps bring work to life.
I must say I'd never done any animation before I started my current course and so far it's been entirely traditional animation tuition (as well as a basic level of software learning). But yea, if you should try some, it's great fun and also nice to know you're learning some of the fundamentals.
All my 3D work is done in Autodesk Maya. So far I've also been rendering with Mental Ray and then compositing in After Effects.
February 16th, 2011 #6
These few are from my first term having started on 3d.
This was meant to be a happy walk but I think the foot falls were too heavy.
This was probably the most successful of the three walks I ended up with.
February 16th, 2011 #7
Oh and your walking animations above are looking good. The third one definatly looking best. The first one, i might add, has the arms waving abit too much. Maybe try moving the shoulders more inwards after each step. But other than that all looking good.
February 16th, 2011 #8
Looks like a good tutorial, Richard Williams has done some really good tutorials for almost all the traditional actions. I think a lot of his videos are on youtube there's a dvd collection which has it all in one place if you can get your hands on that. As for getting hold of 3D software, I heard that you can get a 3-year student trial of Maya but I've yet to actually get hold of it myself, luckily as much access to uni computers as I want, all of which have the software.
As for those walk cycles, yea the "happy" one ended up looking more like a "crazy guy on happy pills" kind of walk. I think we'd just covered adding follow-through to limbs so I went to town on them.
Infact here it is: http://students.autodesk.com/
I assume you'll need to prove that you're a student to get it done but it seems pretty good.
February 17th, 2011 #9
Thats actaully one of the first things i did was go and buy that book on animation by Richard Williams. I have to say its a really good book, ive read most of it. I only got it because everyone here recommended it so i bought it, and i dont regret it.
Oh and thanks for the link, ill be sure to give that a look later. Would be good if i can get my hands on some of that software.
February 18th, 2011 #10
Yea the book is fantastic, something about having information printed in front of you beats pdf/video every time. The dvd is useful to actually see the examples in motion though.
Here's a few more bits from my first term:
This was really just an exercise in working with a sinusoidal wave.
Erm, a bird.... didn't quite get it's sense of weight right but it served it's purpose.
I think this was the most fun of the animals I did, it's back legs don't take the weight correctly but again this one got tweaked quite a lot before submission. (Rig was from creative crash, I forget who did it but I'll find out)
February 18th, 2011 #11
Yh i saw these already i checked out your youtube channel, i hav to say they are all pretty good. The horse is really good and so is the fish, and i think the birds not bad either, i guess a bit more rendering on it and actually it would look beleivable or something to that extent lol.
February 18th, 2011 #12
I like your style!
Dynamic movements and good tests.
I noticed that in your walk cycles the secondary animation of the hands is a bit overdone (imo). The distinction between the angry and happy animation isn't really clear for me either (apart from the fists opposed to loose hands). I think you can get more out of it.
All in all there is some great vividness in your characters, the animation is great aswell, but you need to incorporate more emotion!
(the fish looks swell btw)
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February 19th, 2011 #13
Dude, that's such a huge improvement from the 2D work to your 3D work. Nice job. I do agree, this section is kinda dead, I'm committed to also try to revive it, as soon as I do something new.
Onto your work, that horse looks pretty damn accurate. I have yet to play with 3D (afraid more like it) but as far as that goes, it looks about right, compared to a lot of other stuff I've seen.
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