Updated: The latest one is at the bottom.
This is based off a real photo.
The detail is very good, but it gets a little confusing up by the torso...it's hard to immediately separate the gun from the body, and your line quality doesn't look as deliberate as it does in the legs. One thing that might help is going into Photoshop and blocking out the shadows with a light grey brush (VERY generally...keep the graphic quality, don't turn it into a painting). Another idea is using greater variation in line thickness to express the difference between important information (the silhouette and edges) and details (scratches, paint, shading, etc).
Hope this helps!!
Hey mate! Overall nice stuff, His left knee is a bit low though. Thigh too long and calf too short. Both knees could do with a bit more definition too, they seem to be on his calves now while they should be more connected to the thigh, if you know what I mean. Basically, the legs bend in the wrong place.
Starting out with the loomis mannequin or any kind of basic skeleton before adding muscles and clothing helps a lot in getting the proportions right. Example: http://attachments.conceptart.org/fo...0&d=1209417748
His right arm is a little "martin sheen".. (a bit short). Mostly the upper arm but also forearm.
It's the sketchbook.. I don't get the html stuff
Download my Nintendo music remakes free on piratebay:
Developed Actively by the makers of the Best Amazon Podcast