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  1. #1
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    •update 10.23.2011• new work

    •NEW UPDATE BELOW• 10.23.2011

    Thrall at the Maelstrom:
    •update 10.23.2011•  new work

    Magnar the Lavalchemist:
    •update 10.23.2011•  new work

    3D Weapon Concept Design: Guardian Crystal Blade
    •update 10.23.2011•  new work

    3D Environment Prop Concept Design: Scourge Box
    •update 10.23.2011•  new work

    Environment Prop Design: Gilneas Grave
    •update 10.23.2011•  new work

    -TMNT SERIES-

    •update 10.23.2011•  new work

    •update 10.23.2011•  new work •update 10.23.2011•  new work
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    Eowyn and the Nazgul Art Order Challenge contribution:
    •update 10.23.2011•  new work

    *******END OF UPDATE*******

    Death Knight:

    •update 10.23.2011•  new work


    Rune Stone Prop Design:

    •update 10.23.2011•  new work


    Coldsnap Magi Dagger:

    •update 10.23.2011•  new work


    Venomous FelBlade:

    •update 10.23.2011•  new work


    Highborne Warlock:
    •update 10.23.2011•  new work


    Worgen Mage:
    •update 10.23.2011•  new work


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    •update 10.23.2011•  new work
    Above image created by Chris O'Riley (http://www.chris3d.com/)using my texture map

    Magma Toad was a collaboration between myself, Award winning designer/director William Vaughan, production artist Kurt Smith, and 3D graphic artist Chris O'Riley. For more info on the project, please feel free to head over to William's site: http://www.pushingpoints.com/
    Last edited by Ericus; October 23rd, 2011 at 06:34 PM.


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  4. #2
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    ... Amazing work man. Some of the sickest designs and color harmonies that I've seen. Let me know when your weapons and Magma Toad hit Blizzard or Warcraft, whoever is lucky enough to get your work... because I can't wait to play it!
    Last edited by MDangler; February 4th, 2011 at 10:30 PM.

  5. #3
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    Awesoem work's!
    I like blades concept.. Realy awesome work!

  6. #4
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    Matt- thanks so much, man! One can only hope

    Alexey- Thanks! The weapons were a lot of fun, I'll post more as I complete them in the next few days

  7. #5
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    I'm LOVING the detail on those grayscale weapons! Very shack!
    "Doing something half-assed more than once just makes you more of an ass."
    ●● I7 920 2.67GHz QUAD ●● 12GB DDR3 ●● GTX285 OC ●● WINDOWS 7 PRO X64 ●● ADOBE CS5 ●● CINTIQ 21UX ●●

  8. #6
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    Thanks, Aegis! I'll be uploading some more weapon variations soon.

  9. #7
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    ****UPDATED 3.14.2011**** new image at the top!

  10. #8
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    damn thats sweet. Really like the entire body of work here, but the update is a nice more human addition.

    She does clearly look female, but I think to slim down, and further articulate the fingers and wrists would add a needed feminine touch. They look unfinished.

    Another thing making her look too masculine, are the ears situated too far on the back of her head. Makes the head look huge and out of place,, or as though he ears are attached to the hood rather than her head.

    Lovely stuff
    Last edited by Mr.Punch; March 15th, 2011 at 05:23 PM.

  11. #9
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    beatifull concepts. great!!!

  12. #10
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    Great stuff dude, it all looks like something that belongs in Dungeons and Dragons or World Of Warcraft... Good stuff.

  13. #11
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  14. #12
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    Mr Punch - Thanks so much for kind words and for the input I appreciate you taking the time.

    Erkan - Thanks, man!

    IcedEarth- Thanks! I would love to do some work for either (or both)

    Mike- Thanks so much, dude!

  15. #13
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    Sorry to tell you, but Blizzard wont be using your swords, they are just too creative and good looking XD

    A little crit on the 1st pic: Her ears are out of place and look more like they are on top of the head than on the side.

  16. #14
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    Vaejoun- Ha! Thanks so much! Yeah, I'm gonna try and fix the location of her ear, thanks for the feedback, man!

  17. #15
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    Looking good Ericus! Nice designs and good varying color palletes. Keep working hard buddy. XD

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