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Thread: | Sketchbook... of magic!
February 3rd, 2011 #1
| Sketchbook... of magic!
New here. First post, might as well introduce myself. I'm 21, from this little
baltic country in Europe called Lithuania. I study informatics engineering at uni,
but lately I've been thinking that I study the wrong thing. Too late to quit now,eh?
But who's to stop me to try things that I really like?
I have my fair share of experience in digital media (photoshop, illustrator),
but I've always wanted to draw and now I've made the decision to try hard and learn.
Go to last page for recent stuff!
Last edited by MrMagic; March 23rd, 2011 at 02:06 PM.
Hide this ad by registering as a memberFebruary 3rd, 2011 #2
Great start here. Keep on working with the fundamentals and you'll see improvement. Since you started with a self portrait, it might be fun to do one every month or so- it would give you a fun scale of progress .
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February 4th, 2011 #3
Thanks, Rhubix for commenting. That's a great idea with the portrait drawing
Anywho, I spent some time today for studying the bone structure more.
My shadowing using strokes sucks, and I'm not sure what I'm doing wrong. Tips, anyone?
February 5th, 2011 #4
Great stuff keep it up!
- thanks for commenting on my sketchbook
February 5th, 2011 #5
great studies... perspective, anatomy... u can even try colors... its fun ..
February 5th, 2011 #6
Hey man, thanks for the comment on my SB - I'm glad you learned something from my stuff!
Looking good over here - you've already got signs of a strong, energetic hand. Great anatomy studies - just remember that the high detail isn't necessary! It's good to know what's where when you're looking at the body (it's cool too, like X-Ray vision), but that's about it. I learned there are two things that are important after you do the skeleton: muscles only pull (they never push), and you should learn where they start and where they end (the origin and their insertion).
Gestures: it finally clicked for me how to do gestures last night - it's helpful to blur your eyes so you can see the form of the figure, but not the details. See the form, but don't recongnize it. That way, you're drawing what you see and not what you "think" you see. Your brain thinks it knows what a thigh looks like, and it fights your eyes, which actually sees something else.
February 5th, 2011 #7
tronrobot - thanks, and no probs
Rain walker - I'll jump into colors when I get a tablet not too hot about coloring with a mouse (or traditional coloring).
karmiclychee - thanks a lot! I tried a few pages of 1 min gesture drawing. Tried to be loose and just went with the flow, without paying too much attention to the "correctness" of it all. I was just blown away, not that I did good, but I enjoyed it a lot! Especially drawing the women curves (but don't tell my girlfriend that, haha).
Anywho, I always started with the center/gesture line, then the head, and etc. Like you said. Worked like a charm!
Though next time I will use my charcoal pencil, cause I had a hard time scanning the HB pencil's lighter strokes.
February 5th, 2011 #8
Hey, good to see someone working on the same stuff then I do
Just keep going with it; I have just finished a book of Bridgeman over heads and faces, and my (self)-portraits have improved massively (though being far from good).
Just getting the shapes into the head is probably the hardest bit.
I find it really interesting that though you have scetched EXCACTLY the same loomis figures I did, and it looks so different. Exciting
Up for some competition?
February 5th, 2011 #9
YES. BADASS. HARDCORE! D
You'll find that the broader strokes of a charcoal pencil (stick with soft, or medium at the very most) will fill in the form much better than a pencil - they tend to lend themselves to gestures because you can get beautiful broad strokes to cover both the contour and value of an area.
For working larger, there's also vine charcoal, which comes anywhere between thin sticks to big fat wide ones. I've tried using them in my smaller books, but it just doesn't work the same. they're too messy and hard to control at small scale.
If you don't already have it - http://pixelovely.com/tools/gesture.html is awesome for gestures.
Alternatively, you can start harvesting your own pictures (get nice dynamic poses, good lighting, full body) - http://characterdesigns.com/index.ph...page=photosets is a great place to start, as is http://www.pascalrenoux.com/Nudes.html
Then get the free irfan viewer - http://www.irfanview.com/
And you can make your own slideshows down to the number of seconds!
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February 6th, 2011 #10
LordLouis - that would be an unfair competition, you're way ahead of me
karmiclychee - thanks for the links I use pixelovely.com at the moment. But gonna try irfan and other models, when the ones in pixelovely start to repeat too often
Tried gesture drawing for today again. Used my charcoal pencil. Didn't quite like it as much as my mechanical. Also I started with 30 sec per gesture (first page). Not too good . Then set 1 min again (second page). A little better But it seems that one minute is too much for me now. Gonna try irfanview and 45 secs or something next time
Oh, also did some muscle studies from Loomis. Great stuff, didn't know the biceps is attached to the collar bone :o
February 6th, 2011 #11
My updates are forthcoming, thanks for the prod I just get so angry with the CA uploader... it takes FOREVER.
Gestures... yes, it's true, I use different mediums. You'll find that different mediums tend to "bite" the paper differently - pencils drag, pens slip across the surface, dip quills will catch and flick ink, charcoal smudges. It all depends on the level of control you're looking for, what you feel like, what you want to work with.
Your strokes will be faster with a ballpoint, more permanent with a liquid ink pen. Markers are good for blocking in value (if you read Hellboy, Mignola has some awesome quick doodles of Hellboy done with just flat strokes of a black marker). Because it's so permanent (and you can't make light prelim strokes) pens are good for learning how to pick your lines.
Then you've got your H and B pencils -smaller lines, more control of your forms and contour. Charcoal, you get less control of the contour, but more value.
Ink wash... I'm not particularly good at this one yet. You need source material with REALLY good lighting because all you can do is work lights and darks.
Really - just play.
Your gestures are looking damn good. I can tell the poses of your 30 sec gestures, which is pretty much all you'd be able to see. I'd say to stick with with the 1 - 2 minute range for the bulk and warm up with a slew of the faster ones to get your hands and eyes working.
... I should follow my own advice, really.
February 6th, 2011 #12
Oh, and a good reference for Anatomy is David Rubins' Human Figure. To understand the volume of human figures, use that and Bridgman's Constructive Anatomy together (but don't use Constructive Anatomy alone - it's useless if you don't know your physiology).
February 6th, 2011 #13
Hey man, you're off to a great start---don't give up! Its frustrating as hell but don't stop drawing dude
oh, Bridgman and loomis are decent, but look up a book called "Figure Drawing: Design and Invention" by Michael Hampton. MUCH better book on figure drawing than Andrew Loomis' rendition imo. "Force: Dynamic Life Drawing for Animators" by Michael D. Mattesi is another good book in conjunction with that..they focus more on giving your figure drawings LIFE as well as anatomy by focusing a lot on gesture and movement.
Keep em Comin! Draw basic shapes like Cones, Cubes, Cylinders, and Spheres so you can learn about value, light, and form. Its a pretty good foundation.