Sketchbook: It crawls through the fax. - Page 34
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Thread: It crawls through the fax.

  1. #991
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    BNW thanks a lot dude! I like where youre coming from there! Deffo keep in touch. I have to admit though, I stole the idea of giant city buildings 20km tall from Beyond Heavens River by Greg Bear, and the ships from Dark is the Sun by PJ Farmer. Bother super recommended!

    Spot Never once in my medical career have I regretted anything, except that time I left my gameboy inside that poor womans body cavity and sewed her back up, when I realised where the tetris music was coming from I was sooo embarassed.

    GH Good thinking, Ill test out some specular "birdshit" highlights and see how they look. Re BW stuff, my friend Ron showed me how; make a back ground with some dark and light areas, then scribble more or less at random using all the brushes you can find on the top. Out of 10 in 10 minutes there were 2 I thought actually worked suprisingly well. Im gonna practice that technique a lot as it seems to generate lots of new ideas and always has quite good lighting composition.

    Surus thank you sir! Craig Mullins called using lots of scribbly strokes "licking" and its not really the most painterly thing to do. The really clever people like him and Jaime Jones are so artful in their strokes, theyre big heroes of mine! thanks for saying hi!

    OK heres some artwork I did for the game I mentioned. I did all the cars and accessory kits and such. The idea was to make them like real world cars, only not. Like in GTA. Loads of fun. Big thanks to Pat and the crew at Ratrod, a most righteous and excellent bunch!



























    Last edited by Velocity Kendall; October 1st, 2012 at 01:06 PM.
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  3. #992
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    super quick sketch of Serehfa from Feersum Endjinn. In the book -SPOILERS- it is a castle 25km tall. Ive got the scale wrong here, its base is maybe 6km above sea level and the top is maybe 15km. back to the drawing board. its just tricky to figure out how to draw something so humungous. might have to not fit it all in, like a thundercloud...

    edit, added some sketches with the castle behind a big volcano which i think is correct. sadly it looks insane and doesnt give a sense of bigness either.

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    Last edited by Velocity Kendall; October 8th, 2012 at 12:16 PM.
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  5. #993
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    Great cars, i really like how you manipulated real life models, nice one man

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  7. #994
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    wip.....

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    Last edited by Velocity Kendall; October 8th, 2012 at 11:43 AM.
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  9. #995
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    Hey really enjoy your sb, this update on the castle gives it a good sense of scale, would not want to play hide and seek in there.

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  11. #996
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    Awesome work on the cars, and that castle is looking really neat too. Adding some haze might help make it look bigger? I figure it'd make it look like it's further away (and thus larger for how much of the frame it fills up). Don't quote me on that though, I'm just guessing!

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  13. #997
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    The castle is awsome, I guess you spend hours on your works, I admire your patience!

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  15. #998
    Vinicam is offline Five percent inspiration and ninety five percent transpiration. Level 3 Gladiator: Catervarii
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    Very powerfull ideas goin on here... Very cool boats you did, specially the second paint.

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  17. #999
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    Hey, well done with the artwork for the car game! Those concept sketches look so smooth. Do you also do them in 3d?
    The castle wip is looking fine. Didn't see the small one at first sight ^^ . Castles are always interesting.

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  19. #1000
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    love that watch VK, the rendering looks delicious: I'd totally buy it
    looking at all the cars sort of scared me when I started considering the amount of construction and stuff that goes into each of them!

    Sketchbook

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  21. #1001
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    Amazing interior paintings man! is there a technique to achieving that hyper-realistic look you have for the indoor paintings or just LOTS of rendering and hard work. Eithery way i hope to see more of your work!!!

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    check out my : SKETCHBOOK: All critiques much needed and WELCOMED!
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  23. #1002
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    post 992 is awesome and the car designs for that game...wow, man they look so good!

    If you want to kill someone, kill yourself.

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  25. #1003
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    ohhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh hhhhhhhhhhh wwwwwwwwwwwwwwwoooooooooooooooooooooooooooooooow

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  27. #1004
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    Oh my god, I don't know what to say about this sketchbook O_O

    Please, check my SKETCHBOOK and leave feedback. I want to improve!
    "Little by little, one travels far."
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  29. #1005
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    Holy cow, I've only flipped through the last couple pages and already my imagination and drawin' urge is on fire, this is amazingly creative and well-rendered stuff!

    Apologies if suggestions aren't needed, but something you might want to consider to help sell the sense of scale on the castle is the level and size of the details. A lot of the recognizable parts of the castle (some windows, buttresses, crenellations, etc) are scaled up with the rest of the castle, but those are the visual cues we all recognize as being somewhat human-sized (or relative to human scale). If the castle stands miles above the mountain it rests on, I'd imagine it would be bristling with rooms, windows, balconies, and other architectural "noise" due to how we (as people) use our space on a human scale.

    I don't know if it's supposed to be used for humans, however, so that all might be a moot point. Otherwise you could make the taller parts almost disappear into the haze of the sky, if they're that many miles away. The comparison cue with the smaller castle in the middle ground definitely helps though

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  31. #1006
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    Hi matey

    I have to say that your fame and greatness is spreading around the forum like a wildfire which is nice to see old chap!

    Loved the cars by the way! but that castle has me foxed! "who lives in a house like this?" as they used to say on that TV program through the keyhole. The castle at the front is tiny and the white one is huge and fit for storm giants. so I am intrigued by the mystery.
    I probably should get out more I know.

    anyhow all the very best to you my matey stay well and keep on posting

    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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  33. #1007
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    Fresh, fresh, FRESH!
    Love seeing the influence of your product design background combined with just crazy compositions and colour. Such a breadth of styles and techniques. Fantastique.
    Did i mention it was fresh?

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  35. #1008
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    Sometimes I think a lot of the human mind's max capabilities and performance possibilities,
    and I never get the final point, never get the final answer. When I see the final wall, the final
    dot, there is always more behind that. The general feeling and influence is that there is still
    a lot hidden from us all. There is something behind the curtain, that is restricted for us, just like
    for the rats in that carton maze, or for the little cockroaches under the sink. There is always something
    bigger and not understandable. Our mind is not created to understand some things, we are also bugs
    trying to live better and to get richer. I want to get rich, I do not know why, I want a lot of money,
    and then , then, I do not know, hire the best looking females in my eyes, to do me the best and most
    erotic stuff that I can ever imagine. So pointless to live when the mind goes wild and uncontrolled. When
    I visited conceptart.org a few years ago, I could not understand how some people could perform something
    visually so unbelievable and beautiful for the eyes. How is that possible? I felt like boiled chicken on the
    dinner table. And here it goes again. I look at your latest art and your vehicle designs, for this game or what,
    and I cannot understand it. How can one achieve it? I want to give up but I will not, I still want to get rich
    but don't know why and how. You brightness and monster power is not for me, I still have to grow,
    for now I will post a "Good job" comment. Later when I increase my caliber, if I don't die before,
    then I will be more constructive and write something useful. Take care and be good,
    oh and visit my sketchbook when you can, it feels good to have you there.


    [last update; 28th March 2014]
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  37. #1009
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    Please let me reply to you each properly, but say thankyou collectively now, you lovely humans make everything ok.
    Oh and snake, this my make you chuckle: http://www.pocketgamer.co.uk/r/Andro...ew.asp?c=45558
    "Bizarrely, though, the cars - traditionally the stars of any racing show - have boxy, indistinct looks that even adding a few decals can't really polish up." Ouch! Butiwusonlyfullowinorders! Hehe oh well.
    Heres a restaurant.



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    Last edited by Velocity Kendall; October 18th, 2012 at 02:10 AM.
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  39. #1010
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    your works always has this cool mystical feel to it man
    looking forward to seeing more
    -Jamie

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  41. #1011
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    Thanks very much Jamie! Im enjoying you SB man!
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    Last edited by Velocity Kendall; October 20th, 2012 at 11:47 AM.
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  43. #1012
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    Very cool, loved the Serehfa castle =)

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  45. #1013
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    wow... i only went thru the last three pages 'cuz i'm at work. absolutely great stuff!

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  47. #1014
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    drawing from imagination trying to get to grips with the crazy brushes
    slowly slowly

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    Last edited by Velocity Kendall; October 21st, 2012 at 07:42 PM.
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  49. #1015
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    Last edited by Velocity Kendall; October 25th, 2012 at 12:49 AM.
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  51. #1016
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    kingkostas is offline Train to help world with art someday...
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    Awesome mate!!!The castle is totally gorgeous, keep inspiring mate !!!!

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  53. #1017
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    So much new awesome stuff here.
    I love the castle. And this and so many more
    Uaah I don't know what to say but just keep it up!

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  55. #1018
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    Nice castle mate!!

    The other stuff's a bit trippy too which is good for me, no crits to offer really just continued support, sort of a spiritual jockstrp!! lol, hang on while I warm my hands for you, theres nothing worse than cold hands on yer bag!! .... Here you go, "er! carry your bag sir!" stands expectantly with hand out.

    Last edited by Lightship69; October 24th, 2012 at 07:53 PM. Reason: am an idiot!!
    A great kind hearted lumbering bullock



    http://conceptart.org/forums/showthread.php?t=209918 = my Sketchbook
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  57. #1019
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    p sage is offline in pursuit of hot lines Level 14 Gladiator: Dimacheri
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    Tremendous sense of scale in the castle piece. Nicely done.

    Thinking connects desire with creation.
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  59. #1020
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    Hear, hear! I second that opin.. wait... I third that opini... wait.. I agree with the previous comments!

    "...it had the serene look in it's eyes of a creature that realizes it's a tube on legs..." ~ Terry Pratchett

    "Every child is an artist. The problem is how to remain an artist once we grow up." ~Pablo Picasso

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