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Thread: It crawls through the fax.
January 27th, 2011 #61
These architectural designs, paintings, drawings are
beyond my concept of understanding. I am just amazed
by your talent, you posted so much work at once, so many
information and eye candy blow my mind open. Thank you for
Oh, and those huge building concepts, the ones that can be seen
from outer space , wow man, just wow, I like to see things like that one is.
Keep it up like this, we will be in touch.
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January 27th, 2011 #62
Hey thanks for the comment on my sb...and wow. I'm browsing through here with a crazy grin, this is awesome stuff! I love love love the sketches on scrap paper with weird technical stuff mixed in. Love your diamondy use of geometry, too, and those car sketches are killer. I'll definitely be checking back in.
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January 28th, 2011 #63
Ismo: thank you dude. give it a go, we all use buildings so everyone has something to say about their design!
Partisan: big thanks man! awesome SB, i love your process shots; the design stays so fluid as you build it up. really interesting.
Catish: yeah i get what you mean about a disconnect between his words and drawings; like its all simple up to a point and then he makes a leap to something that looks really good and it can be hard to follow. makes you amazing at drawing old 'lunkheads' though eh
And All That Jazz: thankyou man! tell you what i like is the mix of abstract and realistic, like this bizarre -thing- is actually sitting there in front of you... im sure as utility fog technology ramps up there will be all kinds of braintwistingly absract looking things floating about... imagine what the average joe would do with reality-hacking tech...
Snake: you the man, thank you for looking in here! ill have a look at some more giant buildings, theyre a great theme. the cubes are so tall that the tops rise out of the atmosphere for amazing penthouse estate views and ship landing, but normal matter could not sustain the structures weight. Greg suggested they could be held together by somehow utilising the weak nuclear force to bind the support material together and hold the weight of 100,000,000 people and all their stuff.. id like to do a view out accross one of the interior voids, itd be brainbending!
Ive attached some old sketches of some REALLY big engineering below...
seili: thankyou!! the plans were the only paper i had around but it was nice to draw on as you could fold it up like a map and carry it about. try it out!
here are some more 30s and 5min biro crimes against figure sketching (im thinking of buying a book on this, any suggestions?) and some doodles of a ufo after watching nutty ufo docs on youtube.
The sketches are very stiff and ugly, Im going to work on it..
Last edited by Velocity Kendall; January 30th, 2011 at 04:49 PM.
January 28th, 2011 #64
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January 28th, 2011 #65
the cubes are so tall that the tops rise out of the atmosphere for amazing penthouse estate views and ship landing, but normal matter could not sustain the structures weight. Greg suggested they could be held together by somehow utilising the weak nuclear force to bind the support material together and hold the weight of 100,000,000 people and all their stuff.. id like to do a view out accross one of the interior voids, itd be brainbending!
Man, interesting new (old) ones that you posted, i refreshed my mental state again.
January 28th, 2011 #66
The figure is best learned from life
People use loomis and Bridgeman, I find that using books gives you too many answers. They can be a helpful resource though, so I don't think you should avoid them if that's what you're looking for.
I'd find a local figure drawing group, or if there isn't one, make one! Find your artist community and make some friends
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January 29th, 2011 #67
Kiwi: Good advice! The way i usually use is find the best work i can and try to figure out what makes it rock and do that...the books are good but youre rigt that relying on them completely might not be the best idea. and ive found a local group so Im going to see about some night sessions... should be fun!
Snake: have a go at some megarchitecture if you have time, id love to see what you come up with. i was thinking of doing one of a gibralter bridge made of exotic carbon nanomaterials and spide silk, and encrusted with hotels and other architecture...
Micheivouslittleelf: Thanks dude! I love your sjetchbook, very moebius! killer stuff, bookmarked..
More 5min sketches. im feel like Im learning a great deal about lines from DarkEyes' beautiful work
and James Jean
which between them are pretty much the best figure sketches I could find...
and from an pretty amazing site called Character Designs....check it out!
refpic at bottom is from Photoset 026 - Female: Core Shadows - Caucasian (nude)
Last edited by Velocity Kendall; January 29th, 2011 at 11:30 PM.
January 29th, 2011 #68
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January 29th, 2011 #69
those studies aren't bad. but copying from photos is not very good for regular practice, as they're flat. once you go to life drawing, wow - you'll see how 3D people really are. it makes all my drawings look awfully flat. so yeah, go see some naked people and start staring. ;-)
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January 29th, 2011 #70
youre so right man; copying from pictures is really hard compared to drawing from 3d; i thought that was just me... drawings from images are so flat by comparison arnt they?
thanks! ps no offense about saying your pics were disturbing, disturbing is good!
Lady Knowles: thankyou vey much indeed! hows it going your end? your pic of the punk grrl is killer, do more!
its no autechre but these guys live know how to acid a squelch http://www.youtube.com/watch?v=pJseq...eature=related
and these guys know how to be autechre http://www.youtube.com/watch?v=aFm87ncj-Xc
both good for work....
more sktche + a man placates his fantastically ugly girlfriend at drunk o'clock
+ some 3d pen sketchs, with Jon Bowen at Jones&Bowen, which i think i can show.. jon is a hypertalented guy, currently managing the design for a several company's whole product ranges, and working with him really taugt me to explore as many form or material finish alternatives as time allows, and ive pretty much adopted his method... for prodcut design anyway this is about 1/5th of the range we looked at intially for this particular piece.. 3ds and photoshop are so helpful in mocking up lots of texutre and colour alternativers quite quickly.
Last edited by Velocity Kendall; February 1st, 2011 at 02:48 PM.
January 30th, 2011 #71man without an avatar
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Fucking dope! Hurry up and do more anatomy and master it. I want to see how you integrate it into your concepts.
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January 30th, 2011 #72
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January 30th, 2011 #73
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January 30th, 2011 #74
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January 31st, 2011 #75
Ryan: he he Ill try! thanks dude. I was wondering abuot integration too... any suggestons or thoughts?
Raminafshari: thank you sir. its definitely an aim for the year, i will try to do as many studies as i can. theres so much to learn, its daunting, but fun
Naidy: thankyou very much theres so many different mediums (media?) to try, and not enough hours arnt there! i love your paint sketches, theyre beautiful
Jasper: your work is fantastic man, thankyou for having a look! trippy is key, most of these are just doodles, but i like imagining a story behind them; a giant religious aparition appears over Mount Fuji and F22s are scrambled to intercept. Its all ripping off Neon Genesis of course, boy i love that show.
Here are some more.. things.. playing around with an old scene in 3ds...
Last edited by Velocity Kendall; February 1st, 2011 at 03:41 AM.
January 31st, 2011 #76
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January 31st, 2011 #77
Damn! This thread is a huge inspiration to think outside of a conventional sense, and I thank you for that, I find myself falling victim to my comfort zone all too easily.
I have nothing to say except please keep posting!!
You must tell me how you achieved this effect though?!?
January 31st, 2011 #78
Jeff: Thanks man. youve got a good thing going on over there! looking forward to more, the graphite gestures are just plain brilliant
Dope: thats an easy trick, get your smudge tool (in photoshop) make it quite large, give it a fuzzy edge but 100% opacity and drag things around. you can get lots of neat effects, try it out!
comfort zone is a killer, i have to look on CAO and get theshit scared out of me by the excellence, that tends to give me a kick up the bum to try new things
Last edited by Velocity Kendall; February 3rd, 2011 at 12:39 PM.
January 31st, 2011 #79
I reallly like your house moddeling. Can i ask what you use to do these things?
January 31st, 2011 #80
Hi Shadow, thanks! I used 3DSMax to make the rooms, and photoshop to make the drawings and sketches.
Keep up the car sketching; are you going to do car design at Uni? I went to Coventry doing transport design and it was a good laugh!
I was never a natural car designer like some of the guys youll meet at uni... really smart and bloody good artists; look on CarDesignNews portfolios, theres some top student and young professional work on there to benchmark agasints..One of my friends from uni went on to design all the cars at Morgan, so stick at it it can happen...
more study, and a speed paint copy of The Murder by Paul Cezanne. that painting always reminded me of driving to work at 6:40am down the A46 from Leamington to Coventry... grim
Last edited by Velocity Kendall; February 2nd, 2011 at 01:13 AM.
January 31st, 2011 #81
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January 31st, 2011 #82
love your designs and ideas,3d skills is really impressive again man, i like the texture on the last piece,what are they doing by the way?^_^
Awesome artist and friends
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February 1st, 2011 #83
Farvus: thank you dude, that means a lot man... yeah figures are my big push this year...
your SB is so dope
StrangeDawn thanks! but its more the software being clever than me!
the cezanne i copied is called The Murder... you can just see the knife in the guys hand...
here it is http://www.paul-cezanne.org/The-Murder.jpg
edit, Dope, I added the photo ref pic for the sketch... theres definitely something wrong isnt there...mistakes all over the shop...ill try again..
what are construction lines? thanks for the help so far!
Last edited by Velocity Kendall; August 18th, 2011 at 04:07 PM.
February 1st, 2011 #84
something's bothering me about that very last sketch..the right (from her perspective) leg that sticks out seems to be a little too fat, and it doesn't look as if it would connect well at the kneee..the right arm also looks a little suspicious
edit: i think it's the angle of the shoulders. shrug
if you're not already, i'd suggest showing some construction lines in those studies so we can help you progress faster
and thanks for the links
February 1st, 2011 #85
@ this time i am not learning a cardesign, but possibly on 2012 i gonna go to Germany - Bauhaus Universität Weimar or somewhere else(also i have searched US design schools).
In Estonia is also a Art University, but lessons in that school is not so good as in West-Europe schools.
In Weimar i have thinked to learn architecture os some art lessons
February 1st, 2011 #86
Excellent 3d work as usual and your figure work is improving well.
Le Sketch Book
February 1st, 2011 #87
February 1st, 2011 #88
hey, so i outlined a few things that were buggin me, hope it helps
1. subtle change, more angled shoulder
2. more space between the legs
3. the upper leg cuts in more, so the bend of the knee looks more natural
4. the muscle is farther over, closer to the boob
lemme know if none of that made sense
oh and i hope you don't mind me posting this here
February 2nd, 2011 #89
Sick sketchbook. I gotta say the variety of media and subjects makes it very interesting to look through. I dig the way you're handling tone on your anatomy studies - trying to figure out how. Looks kinda like brush pens that are drying up, heheh.
I guess since I have to throw a crit in here...apart from the 'keep up the anatomy studies' since you obviously are...I'd say blood doesn't leak out of people in quite so linear a fashion (re: the snow blood trail).
Keep it up, man.
Composition 1.1 Master Studies:http://www.conceptart.org/forums/sho....php?&t=306517
February 2nd, 2011 #90
"lemme know if none of that made sense
oh and i hope you don't mind me posting this here"
Dope: Dude thats awesome... Thankyou if jamie oliver went to antarctica he wouldnt be as big a south-bound tit as that one...let me fiddle with it again...possibly resketch, the substrcture is wrong... thanks again for taking the time man..
Paddy: that is a good call about the blood... could put some skuffed footprints in too..or a wolf or a creature of some kind! hmm interesting... thankyou for your help
heres some short clips where i tried animating a scene, sort of... by videoing myself moving layers about mostly hehe...
and one of the Powdergame...
Last edited by Velocity Kendall; February 20th, 2011 at 10:35 PM.