Does anyone else find concept art to be... cliche?
Landscapes are mostly verdant, with intensely jagged cliffs, and small sillouhettes of people holding spears...
Sci Fi means human soldier in a super armor that is mostly dark colored...
The imaginary monsters have so many muscles and jagged teeth. And they are really really fat...
Just saying :/
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Then come up with something new.
Make a sci-fi story about pirates in a world that's been affected by an apocalypse of sorts, but instead of every place being murky and destroyed, it's vibrant and colorful because the plants have overgrown everything including the cities.
AND ALL THAT'S LEFT IS PIRATES
and instead of using sea ships or air ships, they use underground ships! because it isn't cliche! the ships have multiple drills on either side to maneuver and are actually ancient machines from before the destruction of most of the world that the pirates looted.
I just made the most ingenius setting for a story in 10 seconds and thus concept art can be made for it.
Last edited by Deadlyhazard; January 8th, 2011 at 10:58 AM.
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Originally Posted by Deadlyhazard
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Just be glad you can see and then strive to offer a compelling alternative.
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I think if you're talking about concept art for moviies or games you have a valid argument. Many games and movies are knockoffs of blockbuster movies or successful games or popular books or comics. THe producers go into these type of projects pitching them that way. Its like Avatar with cowboys or it like call of duty in outer space. There will always be these kinds of products and the kind of people who just want to make money and cash in.
Originally Posted by imnotanoob
Having said that I think games and movies at their best are about big ideas and archetypal situations. Much like the greek plays they take their ideas from,they are meant as metaphor and so everything is supersized and exagerated. In the worst they just make the breasts bigger or the swords or guns or monsters bigger and the ideas are nowhere to be found.
As a concept artist it is your own love of your craft that helps you to make the best work within the framework your employer has set. Make it as cool as you can where you can and let the other stuff go. If you really can't stand the market go into science fiction or fantasy book illustration, where even though books have their share of ripoffs and crap, the top end is mostly still idea driven and very satisfying creatively with intersting characters and gritty environments.
Last edited by dpaint; January 8th, 2011 at 01:16 PM.
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Does anyone else find cliche to be .. cliche?
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You have just discovered the essential problem of art. Some creative person comes up with a new idea. Everybody copies it. Pretty soon it seems so...cliche.
I imagine an artist during the Rennaissance. Madonna and child, another Annunciation, angels and cherubs; it all seems so...cliche.
Your assignment, imnotanoob, should you decide to accept it, is to come up with a new idea.
Let's face it, most companies don't want to go out on a limb trying to sell something new and untried, hence they fall back on stuff that's sold well before... The majority of my clients ask for products that resemble some other successful product, in the belief that that's what the market wants. Very few want to take risks with something unusual.
The best you can do is to present some more original alternate ideas alongside the requested cliches, where possible... The client usually ends up picking the most cliched idea, but hey, you never know.
Or of course, start your own original projects. Nobody's stopping you.
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There is a difference between Concept art, and art.
Concept art is geared towards a purpose of clarity for those involved in various media as to communicate a specific idea or product for a client or co-worker.
Art, is subjective, and its purpose is left to the individual creating it.
So stating something that serves as only a vehicle for product ideas, etc., and not for purpose of expression are cliched, is like saying automobile tires are cliched.
"Everything must serve the idea. The means used to convey the idea should be the simplest and clear. Just what is required. No extra images. To me this is a universal principle of art. Saying as much as possible with a minimum of means."
-John Huston, Director
...for a change, I think we should do something dramatically different...
...like nubile babes with helium-filled chests carrying swords and wearing armor the size of a tea strainer...
,,,just thinkin' out loud...
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Originally Posted by Ilaekae
Yeah. Not so long time ago I landed a job in game company. Even though I knew that making games based on existing idea is very common I never really experienced it for real. After longer while illustration as a whole become to me much more the way you describe it. More idea driven.
Originally Posted by dpaint
It probably comes from characteristic of this medium. For example while for movie or game the producer spends thousands of dollars to show beautiful convincing dragon or beautiful sword, the writer can achieve that with just one or two sentences and moves on. Exaggerating would make the whole story silly. He doesn't have to make the make character half naked to show how muscular he is. He can just describe him as strong person while the visual side will follow that. That's where making image supporting the text has a bit more creative freedom.
The only limit I think is saying too much. When I look at books from reader's perspective (and many opinions on fantasy/sci-fi book forums I visited confirm that) super cinematic matte painting quality images on book covers don't work well. That's completely different topic though... .
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