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  1. #1
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    What do you think?

    Hi! First thread here for me... I'm a dutch concept artist, about 6 years in the industry and I want to improve my skills.

    Please tell me what you think, any kind of -constructive- critique is very welcome

    If interested, please visit my blog
    http://amphibiousrodent.blogspot.com/

    and/or portfolio site:
    http://sjanweijers.daportfolio.com/

    Thanks!

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  3. #2
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    everythin looks great......love the 3rd one

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  5. #3
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    Looks really nice, I looked at your blog, the landscapes are very nicely done! Where do you work as a conceptartist?

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    nice work, try pushing yourself towards more detailed work, try getting out of your comfort zone you will be surprised what you will find...

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    Very nice. Like "Danny K" mentioned, you have to try working more in details, when doing so, ofcourse try not to lose the magic I cant wait to see more works, keep up the good work! Thanks for sharing it with us..

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    Nice work; You have a very strong grasp of anatomy from what I can tell. Really enjoy your color choices and dynamic lighting as well. Only critique would be some more detail work would benefit these pieces as mentioned, but very strong work otherwise.

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    Nice, try some more complicated scenes.

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    ziet er erg goed uit!

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    Very nice! Love the musclin on the first one en nederlands? Belg hier

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    What captivates my mind most is that you had no posts, no thanks and no thanked posts; so I thanked you for your post and it says you are thanked one time in one post even though you have 0 posts.
    CA, I am disappoint.
    As for your actual artwork, my inexperienced eyes love it.



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    Thanks for all the comments! Didn't know about the thanking stuff (I'm new here) so I'll start thanking! And reading posts of others...

    @Thujon: I've worked at several companies in Holland (mostly Xbox and PS3 games, both 'box' games aswell as downloadable games). Spellborn (the Hague) Triumph Studios (Delft) W!Games (Amsterdam).
    Next to this I worked as a freelancer for a number of smaller studios.

    Right now I'm focussing more on '2D' games with a more stylized approach, childrens books and toy design.

    I have lots of stylized and cartoony concept art but somehow I think I will not be tolerated in this section as 'finalized', which it actually is.
    By the looks of it, this website might better be called 'highly detailed realistically rendered concept art' or something like that... right? What about the amazing LocoRoco- art for example?

    Anyhow I see this post as a way to improve my render/shading skills and such, so crit away, as much as possible!
    Like maybe I should put in a little extra detail, thanks for that crit!

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    Talking

    I have lots of stylized and cartoony concept art but somehow I think I will not be tolerated in this section as 'finalized', which it actually is.
    By the looks of it, this website might better be called 'highly detailed realistically rendered concept art' or something like that... right? What about the amazing LocoRoco- art for example?
    That's an interesting point.

    I thought about it and my guess is that animation (Squash and stretch, caricaturing, simplicity) is a sub-branch off art in General, based of principles grounded in reality, but can only get so far. I like to learn off artists who pushed the boundaries of what we can achieve in art, and set the bar somewhere off near Mars. You know, Da Vinci, Van Gogh, those sorts. In much the same way I feel Conceptart.org is a place of constant improvement, getting better at getting those higher, more unattainable standards, and we may end up seeing some bar setting occur here because of it.

    I guess the difference is once a cartoon character is finished, they REALLY ARE finished. Within the confines of the style, there's not much you can do to make them more perfect than they need to be. With reality, maybe that's not the case. You can keep pushing it and pushing it and never get there; like a fractal that's always approaching one. One is a perfect image, and the constant division in half is the rate at which we get closer to that standard (theoretically.)

    Anyway. I need to control myself and these random opinion splurges all over the place like I've been doing. I hope I'm not border-lining arrogant...



    Jordan Beeston
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    Great work SjanW!

    The first picture is the real clincher for me. I really like all the detail along the guy’s ribcage and midriff. Lot of action here, and the color scheme works very well. Interesting piece!!

    BP

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    Hey Sjan,
    Your work looks great! Very nice for a first post. Love your colors and reflections. As I could read you've done quite some stuff for the game industry. I love the game industry! Specially when it comes to concept art!!

    The comments on the detail stuff are welcome but as we all know art can never be defined, it's a free form of inspiration and some people will agree and others will disagree about the amount of detail needed on a piece of art. It's a fact we're all being spoiled here at CA with the most beautiful highly detailed art. So for that; thanks to all these wonderful artists!!

    Your first piece of art reminds me of the Biz (Simon Bisley). He's one of my favourite comic artists!! Check out Slaine or Batman vs Dredd!! Great stuff!!

    I'm from the Netherlands too. I'm into graphic design. It's about time I start to create my own art again, it's been too long ago!

    Show us more in the future!!

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  26. #15
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    Quote Originally Posted by SjanW View Post
    Thanks for all the comments! Didn't know about the thanking stuff (I'm new here) so I'll start thanking! And reading posts of others...

    @Thujon: I've worked at several companies in Holland (mostly Xbox and PS3 games, both 'box' games aswell as downloadable games). Spellborn (the Hague) Triumph Studios (Delft) W!Games (Amsterdam).
    Next to this I worked as a freelancer for a number of smaller studios.

    Right now I'm focussing more on '2D' games with a more stylized approach, childrens books and toy design.

    I have lots of stylized and cartoony concept art but somehow I think I will not be tolerated in this section as 'finalized', which it actually is.
    By the looks of it, this website might better be called 'highly detailed realistically rendered concept art' or something like that... right? What about the amazing LocoRoco- art for example?

    Anyhow I see this post as a way to improve my render/shading skills and such, so crit away, as much as possible!
    Like maybe I should put in a little extra detail, thanks for that crit!
    Hey SjanW

    Thanks a lot for telling so much about yourself! I really do appreciate it.
    About the highly rendered stuff here, I know it can be humbling, I always am, but my guess is that this formidable site is also a way of promoting yourself, because there are that much users here.... know what I mean?

    So everyone tries to show us his best stuff!

    As for myself, I am a selftaught noob, with no experiance in the industry... but I try..I guess I need to work on my skills!

    Over here in Switzerland there is pretty much nothing that involves game industry as far as I know.

    Keep pushing it, youre on a very good way!

    Regards

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  28. #16
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    Thanks for all the kind comments! And the Simon Bisley-thing is a huge compliment to me
    Thujon: jah I know what you mean, in Holland we don't have that many studio's either. 2 of the 3 studio's I worked at didn't make it and collapsed So I'm trying to set up my own team together with some friends and who knows

    Indeed highly rendered and detailed stuff looks like it's better art and harder to make, people are more easily impressed by it. I guess that's just the way it is.
    Personally I love the 'art of simplicity' so to speak, the legendary Al Hirschfeld once said that his 'simple' drawings, the ones that look easy, were the hardest and contained the most quality. I agree with that when it comes to his work:

    http://www.alhirschfeld.com/index2.html

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  30. #17
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    I love third one's legs,but first one's nose want to fix.Because that part is really important,I think so.

    I need your help to vote, go to this BLOG to see work.

    Choose your favorite one!

    http://ioyoiioyoi.blogspot.com/

    help me to send another people!THANKS
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  32. #19
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    I really like the first two. The first one most of all.

    Makes me think of God of War artwork. (a goog thing!)

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  34. #20
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    thanks Verehin, oioioiioi and Stylor
    Yep maybe that first one is indeed a bit God of War like, thanks for that!

    Also, good to here which ones you all like best, if anyone has some more crits or advise, let's hear it!

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    looks great!!!
    what i noticed is the black lips on the first one - i don't know why, but this detail is very strong in conveying the character of the shouting blue guy very, very good!!!

    "Of course, everything looks bad if you remember it"

    HOMER SIMPSON

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  36. #22
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    Very nice works, I like the first one but the dark outlines around the character's face are a little bothersome....If it were me I would eliminate that so the edge falls off naturally. Again thought nice paintings. Do you have any prelim drawings? id love to see em.

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    Whoa. Everything looks great. I am a big fan of yours after watching your work. You done a really good job and hope that you'll help me to improve my skills. Actually I am new to this. I want to learn from you. Can you teach me?
    Thanks in advance. . . .

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  38. #24
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    Very nice work! If you want to post your unfinished stuff and get some constructive crits I think starting a sketchbook thread might be a good idea. I would keep an eye on it fore sure.

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  39. #25
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    Thanks Sprogis, indeed those lines are a bit too much. It will look better when I adjust them, i think it's definately worth it

    And the sketchbook is a good idea too, I'll let you know when I have one. Oh and I have some background concept art which I will post soon!

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  40. #26
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    New Painting!

    Hello! Here is a new background painting, a bit different in style though...

    My question is: which do you prefer? I would really want to know which kind looks better to you, the upper kind of drawings or the drawings/paintings like these?

    If you would like to see more; I have a whole series of these background paintings, just check my blog

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    I prefer the background paintings. They have a very unique look to them, and are so atmospheric - makes you want to go and step into those worlds.

    My Online Portfolio
    Log for Girls: More art stuff and babbling by Chris Evenhuis
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  43. #28
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    cooooooooooooooool

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  44. #29
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    I like your charaters, especially the monsta. The forest looks good too, but the white eye of the rat pops out too much.

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