A Maya 11 problem..

Join 500,000+ Artists

Its' free and it takes less than 10 seconds!

Join the #1 Art Workshop - LevelUpJoin Premium Art Workshop

Results 1 to 7 of 7

Thread: A Maya 11 problem..

  1. #1
    Join Date
    Jun 2008
    Location
    Maine, USA
    Posts
    377
    Thanks
    16
    Thanked 37 Times in 36 Posts
    Follows
    0
    Following
    0

    A Maya 11 problem..

    Hey everyone!

    I decided to tackle the "Joan of Arc" tutorial, but I've hit a bit of a snag. I'm to delete an edge on a particular poligon, but despite hitting delete, or even going to edit > Remove vertices/edges, the selected edge in question remains. I gotta remove the darn thing. Any ideas what I may be doing wrong?

    Warning! Drinking lots of beer can impair your senses. Please do so before you view my sketchbook!
    http://www.conceptart.org/forums/sho...17#post1821417
    Reply With Quote Reply With Quote  


  2. Hide this ad by registering as a member
  3. #2
    Join Date
    Feb 2008
    Location
    New York
    Posts
    468
    Thanks
    250
    Thanked 759 Times in 157 Posts
    Follows
    0
    Following
    0
    I don't use Maya, but I hope it's similar enough so that I can say this: Try to go into point selection and delete the two individual points that make up the edge. Maybe you just have extra geometry and need to merge points?

    Reply With Quote Reply With Quote  

  4. #3
    Join Date
    Jun 2008
    Location
    Maine, USA
    Posts
    377
    Thanks
    16
    Thanked 37 Times in 36 Posts
    Follows
    0
    Following
    0
    Thanks for the reply. Unfortunately, combining the two vertices would create an unsightly pinched look. The edge in question stands as a border between two faces which I need to exist as one (so that things don't split apart as I extrude them later). Hitting delete or edit mesh > delete vertices/edges seems to do SOMETHING, but the edge in question stays put, and is still selectable.

    Warning! Drinking lots of beer can impair your senses. Please do so before you view my sketchbook!
    http://www.conceptart.org/forums/sho...17#post1821417
    Reply With Quote Reply With Quote  

  5. #4
    Join Date
    Feb 2008
    Location
    New York
    Posts
    468
    Thanks
    250
    Thanked 759 Times in 157 Posts
    Follows
    0
    Following
    0
    A screenshot would help to see what you mean.

    Reply With Quote Reply With Quote  

  6. #5
    Join Date
    Aug 2007
    Location
    Germany
    Posts
    197
    Thanks
    37
    Thanked 52 Times in 27 Posts
    Follows
    0
    Following
    0
    try deleting the two faces that are creating the edge and then use 'fill hole'.

    Reply With Quote Reply With Quote  

  7. #6
    Join Date
    Sep 2009
    Location
    Virginia
    Posts
    4,704
    Thanks
    2,672
    Thanked 5,926 Times in 2,380 Posts
    Follows
    0
    Following
    0
    You should be able to select the two vertices, as been said and see if there is hidden geometry there. There should be a count for the selection, if it is more than two you know something is wrong. Delete the polys there and rebuild them then reselct the two vertices and see if you get two in the count.

    Reply With Quote Reply With Quote  

  8. #7
    Join Date
    Jun 2008
    Location
    Maine, USA
    Posts
    377
    Thanks
    16
    Thanked 37 Times in 36 Posts
    Follows
    0
    Following
    0
    Problem solved, guys! The issue was a face accidentally created inside the mesh I was building. Deleted that and used fill hole. Fixed! Thanks for all the tips.

    Warning! Drinking lots of beer can impair your senses. Please do so before you view my sketchbook!
    http://www.conceptart.org/forums/sho...17#post1821417
    Reply With Quote Reply With Quote  

Members who have read this thread: 0

There are no members to list at the moment.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •