blade hand penetrates the vagina.
Damn! I wish I had seen this before. To little time left now. But some really cool ones have come out of this. And some a bit odd. Here refering to the historical refrences that Partisan gave, wich it would be cool to see if more could keep to.
Still, keep it up guys
JanJager - thank you for the feedback! I hope i have time to do it justice. i was thinking of having his shadow being that of a werewolf type thing...
so, er, when is the deadline again?
Cant find the info
worked on it a little more. please comment and give me crit.
thanks !! !! yeah I know that my anatomy sucks.. I already started a daily training-program for anatomy...
somehow I fail a lot more at digital sketches.. dunno why..
and yeah the pose is not interesting, because I kinda prefered to do a CONCEPT not an illustration, unlike most of you guys do..
since I know that my anatomy is nooby, I don't start great fighting actions here C'X
@the hard facts: I also started with a more tall guy, but my artmate said, it's a little fag and needs more muscles.. obviously I became a victim of mainstream.. whatever:
@LordTrilobite: Vegetables? I believe, that norsemen simply had other genes so they were bigger than the rest.. How partisan said, it's a matter of genes.
Guys.. most of you fail, no matter how good your technique is.
It actually should be about the CONCEPT..
some of you guys start epic illustrations.. which of course win the challange, because they appeal to the general user... but where the fuck is the concept-work? (...)
kinda sad imho..
If I have the time I am definitely going to work out everything I collected and make a really good design..
Well there's norway (sorry) I'm getting this done in time but I will defo complete it. Did a bit more though
Dryaner, you're just killing it with this one. Very Frazetta-like
Here's where I'm at. Lots of work to do still...
Part of concept work is also describing the mood of the character as well as providing detail for modelling.
However CHOW is about pushing your design skills and usually its a reinterpretation of an existing idea though not always.
In most cases this round people are following the brief:
* Stick to the original Norse setting (Viking)
* These warriors are not like normal Norse swordsmen, they are incredibly terrifying and their appearance alone should be horrific enough to scare away any opponents! (hard to do with a static image IMO)
* You are also allowed to design a female berserker!
Although the brief is quite tight I'm a little disappointed that many of you are doing the same thing (design wise) but there's some nice illustration as well.
Worked out my pose and basic character proportions.
I do unfortunately think that CHOW has become a bit more of a character illustration challenge and less of character design challenge. Its true that creating a mood for a character is important, but more often then not i see people creating one or two ideas then moving on to a final illustration. You will almost NEVER see a concept artist do that. Its much easier to create an interesting dynamic character by doing 15 or 20 quick variations and then move onto a final with a much clearer idea of what that image is going to be. This is also a much better way to learn how to design a strong character, and with so many people participating in CHOW to do just that i think everyone is being detrimental to their own progress by concentrating on only that final image from the get go.
Anyways, thats my two cents.
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